#include namespace hgl { namespace graph { bool ShaderCreateInfoGeometry::SetGeom(const Prim &ip,const Prim &op,const uint32_t mv) { if(ip==Prim::Points )input_prim="points";else if(ip==Prim::Lines )input_prim="lines";else if(ip==Prim::LinesAdj )input_prim="lines_adjacency";else if(ip==Prim::Triangles )input_prim="triangles";else if(ip==Prim::TrianglesAdj )input_prim="triangles_adjacency";else return(false); if(op==Prim::Points )output_prim="points";else if(op==Prim::LineStrip )output_prim="line_strip";else if(op==Prim::TriangleStrip )output_prim="triangle_strip";else return(false); if(mv==0) return(false); max_vertices=mv; return(true); } bool ShaderCreateInfoGeometry::ProcLayout() { final_shader+="layout("+input_prim+") in;\n" "layout("+output_prim+", max_vertices = "+AnsiString::numberOf(max_vertices)+") out;\n"; return(true); } }//namespace graph }//namespace hgl