#pragma once #include VK_NAMESPACE_BEGIN class IndirectCommandBuffer:public DeviceBuffer { protected: uint32_t max_count; uint32_t stride; private: friend class GPUDevice; IndirectCommandBuffer(VkDevice d,const DeviceBufferData &vb,const uint32_t mc,const uint32_t s):DeviceBuffer(d,vb) { max_count=mc; stride=s; } ~IndirectCommandBuffer()=default; const uint32_t GetMaxCount ()const { return max_count; } const VkDeviceSize GetTotalBytes()const { return stride*max_count; } void * Map (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Map(start*stride,size*stride);} void Flush (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Flush(start*stride,size*stride);} void Flush (VkDeviceSize size) override {return DeviceBuffer::Flush(size*stride);} bool Write (const void *ptr,uint32_t start,uint32_t size) override {return DeviceBuffer::Write(ptr,start*stride,size*stride);} bool Write (const void *ptr,uint32_t size) override {return DeviceBuffer::Write(ptr,0,size*stride);} };//class IndirectCommandBuffer:public DeviceBuffer VK_NAMESPACE_END