#ifndef HGL_GRAPH_MESH_DATA_INCLUDE #define HGL_GRAPH_MESH_DATA_INCLUDE #include #include namespace hgl { namespace graph { struct MeshData { int index; uint32 vertex_count; ///<顶点数量 uint8 ntb; float *position; float *normal; float *tangent; union { float *bitangent; float *binormal; }; uint32 color_count; uint8 **colors; uint32 uv_count; const uint8 *uv_component; float **uv; uint32 indices_count; union { void *indices; uint16 *indices16; uint32 *indices32; }; AABB bounding_box; public: MeshData() { hgl_zero(this,sizeof(MeshData)); index=-1; } ~MeshData() { if(colors) delete[] colors; if(uv) delete[] uv; } };//struct MeshData }//namespace graph }//namespace hgl #endif//HGL_GRAPH_MESH_DATA_INCLUDE