#include #include"WaylandWindow.h" #include namespace hgl { VkSurfaceKHR CreateVulkanSurface(VkInstance vk_inst,Window *w) { if(vk_inst==VK_NULL_HANDLE)return(VK_NULL_HANDLE); if(!w)return(VK_NULL_HANDLE); WaylandWindow *win=(WaylandWindow *)w; VkWaylandSurfaceCreateInfoKHR createInfo; createInfo.sType = VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR; createInfo.pNext = nullptr; createInfo.flags = 0; createInfo.display = win->GetDisplay(); createInfo.surface = win->GetSurface(); VkSurfaceKHR surface; VkResult res = vkCreateWaylandSurfaceKHR(vk_inst, &createInfo, nullptr, &surface); if (res != VK_SUCCESS) return(VK_NULL_HANDLE); return(surface); } }//namespace hgl