#ifndef HGL_GRAPH_SHADER_PARAM_INPUT_INCLUDE #define HGL_GRAPH_SHADER_PARAM_INPUT_INCLUDE #include #include #include BEGIN_SHADER_PARAM_NAMESPACE #define SHADER_INPUT_PARAM(name,type) input_params.Add(new SHADER_PARAM_NAMESPACE::InputParam(#name,SHADER_PARAM_NAMESPACE::ParamType::type)); /** * 输入参数定义 */ class InputParam:public Param { node::Node *input_node; param::OutputParam *output_param; public: using Param::Param; virtual ~InputParam()=default; virtual bool Join(node::Node *,OutputParam *); ///<增加一个输入节点 virtual void Break(); ///<断开一个输入节点 virtual bool Check(); ///<检测当前节点是否可用 };//class InputParam:public Param END_SHADER_PARAM_NAMESPACE #endif//#ifndef HGL_GRAPH_SHADER_PARAM_INPUT_INCLUDE