#include #include #include #include VK_NAMESPACE_BEGIN MaterialInstance *Material::CreateMI(const VILConfig *vil_cfg) { VIL *vil=CreateVIL(vil_cfg); if(!vil)return(nullptr); return(new MaterialInstance(this,vil)); } MaterialInstance::MaterialInstance(Material *mtl,VIL *v) { material=mtl; vil=v; } bool MaterialInstance::BindUBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic) { MaterialParameters *mp=material->GetMP(type); if(!mp) return(false); if(!mp->BindUBO(name,ubo,dynamic))return(false); mp->Update(); return(true); } bool MaterialInstance::BindSSBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic) { MaterialParameters *mp=material->GetMP(type); if(!mp) return(false); if(!mp->BindSSBO(name,ubo,dynamic))return(false); mp->Update(); return(true); } bool MaterialInstance::BindImageSampler(const DescriptorSetType &type,const AnsiString &name,Texture *tex,Sampler *sampler) { MaterialParameters *mp=material->GetMP(type); if(!mp) return(false); if(!mp->BindImageSampler(name,tex,sampler))return(false); mp->Update(); return(true); } VK_NAMESPACE_END