#ifndef HGL_GRAPH_VULKAN_MATERIAL_INSTANCE_INCLUDE #define HGL_GRAPH_VULKAN_MATERIAL_INSTANCE_INCLUDE #include VK_NAMESPACE_BEGIN class MaterialInstance { Material *material; VIL *vil; MaterialParameters *mp_value; private: friend class GPUDevice; MaterialInstance(Material *,VIL *,MaterialParameters *); public: virtual ~MaterialInstance(); Material *GetMaterial(){return material;} const VIL *GetVIL()const{return vil;} MaterialParameters *GetMP(){return mp_value;} MaterialParameters *GetMP(const DescriptorSetsType &type); bool BindUBO(const DescriptorSetsType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false); bool BindSSBO(const DescriptorSetsType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false); bool BindSampler(const DescriptorSetsType &type,const AnsiString &name,Texture *tex,Sampler *sampler); };//class MaterialInstance VK_NAMESPACE_END #endif//HGL_GRAPH_VULKAN_MATERIAL_INSTANCE_INCLUDE