#pragma once #include #include #include VK_NAMESPACE_BEGIN class StaticMesh { protected: RenderResource *rr; SceneNode *root_node; private: StaticMesh(RenderResource *,SceneNode *); public: virtual ~StaticMesh(); static StaticMesh *CreateNewObject(RenderResource *,SceneNode *); public: SceneNode *GetScene(){return root_node;} };//class StaticMesh VK_NAMESPACE_END