#Material Name PureTexture2D Base Std2D #Vertex Input { vec2 TexCoord } Output { vec2 TexCoord } Code { void main() { Output.TexCoord=TexCoord; gl_Position=GetPosition2D(); } } #Fragment Sampler2D TextureColor Output { vec4 FragColor; } Code { void main() { FragColor=texture(TextureColor,Input.TexCoord); } }