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672a14e656
1.removed command_buffer from RenderTarget 2.created and used RenderbufferInfo
hyzboy
2020-10-27 22:43:24 +08:00
d0fd9af309
add CreatePipeline functions at RenderTarget,remove other they at other places.
hyzboy
2020-10-27 18:11:39 +08:00
341acc92e1
use RGB565+RG8 GBuffer format.
hyzboy
2020-10-27 14:29:26 +08:00
35d0c6c9c9
use new Mouse/KeyboardButton event names.
hyzboy
2020-10-27 14:28:35 +08:00
613be62b73
use RG8 format Normal in GBuffer
hyzboy
2020-10-27 11:22:04 +08:00
5722e62605
延迟渲染最终世界坐标改用深度逆推
hyzboy
2020-10-26 22:57:29 +08:00
151dd86f94
use max Swapchain format.
hyzboy
2020-10-26 22:28:55 +08:00
e2b9983add
optimized BuildCommandBuffer of VulkanAppFramework
hyzboy
2020-10-26 22:16:38 +08:00
0ecd947f8a
add gui examples.
hyzboy
2020-10-26 21:51:51 +08:00
40d91b5992
remove main_rp value of SwapchainRenderTarget
hyzboy
2020-10-26 21:51:30 +08:00
b4c385c40c
set ColorAttachments at GPUDevice::CreatePipeline
hyzboy
2020-10-26 16:08:42 +08:00
744c3a1963
little change
hyzboy
2020-10-26 15:45:03 +08:00
9db09fced1
fix a but, it's ChangeTexture2D multi functions don't SubmitTexture
hyzboy
2020-10-26 15:43:56 +08:00
e13d442ee1
support texture file with mipmaps data.
hyzboy
2020-10-25 21:29:18 +08:00
7f71b50316
move position of GetMipLevel functions.
hyzboy
2020-10-25 15:07:41 +08:00
2c5fd977f2
finished support autoGenerateMipmaps
hyzboy
2020-10-24 21:50:36 +08:00
10c79f30a0
upgrade examples
hyzboy
2020-10-24 19:14:31 +08:00
0d614b8902
support new AutoDeleteArray
hyzboy
2020-10-24 19:12:32 +08:00
e19ced52e6
improve safe at VulkanAppFramework.h
hyzboy
2020-10-24 19:11:54 +08:00
0e411740ad
all codes use new method, it's TextureCreateInfo
hyzboy
2020-10-24 19:11:03 +08:00
507c46cc78
create a new VKTextureCreateInfo.h
hyzboy
2020-10-23 21:21:09 +08:00
d38739397e
1.set uv_scale of TorusCreateInfo 2.use repeat texture warp
hyzboy
2020-10-22 21:24:17 +08:00
187f95b00f
add uv_scale values at TrousCreateInfo
hyzboy
2020-10-22 21:23:35 +08:00
71407aecad
fix memory leak
hyzboy
2020-10-22 19:37:28 +08:00
cb4669d37c
deferred render example can run.
hyzboy
2020-10-22 18:57:02 +08:00
96c237e504
add LoadTextuer2D function at RenderResource
hyzboy
2020-10-22 12:22:10 +08:00
8f78e6ea18
negative normalY at InlineGeometry, because from OpenGL axis.
hyzboy
2020-10-22 12:10:02 +08:00
1038ecc86b
add normal matrix at PushConstant struct.
hyzboy
2020-10-22 12:08:28 +08:00
024b6dac9c
add normal matrix by local_to_world matrix at PushConstant struct
hyzboy
2020-10-22 12:06:53 +08:00
ba72addfbf
fix memory leak at InlineGeometryScene.cpp
hyzboy
2020-10-22 01:29:09 +08:00
91ce2a73ab
test NormalMap
hyzboy
2020-10-21 22:16:50 +08:00
7b2e9a1d2c
use WaitFence at submit texture
hyzboy
2020-10-21 22:16:35 +08:00
518e3cf7f0
update example
hyzboy
2020-10-21 21:30:06 +08:00
7a4dce3115
update InlineGeometryScene example
hyzboy
2020-10-21 21:05:03 +08:00
2045743249
redesign CreateRenderableAxis
hyzboy
2020-10-21 18:24:00 +08:00
cca69c10b9
layout codes.
