#pragma once #include STD_MTL_NAMESPACE_BEGIN namespace func { //@link http://www.opengl-tutorial.org/intermediate-tutorials/billboards-particles/billboards/ constexpr const char *GetCameraViewMatrix=R"( mat4 GetCameraViewMatrix() { return camera.view*GetLocalToWorld(); } )"; constexpr const char *GetCameraViewRight=R"( vec3 GetViewRight(mat4 cv) { return vec3(cv[0][0],cv[1][0],cv[2][0]); } )"; constexpr const char *GetCameraViewUp=R"( vec3 GetViewUp(mat4 cv) { return vec3(cv[0][1],cv[1][1],cv[2][1]); } )"; }//namespace func STD_MTL_NAMESPACE_END