#pragma once #include #include #include STD_MTL_NAMESPACE_BEGIN namespace blinnphong { struct SunLight { Vector3f direction; Vector3f color; };//struct SunLight constexpr const ShaderBufferSource SBS_SunLight= { "SunLight", "sun", R"( vec3 direction; vec3 color; )" }; }//namespace blinnphong STD_MTL_NAMESPACE_END