hyzboy
2020-10-21 12:52:32 +08:00
c8955b6f35
remove vulkan namespace
hyzboy
2020-10-21 12:47:06 +08:00
0e56a6b00c
a lot of rename
hyzboy
2020-10-21 12:39:22 +08:00
a20afeba9e
a lot of rename
hyzboy
2020-10-21 12:09:15 +08:00
6dae81ac93
add ThemeForm,DTForm
hyzboy
2020-10-21 11:44:33 +08:00
917424e784
move VK source files to up-level folder
hyzboy
2020-10-21 11:43:18 +08:00
114c57510c
file rename, from ShaderModuleMap to VKShaderModuleMap
hyzboy
2020-10-21 10:52:12 +08:00
3c01881a6b
fix a but, it doesn't disable Depth AttachmentDescription at RenderPass
hyzboy
2020-10-20 18:26:02 +08:00
5972d075b3
update examples codes.
hyzboy
2020-10-19 22:26:42 +08:00
7f38492dcc
improve the OffscreenRender example.
hyzboy
2020-10-19 22:24:51 +08:00
7d856a5c79
use new struct at CreateShaderModule
hyzboy
2020-10-19 22:24:25 +08:00
09773ddd3e
add attributes at CircleCreateInfo
hyzboy
2020-10-19 22:24:00 +08:00
b0b6e48f86
improve the Circle inline-geometry
hyzboy
2020-10-19 22:23:39 +08:00
2403cfab10
add ShaderModuleCreateInfo struct
hyzboy
2020-10-19 22:23:03 +08:00
99795c730a
add set ClearColor at VulkanAppFramework
hyzboy
2020-10-19 22:22:44 +08:00
4822c9ce53
VulkanAppFramework增加SetClearColor函数,并产生对应功能。
hyzboy
2020-10-18 19:12:00 +08:00
217f712ca5
缩小离屏尺寸,以突显结果
hyzboy
2020-10-18 18:43:28 +08:00
3b048bfba9
增加重要注释说明
hyzboy
2020-10-18 18:43:02 +08:00
5e5275e743
finished OffscreenRender test.
hyzboy
2020-10-18 18:37:46 +08:00
c5f971b660
修改renderpass默认将depth缓冲区在最后保留下来。
hyzboy
2020-10-18 18:37:25 +08:00
b8e332a109
RenderTarget doesn't set extent, it's a bug.
hyzboy
2020-10-18 18:35:03 +08:00
7e2a7bf702
use new RenderTarget construct function.
hyzboy
2020-10-18 18:01:55 +08:00
a28e7c3eca
use WaitQueue instead WaitFence after teture upload.
hyzboy
2020-10-18 18:01:24 +08:00
8017e319c7
save the Renderpass data at RenderTarget class. but It's a really good idea?
hyzboy
2020-10-18 18:00:37 +08:00
377fb5718d
ColorTextures and Framebuffer use arrays at RenderTarget class.
hyzboy
2020-10-18 17:50:54 +08:00
6c869916df
add present_complete_semaphore in SwapchainRenderTarget
hyzboy
2020-10-18 13:55:12 +08:00
ed2feb9165
update function name and value name,support new GPUSemaphore
hyzboy
2020-10-18 13:53:43 +08:00
005b685b44
use BindFramebuffer instead BindRenderpass, that is function of CommandBuffer
hyzboy
2020-10-18 13:52:58 +08:00
282344f61e
rename a class, use GPUSemaphore instead Semaphore
hyzboy
2020-10-18 13:52:06 +08:00
7998fa6e41
OffscreenRender example,but it doesn't run.
hyzboy
2020-10-17 22:13:08 +08:00
b833688f2a
move QueueWaitIdle to SubmitQueue class.
