#include #include #include VK_NAMESPACE_BEGIN Memory *Device::CreateMemory(const VkMemoryRequirements &req,uint32_t properties) { uint32_t index; if(!attr->physical_device->CheckMemoryType(req.memoryTypeBits,properties,&index)) return(nullptr); VkMemoryAllocateInfo alloc_info; alloc_info.sType =VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; alloc_info.pNext =nullptr; alloc_info.memoryTypeIndex =index; alloc_info.allocationSize =req.size; VkDeviceMemory memory; if(vkAllocateMemory(attr->device,&alloc_info,nullptr,&memory)!=VK_SUCCESS) return(nullptr); return(new Memory(attr->device,memory,req,index,properties)); } Memory::~Memory() { vkFreeMemory(device,memory,nullptr); } void *Memory::Map() { void *result; if(vkMapMemory(device,memory,0,req.size,0,&result)==VK_SUCCESS) return result; return(nullptr); } void *Memory::Map(const VkDeviceSize offset,const VkDeviceSize size) { if(offset<0||offset+size>=req.size) return(nullptr); void *result; if(vkMapMemory(device,memory,0,size,0,&result)==VK_SUCCESS) return result; return(nullptr); } void Memory::Unmap() { vkUnmapMemory(device,memory); } bool Memory::Write(const void *ptr,VkDeviceSize start,VkDeviceSize size) { if(!ptr)return(false); void *dst; if(vkMapMemory(device,memory,start,size,0,&dst)!=VK_SUCCESS) return(false); memcpy(dst,ptr,size); vkUnmapMemory(device,memory); return(true); } bool Memory::BindBuffer(VkBuffer buffer) { if(!buffer)return(false); return(vkBindBufferMemory(device,buffer,memory,0)==VK_SUCCESS); } bool Memory::BindImage(VkImage image) { if(!image)return(false); return(vkBindImageMemory(device,image,memory,0)==VK_SUCCESS); } VK_NAMESPACE_END