#ifndef HGL_VERTEX_BUFFER_OBJECT_INCLUDE #define HGL_VERTEX_BUFFER_OBJECT_INCLUDE #include #include #include // #include #include //#include #include namespace hgl { namespace graph { class VertexBufferControl; /** * 顶点属性数据实际模板 */ template class VertexBuffer:public VertexBufferBase { protected: T *mem_type; ///<符合当前类型的地址 T *access; ///<当前访问地址 T *start; ///<访问起始地址 public: VertexBuffer(int _size,const T *_data=nullptr,uint level=GL_STATIC_DRAW):VertexBufferBase(level,C*_size*sizeof(T)) { dc_num=C; count=_size; mem_type=(T *)GetData(); access=0; start=0; if(_data) memcpy(mem_type,_data,bytes); } virtual ~VertexBuffer()=default; int GetDataBytes()const { return sizeof(T); } void SetCount(int _count) { count=_count; SetDataSize(_count*C*sizeof(T)); mem_type=(T *)GetData(); access=0; start=0; } /** * 取得数据区地址 * @param offset 从第几个数据开始访问 * @return 访问地址 */ T *Get(int offset=0) { if(!mem_type||offset>=count) { // LOG_HINT(OS_TEXT("VertexBuffer::Get() out,offset:")+OSString(offset)); return(nullptr); } return mem_type+offset*C; } /** * 开始访问数据区 * @param offset 从第几个数据开始访问 * @return 访问地址 */ void *Begin(int offset=0) { if(access) { // LOG_HINT(OS_TEXT("VertexBuffer::Begin() access!=0,offset:")+OSString(offset)); return(nullptr); } access=Get(offset); if(access) start=access; return access; } /** * 结束访问 */ void End() { ChangeVertexBuffer( ((char *)start )-((char *)mem_type), ((char *)access)-((char *)start), start); access=nullptr; start=nullptr; } /** * 写入指定数量的数据 * @param vp 数据指针 * @param number 数据数量 */ bool WriteData(const T *vp,const int number) { if(!this->access||this->access+C*number>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer::Write(const T *,number) out,number:")+OSString(number)); return(false); } memcpy(access,vp,C*number*sizeof(T)); access+=C*number; return(true); } };//class VertexBuffer /** * 一元数据缓冲区 */ template class VertexBuffer1:public VertexBuffer { public: using VertexBuffer::VertexBuffer; virtual ~VertexBuffer1()=default; uint GetDataType()const; bool Write(const T v1) { if(!this->access||this->access+1>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer1::Write(const T) out")); return(false); } *this->access++=v1; return(true); } /** * 将一个值重复多次写入缓冲区 * @param v 值 * @param count 写入数量 */ bool Write(const T v,const int count) { if(!this->access||this->access+count>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer1::Write(const T,")+OSString(count)+OS_TEXT(") out")); return(false); } hgl_set(this->access,v,count); this->access+=count; return(true); } };//class VertexBuffer1 /** * 二元数据缓冲区 */ template class VertexBuffer2:public VertexBuffer { public: using VertexBuffer::VertexBuffer; virtual ~VertexBuffer2()=default; uint GetDataType()const; bool Write(const T v1,const T v2) { if(!this->access||this->access+2>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer2::Write(const T ,const T) out")); return(false); } *this->access++=v1; *this->access++=v2; return(true); } bool Write(const T *v) { if(!this->access||this->access+2>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer2::Write(T *) out")); return(false); } *this->access++=*v++; *this->access++=*v; return(true); } bool Write(const Vector2f &v) { if(!this->access||this->access+2>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer2::Write(vec2 &) out")); return(false); } *this->access++=v.x; *this->access++=v.y; return(true); } /** * 将一个值重复多次写入缓冲区 * @param v 值 * @param count 写入数量 */ bool Write(const Vector2f &v,const int count) { if(!this->access||this->access+(count<<1)>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer1::Write(const Vector2f &,")+OSString(count)+OS_TEXT(") out")); return(false); } for(int