hyzboy
2020-10-17 22:12:16 +08:00
c686cf70ec
use a new color_final_layout at CreateRenderpass, and force set color_final_layout at CreateRenderpass of SwapchainRenderTarget
hyzboy
2020-10-17 16:28:07 +08:00
03354c62b9
fix a bug, discard object before CreateRenderTarget
hyzboy
2020-10-17 16:26:53 +08:00
834b737e1a
fix a bug, it don't check the Texture before get extent
hyzboy
2020-10-17 16:25:59 +08:00
6efa0ff8d4
update CMakeLists.txt
hyzboy
2020-10-17 14:21:30 +08:00
8fc19e802d
add new create function of Framebuffer
hyzboy
2020-10-17 14:20:49 +08:00
9b6ea20cca
add CommandBuffer::BeginRenderPass(RenderTarget *)
hyzboy
2020-10-17 14:18:54 +08:00
cf11ce6054
Freambuffer deleted VKFramebufferCreateInfo data;
hyzboy
2020-10-17 14:18:09 +08:00
bfa7cf50e1
create VKSubmitQueue.h/.cpp
hyzboy
2020-10-17 14:16:52 +08:00
924df77e1f
new CreateRenderTarget functions.
hyzboy
2020-10-16 19:44:00 +08:00
bfec51d0a3
update followed CreateFramebuffer&CreateRenderpass
hyzboy
2020-10-16 19:26:28 +08:00
d76de4d623
CreateRenderPass support multi color attachment
hyzboy
2020-10-16 19:25:27 +08:00
093eb13f16
move CreateFramebuffer functions to VKDeviceFramebuffer.cpp
hyzboy
2020-10-16 19:24:33 +08:00
cc18764cf6
use InlinePipeline instead filename
hyzboy
2020-10-16 17:24:01 +08:00
ccf24106ab
CreatePipeline functions support InlinePipeline
hyzboy
2020-10-16 12:48:54 +08:00
b93925ce5a
fix attachment index error of Create renderpass
hyzboy
2020-10-16 12:27:30 +08:00
1e0676c6c7
to improve create program, that are RenderPass and Framebuffer
hyzboy
2020-10-15 22:13:15 +08:00
c960731c28
add hasColor/hasDepth.... functions at ImageView
hyzboy
2020-10-15 19:29:26 +08:00
ea2010a2c6
to improve Device::CreateTexture2D serial functions.
hyzboy
2020-10-15 17:33:52 +08:00
9f8cce3e4b
to improve CreateMemory(VkImage) function, auto BindImage
hyzboy
2020-10-15 17:33:05 +08:00
c8f6017641
change function name to CreateColorFramebuffer and CreateDepthFramebuffer that is CreateFramebuffer
hyzboy
2020-10-15 17:32:26 +08:00
e283971edd
add new datatype support at TextureLoader
hyzboy
2020-10-15 17:30:37 +08:00
9cc92b5805
add CommandBuffer value at RenderTarget class.
hyzboy
2020-10-15 17:30:03 +08:00
490af01162
add clean&zero at PhysicalDevice::GetFormatProperties function
hyzboy
2020-10-15 17:29:32 +08:00
cf1f39fa3d
add TextureCreateInfo struct.
hyzboy
2020-10-15 17:25:22 +08:00
c38d293498
to improve VKCommandBuffer::BeginRenderPass function, use Framebuffer type instead RenderTarget.
hyzboy
2020-10-15 17:25:01 +08:00
2f98b1d08c
create a lot of GUI source code files.
hyzboy
2020-10-14 22:05:24 +08:00
111f1f8951
add gui/Layout.h Widget.h
hyzboy
2020-10-14 21:05:30 +08:00
94cd8e1d78
layout codes
hyzboy
2020-10-14 21:05:12 +08:00
24474df151
add 2d AA Line examples
hyzboy
2020-09-30 14:21:24 +08:00
5844004489
upgrade submodules
hyzboy
2020-09-28 17:43:54 +08:00
f5a5a8a438
update examples
hyzboy
2020-09-28 11:16:45 +08:00
d911a59fd9
upgrade RectanglePrimitive example, support new material/pipeline system
hyzboy
2020-09-27 22:30:12 +08:00
d65cab330e
use new AutoDeleteArray construct function.
hyzboy
2020-09-27 21:20:17 +08:00
113b6da33b
delete CreateImage serial functions for VKDevice class
hyzboy
2020-09-27 21:18:46 +08:00