#include BEGIN_SHADER_NODE_NAMESPACE bool ComboVector1to2::GenOutputParamCode(UTF8StringList &sl) { UTF8String name_x,name_y; UTF8String name_output; if(!GetInputParamName(name_x,ip_x))return(false); if(!GetInputParamName(name_y,ip_y))return(false); if(!GetOutputParamName(name_output,op_xy))return(false); sl.Add(name_output+"=vec2("+name_x+","+name_y+");"); return(true); } bool ComboVector1to3::GenOutputParamCode(UTF8StringList &sl) { UTF8String name_x,name_y,name_z; UTF8String name_output; if(!GetInputParamName(name_x,ip_x))return(false); if(!GetInputParamName(name_y,ip_y))return(false); if(!GetInputParamName(name_z,ip_z))return(false); if(!GetOutputParamName(name_output,op_xyz))return(false); sl.Add(name_output+"=vec3("+name_x+","+name_y+","+name_z+");"); return(true); } END_SHADER_NODE_NAMESPACE