i=0;iaccess++=v.x; *this->access++=v.y; } return(true); } bool WriteLine(const T start_x,const T start_y,const T end_x,const T end_y) { if(!this->access||this->access+4>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer2::WriteLine(T,T,T,T) out")); return(false); } *this->access++=start_x; *this->access++=start_y; *this->access++=end_x; *this->access++=end_y; return(true); } bool WriteLine(const Vector2f &start,const Vector2f &end) { if(!this->access||this->access+4>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer2::WriteLine(vec2,vec2) out")); return(false); } *this->access++=start.x; *this->access++=start.y; *this->access++=end.x; *this->access++=end.y; return(true); } /** * 写入2D三角形 */ bool WriteTriangle(const Vector2f &v1,const Vector2f &v2,const Vector2f &v3) { if(!this->access||this->access+6>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer2::WriteTriangle(vec2,vec2,vec2) out")); return(false); } *this->access++=v1.x; *this->access++=v1.y; *this->access++=v2.x; *this->access++=v2.y; *this->access++=v3.x; *this->access++=v3.y; return(true); } /** * 写入2D三角形 */ bool WriteTriangle(const Vector2f *v) { if(!this->access||this->access+6>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer2::WriteTriangle(vec2 *) out")); return(false); } *this->access++=v->x; *this->access++=v->y; ++v; *this->access++=v->x; *this->access++=v->y; ++v; *this->access++=v->x; *this->access++=v->y; return(true); } /** * 写入2D四边形坐标数据 */ bool WriteQuad(const Vector2f <,const Vector2f &rt,const Vector2f &rb,const Vector2f &lb) { if(WriteTriangle(lt,lb,rb)) if(WriteTriangle(lt,rb,rt)) return(true); // LOG_HINT(OS_TEXT("VertexBuffer2::WriteQuad(vec2 &,vec2 &,vec2 &,vec2 &) error")); return(false); } /** * 写入2D矩形(两个三角形)坐标数据 */ bool WriteRect(const T left,const T top,const T width,const T height) { const Vector2f lt(left ,top); const Vector2f rt(left+width,top); const Vector2f rb(left+width,top+height); const Vector2f lb(left ,top+height); return WriteQuad(lt,rt,rb,lb); } };//class VertexBuffer2 /** * 三元数据缓冲区 */ template class VertexBuffer3:public VertexBuffer { public: using VertexBuffer::VertexBuffer; virtual ~VertexBuffer3()=default; uint GetDataType()const; /** * 计算绑定盒 * @param min_vertex 最小值坐标 * @param max_vertex 最大值坐标 */ template void GetBoundingBox(V &min_vertex,V &max_vertex) { T *p=this->mem_type; //先以corner为最小值,length为最大值,求取最小最大值 min_vertex.x=*p++; min_vertex.y=*p++; min_vertex.z=*p++; max_vertex=min_vertex; for(int i=1;icount;i++) { if(*pmax_vertex.x)max_vertex.x=*p; ++p; if(*pmax_vertex.y)max_vertex.y=*p; ++p; if(*pmax_vertex.z)max_vertex.z=*p; ++p; } } bool Write(const T v1,const T v2,const T v3) { if(!this->access||this->access+3>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer3::Write(T,T,T) out")); return(false); } *this->access++=v1; *this->access++=v2; *this->access++=v3; return(true); } bool Write(const T *v) { if(!this->access||this->access+3>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer3::Write(T *) out")); return(false); } *this->access++=*v++; *this->access++=*v++; *this->access++=*v; return(true); } bool Write(const Vector3f &v) { if(!this->access||this->access+3>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer3::Write(vec3 &) out")); return(false); } *this->access++=v.x; *this->access++=v.y; *this->access++=v.z; return(true); } bool Write(const Vector4f &v) { if(!this->access||this->access+3>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer3::Write(vec4 &) out")); return(false); } *this->access++=v.x; *this->access++=v.y; *this->access++=v.z; return(true); } /** * 将一个值重复多次写入缓冲区 * @param v 值 * @param count 写入数量 */ bool Write(const Vector3f &v,const int count) { if(!this->access||this->access+(count*3)>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer3::Write(const Vector3f,")+OSString(count)+OS_TEXT(") out")); return(false); } for(int i=0;iaccess++=v.x; *this->access++=v.y; *this->access++=v.z; } return(true); } bool Write(const Color3f &v) { if(!this->access||this->access+3>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer3::Write(color3f &) out")); return(false); } *this->access++=v.r; *this->access++=v.g; *this->access++=v.b; return(true); } bool WriteLine(const T start_x,const T start_y,const T start_z,const T end_x,const T end_y,const T end_z) { if(!this->access||this->access+6>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer3::WriteLine(T,T,T,T,T,T) out")); return(false); } *this->access++=start_x; *this->access++=start_y; *this->access++=start_z; *this->access++=end_x; *this->access++=end_y; *this->access++=end_z; return(true); } bool WriteLine(const Vector3f &start,const Vector3f &end) { if(!this->access||this->access+6>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer3::WriteLine(vec3,vec3) out")); return(false); } *this->access++=start.x; *this->access++=start.y; *this->access++=start.z; *this->access++=end.x; *this->access++=end.y; *this->access++=end.z; return(true); } /** * 写入3D三角形 */ bool WriteTriangle(const Vector3f &v1,const Vector3f &v2,const Vector3f &v3) { if(!this->access||this->access+9>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer3::WriteTriangle(vec3,vec3,vec3) out")); return(false); } *this->access++=v1.x; *this->access++=v1.y; *this->access++=v1.z; *this->access++=v2.x; *this->access++=v2.y; *this->access++=v2.z; *this->access++=v3.x; *this->access++=v3.y; *this->access++=v3.z; return(true); } /** * 写入3D三角形 */ bool WriteTriangle(const Vector3f *v) { if(!this->access||this->access+9>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer3::WriteTriangle(vec3 *) out")); return(false); } *this->access++=v->x; *this->access++=v->y; *this->access++=v->z; ++v; *this->access++=v->x; *this->access++=v->y; *this->access++=v->z; ++v; *this->access++=v->x; *this->access++=v->y; *this->access++=v->z; return(true); } /** * 写入3D四边形坐标数据 */ bool WriteQuad(const Vector3f <,const Vector3f &rt,const Vector3f &rb,const Vector3f &lb) { if(WriteTriangle(lt,lb,rb)) if(WriteTriangle(lt,rb,rt)) return(true); // LOG_HINT(OS_TEXT("VertexBuffer3::WriteQuad(vec3 &,vec3 &,vec3 &,vec3 &) error")); return(false); } };//class VertexBuffer3 /** * 四元数据缓冲区 */ template class VertexBuffer4:public VertexBuffer { public: using VertexBuffer::VertexBuffer; virtual ~VertexBuffer4()=default; uint GetDataType()const; /** * 计算绑定盒 * @param min_vertex 最小值坐标 * @param max_vertex 最大值坐标 */ template void GetBoundingBox(V &min_vertex,V &max_vertex) { T *p=this->mem_type; //先以corner为最小值,length为最大值,求取最小最大值 min_vertex.x=*p++; min_vertex.y=*p++; min_vertex.z=*p++; max_vertex=min_vertex; for(int i=1;icount;i++) { if(*pmax_vertex.x)max_vertex.x=*p; ++p; if(*pmax_vertex.y)max_vertex.y=*p; ++p; if(*pmax_vertex.z)max_vertex.z=*p; ++p; } } bool Write(const T v1,const T v2,const T v3,const T v4) { if(!this->access||this->access+4>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer4::Write(T,T,T,T) out")); return(false); } *this->access++=v1; *this->access++=v2; *this->access++=v3; *this->access++=v4; return(true); } bool Write(const T *v) { if(!this->access||this->access+4>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer4::Write(T *) out")); return(false); } *this->access++=*v++; *this->access++=*v++; *this->access++=*v++; *this->access++=*v; return(true); } bool Write(const Vector4f &v) { if(!this->access||this->access+4>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer4::Write(color4 &) out")); return(false); } *this->access++=v.x; *this->access++=v.y; *this->access++=v.z; *this->access++=v.w; return(true); } bool Write(const Color4f &v) { if(!this->access||this->access+4>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer4::Write(color4 &) out")); return(false); } *this->access++=v.r; *this->access++=v.g; *this->access++=v.b; *this->access++=v.a; return(true); } /** * 将一个值重复多次写入缓冲区 * @param v 值 * @param count 写入数量 */ bool Write(const Vector4f &v,const int count) { if(!this->access||this->access+(count<<2)>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer4::Write(const Vector4f,")+OSString(count)+OS_TEXT(") out")); return(false); } for(int i=0;iaccess++=v.x; *this->access++=v.y; *this->access++=v.z; *this->access++=v.w; } return(true); } bool WriteLine(const T start_x,const T start_y,const T start_z,const T end_x,const T end_y,const T end_z) { if(!this->access||this->access+8>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer4::WriteLine(T,T,T,T,T,T) out")); return(false); } *this->access++=start_x; *this->access++=start_y; *this->access++=start_z; *this->access++=1.0f; *this->access++=end_x; *this->access++=end_y; *this->access++=end_z; *this->access++=1.0f; return(true); } bool WriteLine(const Vector3f &start,const Vector3f &end) { if(!this->access||this->access+8>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer4::WriteLine(vec3,vec3) out")); return(false); } *this->access++=start.x; *this->access++=start.y; *this->access++=start.z; *this->access++=1.0f; *this->access++=end.x; *this->access++=end.y; *this->access++=end.z; *this->access++=1.0f; return(true); } /** * 写入3D三角形 */ bool WriteTriangle(const Vector3f &v1,const Vector3f &v2,const Vector3f &v3) { if(!this->access||this->access+12>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer4::WriteTriangle(vec3,vec3,vec3) out")); return(false); } *this->access++=v1.x; *this->access++=v1.y; *this->access++=v1.z; *this->access++=1.0f; *this->access++=v2.x; *this->access++=v2.y; *this->access++=v2.z; *this->access++=1.0f; *this->access++=v3.x; *this->access++=v3.y; *this->access++=v3.z; *this->access++=1.0f; return(true); } /** * 写入3D三角形 */ bool WriteTriangle(const Vector3f *v) { if(!this->access||this->access+12>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer4::WriteTriangle(vec3 *) out")); return(false); } *this->access++=v->x; *this->access++=v->y; *this->access++=v->z; *this->access++=1.0f; ++v; *this->access++=v->x; *this->access++=v->y; *this->access++=v->z; *this->access++=1.0f; ++v; *this->access++=v->x; *this->access++=v->y; *this->access++=v->z; *this->access++=1.0f; return(true); } /** * 写入2D矩形,注:这个函数会依次写入Left,Top,Width,Height四个值 */ template bool WriteRectangle2D(const RectScope2 &rect) { if(!this->access||this->access+4>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer4::WriteRectangle2D(RectScope2 ) out")); return(false); } *this->access++=rect.Left; *this->access++=rect.Top; *this->access++=rect.Width; *this->access++=rect.Height; return(true); } /** * 写入2D矩形,注:这个函数会依次写入Left,Top,Width,Height四个值 */ template bool WriteRectangle2D(const RectScope2 *rect,const int count) { if(!this->access||this->access+(4*count)>this->mem_end) { // LOG_HINT(OS_TEXT("VertexBuffer4::WriteRectangle2D(RectScope2 *,count) out")); return(false); } for(int i=0;iaccess++=rect->Left; *this->access++=rect->Top; *this->access++=rect->Width; *this->access++=rect->Height; ++rect; } return(true); } };//class VertexBuffer4 //缓冲区具体数据类型定义 typedef VertexBuffer1 VB1i8 ,VB1b; template<> inline