SET(GRAPH_SHADER_INCLUDE ${ROOT_INCLUDE_PATH}/hgl/graph/shader) SET(GRAPH_SHADER_HEADER ${GRAPH_SHADER_INCLUDE}/glsl2spv.h) SET(GRAPH_SHADER_SOURCE glsl2spv.cpp) SOURCE_GROUP("Header Files" FILES ${GRAPH_SHADER_HEADER}) SOURCE_GROUP("Source Files" FILES ${GRAPH_SHADER_SOURCE}) add_library(ULRE.Shader STATIC ${GRAPH_SHADER_HEADER} ${GRAPH_SHADER_SOURCE})