#include #include #include VK_NAMESPACE_BEGIN bool GPUDevice::CheckFormatSupport(const VkFormat format,const uint32_t bits,ImageTiling tiling) const { const VkFormatProperties fp=attr->physical_device->GetFormatProperties(format); if(tiling==ImageTiling::Optimal) return(fp.optimalTilingFeatures&bits); else return(fp.linearTilingFeatures&bits); } void GPUDevice::Clear(TextureCreateInfo *tci) { if(!tci)return; if(tci->image)DestroyImage(tci->image); if(tci->image_view)delete tci->image_view; if(tci->memory)delete tci->memory; delete tci; } bool GPUDevice::CopyBufferToImage(Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *buffer_image_copy,const int count,const uint32_t layer_count,VkPipelineStageFlags destinationStage) { if(!tex||!buf) return(false); ImageSubresourceRange subresourceRange(tex->GetAspect(),tex->GetMipLevel(),layer_count); texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(), VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, subresourceRange); texture_cmd_buf->CopyBufferToImage( buf->GetBuffer(), tex->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, count, buffer_image_copy); if(destinationStage==VK_PIPELINE_STAGE_TRANSFER_BIT) //接下来还有,一般是给自动生成mipmaps { //texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(), // VK_PIPELINE_STAGE_TRANSFER_BIT, // VK_PIPELINE_STAGE_TRANSFER_BIT, // VK_ACCESS_TRANSFER_WRITE_BIT, // VK_ACCESS_TRANSFER_READ_BIT, // VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, // subresourceRange); } else// if(destinationStage==VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT) //接下来就给fragment shader用了,证明是最后一步 { texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, subresourceRange); } return(true); } bool GPUDevice::SubmitTexture(const VkCommandBuffer *cmd_bufs,const uint32_t count) { if(!cmd_bufs||count<=0) return(false); texture_queue->Submit(cmd_bufs,count,nullptr,nullptr); // texture_queue->WaitQueue(); texture_queue->WaitFence(); return(true); } VK_NAMESPACE_END