SET(RENDER_DEVICE_VULKAN_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VK.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKBuffer.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKBufferData.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKCommandBuffer.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKDescriptorSets.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKDevice.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKDeviceAttribute.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKFence.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKFormat.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKFramebuffer.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKImageView.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKInstance.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKMaterial.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKPhysicalDevice.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKPipeline.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKPrimivate.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKRenderable.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKRenderPass.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKSemaphore.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKShaderResource.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKShaderModule.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKShaderModuleManage.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKSurfaceExtensionName.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKVertexAttributeBinding.h) SET(RENDER_DEVICE_VULKAN_SOURCE VKFormat.cpp VKInstance.cpp VKPhysicalDevice.cpp VKImageView.cpp VKCommandBuffer.cpp VKDeviceAttribute.cpp VKDeviceCreater.cpp VKDevice.cpp VKDeviceBuffer.cpp VKBuffer.cpp VKDescriptorSets.cpp VKDescriptorSetLayoutCreater.cpp VKDescriptorSetLayoutCreater.h VKRenderPass.cpp VKShaderParse.h VKShaderModule.cpp VKShaderModuleManage.cpp VKVertexAttributeBinding.cpp VKPipeline.cpp VKSemaphore.cpp VKFramebuffer.cpp VKFence.cpp VKMaterial.cpp VKRenderable.cpp) #SET(RENDER_DEVICE_VULKAN_TOML_SOURCE toml/VKPipelineCreateInfo.TOML.cpp) #SET(RENDER_DEVICE_VULKAN_JSON_SOURCE json/VKPipelineCreateInfo.JSON.cpp) SOURCE_GROUP("Header Files" FILES ${RENDER_DEVICE_VULKAN_HEADER}) SOURCE_GROUP("Source Files" FILES ${RENDER_DEVICE_VULKAN_SOURCE}) #SOURCE_GROUP("JSON Source Files" FILES ${RENDER_DEVICE_VULKAN_JSON_SOURCE}) add_library(ULRE.RenderDevice.Vulkan STATIC ${RENDER_DEVICE_VULKAN_HEADER} ${RENDER_DEVICE_VULKAN_SOURCE} ${RENDER_DEVICE_VULKAN_JSON_SOURCE})