#ifndef HGL_GRAPH_SHADER_NODE_FINISHED_INCLUDE #define HGL_GRAPH_SHADER_NODE_FINISHED_INCLUDE #include #include BEGIN_SHADER_NODE_NAMESPACE /** * 最终节点,用于最终结果的一类节点,无输出部分 */ class Finished:public Input { public: using Input::Input; virtual ~Finished()=default; };//class Finished:public Input /** * 顶点最终输出节点 */ class VertexFinished:public Finished { public: VertexFinished():Finished("Vertex Output") { } };//class VertexFinished:public FinishedNode /** * 前向渲染最终输出节点 */ class ForwardFinished:public Finished { public: ForwardFinished():Finished("Forward Output") { } };//class ForwardFinished:public Finished /** * GBuffer最终输出节点 */ class GBufferFinished:public Finished { public: GBufferFinished():Finished("GBuffer Output") { SHADER_INPUT_PARAM(BaseColor, FLOAT_3) SHADER_INPUT_PARAM(Normal, FLOAT_3) SHADER_INPUT_PARAM(Metallic, FLOAT_1) SHADER_INPUT_PARAM(Roughness, FLOAT_1) SHADER_INPUT_PARAM(Opacity, FLOAT_1) SHADER_INPUT_PARAM(DepthOffset, FLOAT_1) } };//class GBufferFinished:public FinishedNode END_SHADER_NODE_NAMESPACE #endif//HGL_GRAPH_SHADER_NODE_FINISHED_INCLUDE