#include #include using namespace hgl; void put(const struct VideoMode *vm) { std::cout<<"\t"<width<<"x"<height<<","<bit<<"bits,"<freq<<"hz"; } void put(const struct Display *disp) { std::cout<<"["<name.c_str()<<"]["<width<<"x"<height<<"]["<x<<","<y<<"]"<GetCurVideoMode()); std::cout< &vml=disp->GetVideoModeList(); for(int i=0;iInit()) { std::cerr<<"Init RenderDevice(GLFW) failed."<GetName(); std::cout<<"RenderDevice: "< disp_list; device->GetDisplayList(disp_list); const int count=disp_list.GetCount(); std::cout<<"Device have "<