uint VertexBuffer1::GetDataType()const{return GL_BYTE; } typedef VertexBuffer1 VB1i16 ,VB1s; template<> inline uint VertexBuffer1::GetDataType()const{return GL_SHORT; } typedef VertexBuffer1 VB1i32 ,VB1i; template<> inline uint VertexBuffer1::GetDataType()const{return GL_INT; } typedef VertexBuffer1 VB1u8 ,VB1ub; template<> inline uint VertexBuffer1::GetDataType()const{return GL_UNSIGNED_BYTE; } typedef VertexBuffer1 VB1u16 ,VB1us; template<> inline uint VertexBuffer1::GetDataType()const{return GL_UNSIGNED_SHORT;} typedef VertexBuffer1 VB1u32 ,VB1ui; template<> inline uint VertexBuffer1::GetDataType()const{return GL_UNSIGNED_INT; } typedef VertexBuffer1 VB1f; template<> inline uint VertexBuffer1::GetDataType()const{return GL_FLOAT; } typedef VertexBuffer1 VB1d; template<> inline uint VertexBuffer1::GetDataType()const{return GL_DOUBLE; } typedef VertexBuffer2 VB2i8 ,VB2b; template<> inline uint VertexBuffer2::GetDataType()const{return GL_BYTE; } typedef VertexBuffer2 VB2i16 ,VB2s; template<> inline uint VertexBuffer2::GetDataType()const{return GL_SHORT; } typedef VertexBuffer2 VB2i32 ,VB2i; template<> inline uint VertexBuffer2::GetDataType()const{return GL_INT; } typedef VertexBuffer2 VB2u8 ,VB2ub; template<> inline uint VertexBuffer2::GetDataType()const{return GL_UNSIGNED_BYTE; } typedef VertexBuffer2 VB2u16 ,VB2us; template<> inline uint VertexBuffer2::GetDataType()const{return GL_UNSIGNED_SHORT;} typedef VertexBuffer2 VB2u32 ,VB2ui; template<> inline uint VertexBuffer2::GetDataType()const{return GL_UNSIGNED_INT; } typedef VertexBuffer2 VB2f; template<> inline uint VertexBuffer2::GetDataType()const{return GL_FLOAT; } typedef VertexBuffer2 VB2d; template<> inline uint VertexBuffer2::GetDataType()const{return GL_DOUBLE; } typedef VertexBuffer3 VB3i8 ,VB3b; template<> inline uint VertexBuffer3::GetDataType()const{return GL_BYTE; } typedef VertexBuffer3 VB3i16 ,VB3s; template<> inline uint VertexBuffer3::GetDataType()const{return GL_SHORT; } typedef VertexBuffer3 VB3i32 ,VB3i; template<> inline uint VertexBuffer3::GetDataType()const{return GL_INT; } typedef VertexBuffer3 VB3u8 ,VB3ub; template<> inline uint VertexBuffer3::GetDataType()const{return GL_UNSIGNED_BYTE; } typedef VertexBuffer3 VB3u16 ,VB3us; template<> inline uint VertexBuffer3::GetDataType()const{return GL_UNSIGNED_SHORT;} typedef VertexBuffer3 VB3u32 ,VB3ui; template<> inline uint VertexBuffer3::GetDataType()const{return GL_UNSIGNED_INT; } typedef VertexBuffer3 VB3f; template<> inline uint VertexBuffer3::GetDataType()const{return GL_FLOAT; } typedef VertexBuffer3 VB3d; template<> inline uint VertexBuffer3::GetDataType()const{return GL_DOUBLE; } typedef VertexBuffer4 VB4i8 ,VB4b; template<> inline uint VertexBuffer4::GetDataType()const{return GL_BYTE; } typedef VertexBuffer4 VB4i16 ,VB4s; template<> inline uint VertexBuffer4::GetDataType()const{return GL_SHORT; } typedef VertexBuffer4 VB4i32 ,VB4i; template<> inline uint VertexBuffer4::GetDataType()const{return GL_INT; } typedef VertexBuffer4 VB4u8 ,VB4ub; template<> inline uint VertexBuffer4::GetDataType()const{return GL_UNSIGNED_BYTE; } typedef VertexBuffer4 VB4u16 ,VB4us; template<> inline uint VertexBuffer4::GetDataType()const{return GL_UNSIGNED_SHORT;} typedef VertexBuffer4 VB4u32 ,VB4ui; template<> inline uint VertexBuffer4::GetDataType()const{return GL_UNSIGNED_INT; } typedef VertexBuffer4 VB4f; template<> inline uint VertexBuffer4::GetDataType()const{return GL_FLOAT; } typedef VertexBuffer4 VB4d; template<> inline uint VertexBuffer4::GetDataType()const{return GL_DOUBLE; } }//namespace graph }//namespace hgl #endif//HGL_VERTEX_BUFFER_OBJECT_INCLUDE