Commit Graph

  • 8b3c90c717 Deleted device attrib at RenderList hyzboy 2021-06-15 19:03:34 +08:00
  • ef3a8be58c added Global DescriptorSetType hyzboy 2021-06-15 19:03:15 +08:00
  • b86eadddb7 used protected scope it's render_obj of SceneNode hyzboy 2021-06-15 19:02:51 +08:00
  • 32d895136b supported multi DescriptorSets. hyzboy 2021-06-15 17:58:27 +08:00
  • e734acad00 deleted DescriptSetList/DescriptorBindingList. hyzboy 2021-06-15 17:46:38 +08:00
  • 0ad2c96645 refactor ShaderDescriptorList. hyzboy 2021-06-15 17:43:06 +08:00
  • 983202966e refactor RenderList and SceneTreeToRenderList hyzboy 2021-06-15 15:36:30 +08:00
  • e26f0b5698 first finished SceneTreeToRenderList. hyzboy 2021-06-15 15:04:48 +08:00
  • 6623f16f0b added MVPMatrix attrib and GetUBOBytes function at RenderNode. hyzboy 2021-06-15 15:04:17 +08:00
  • e83fc97bb4 added GetOffsetAlignment/GetUnitSize/GetBuffer functions at VKArrayBuffer. hyzboy 2021-06-15 15:03:09 +08:00
  • 20070b6b35 add GetBuffer function at VKMemoryAllocator. hyzboy 2021-06-15 15:02:36 +08:00
  • ce420d23a7 added RenderNode class. hyzboy 2021-06-10 18:56:23 +08:00
  • 2180dff6f8 add new construct function of SceneOrient hyzboy 2021-06-10 18:55:40 +08:00
  • 40784b7bdf added buffer_hash value at VKRenderableInstance hyzboy 2021-06-10 18:54:53 +08:00
  • 91fd78a22c added CMUtil submodule. updated CMCore. hyzboy 2021-06-10 18:53:21 +08:00
  • 9e7698cf0c prepare refactor SceneTreeToRenderList hyzboy 2021-05-31 19:10:17 +08:00
  • da15630ac9 cleaned SceneTreeToRenderList hyzboy 2021-05-31 18:02:20 +08:00
  • 3ef3456d54 layout RenderableCreater.h hyzboy 2021-05-31 17:55:55 +08:00
  • 479f001d6c layout VKRenderable.h hyzboy 2021-05-31 17:53:16 +08:00
  • e4f7403412 updated res hyzboy 2021-05-28 21:24:48 +08:00
  • d1f6f04407 renamed GetCameraMatrixBuffer to GetCameraInfoBuffer hyzboy 2021-05-25 11:48:20 +08:00
  • 3b54446064 Merge branch 'master' of https://github.com/hyzboy/ULRE hyzboy 2021-05-24 20:47:36 +08:00
  • 9fcd26e539 renamed MVPMatrix.h to SceneInfo.h hyzboy 2021-05-24 20:44:20 +08:00
  • e42ba9c203
    Update README.md HuYingzhuo(hugo/hyzboy) 2021-05-24 12:30:49 +08:00
  • b409f1663e rename "ubo_camera_matrix" to "ubo_camera_info" hyzboy 2021-05-13 17:34:40 +08:00
  • 199cc5f6b1 add DescriptorSets at RenderableInstance class. and renamed RenderableInstance::GetMIDescSets instead of GetDescriptorSets. hyzboy 2021-05-12 19:03:08 +08:00
  • 015a4d0b8e (WIP) renamed a few values, new SceneTreeToRenderList hyzboy 2021-05-11 20:45:00 +08:00
  • 45284e1a32 fixed first_triangle example. hyzboy 2021-05-11 18:16:29 +08:00
  • 7b7e702a16 add mtl_name at Material hyzboy 2021-05-10 15:20:52 +08:00
  • db9bac3edd 1.add GetLimits function. 2.used VkDeviceSize instead of uint32_t, they are at VkPhysicalDevice hyzboy 2021-05-10 15:20:20 +08:00
  • b86742109b add mtl_name value in Material class,It's name of material. hyzboy 2021-05-10 15:19:16 +08:00
  • 7f0a786122 updated VKArrayBuffer.h hyzboy 2021-05-08 19:02:08 +08:00
  • 1696c27cbb use CameraInfo instead of CameraMatrix hyzboy 2021-05-08 18:14:44 +08:00
  • 1dc5dd09a7 VKMemoryAllocator::Alloc() use new name AllocMemory(). hyzboy 2021-05-08 17:55:16 +08:00
  • 666bedbf85 add GetUBOAlign/GetSSBOAlign functions. hyzboy 2021-05-08 17:54:22 +08:00
  • b0ec12112f add comments hyzboy 2021-04-30 18:56:20 +08:00
  • f1fcfe5cd4 split two files.they are MVPMatrix.h and SceneTreeToRenderList.h hyzboy 2021-04-26 20:36:56 +08:00
  • d0d00b235c add VKMemoryAllocator.h/.cpp in CMakeLists.txt hyzboy 2021-04-07 21:17:24 +08:00
  • 8f1fc82697 moved GPUArrayBuffer construct function to private scope. hyzboy 2021-04-06 19:13:53 +08:00
  • fa26330c42 optimized functions' param names. hyzboy 2021-04-06 19:12:37 +08:00
  • e1aaaa0b31 add VKMemoryAllocator hyzboy 2021-03-25 20:00:19 +08:00
  • 4af5735c25 name mistakes hyzboy 2021-02-10 18:53:39 +08:00
  • eeff738f56 add VKArrayBuffer.cpp/.h hyzboy 2021-02-10 18:53:07 +08:00
  • cc014e9b31 moved codes to stalone files, they're VKIndexBuffer.h and VKVertexAttribBuffer.h hyzboy 2021-02-10 18:52:41 +08:00
  • 46f006f470 SceneNode only support a renderable instance. hyzboy 2021-02-07 18:38:52 +08:00
  • 4108eaa342 SceneTreeToRenderList hyzboy 2021-02-05 17:15:16 +08:00
  • 07c761eab9 add SceneGraph/SceneTreeToRenderList.cpp, GPUDataArray.h, SceneRoot.h hyzboy 2021-01-29 20:50:47 +08:00
  • ee35354d43 renamed the name from "WorldMatrix" to "CameraMatrix" hyzboy 2021-01-25 12:03:17 +08:00
  • 15f475fba1 changed the name from WorldMatrix to CameraMatrix hyzboy 2021-01-25 11:50:17 +08:00
  • 48802ed90d 因为devel分支方式不能准确表示开发进度,现取消此模式。改用TAG标识 hyzboy 2020-12-18 17:42:41 +08:00
  • 5806a88964 moved GPUArrays to RenderList.cpp hyzboy 2020-12-18 16:52:45 +08:00
  • e03800955e add ShaderDataSourceType and ShaderDataSource enum class hyzboy 2020-12-18 16:52:21 +08:00
  • 3f8c74f2ec add Comments on RenderableInstance hyzboy 2020-12-18 16:51:53 +08:00
  • fa62d7f7ab added BindSSBO function at MaterialInstance hyzboy 2020-12-18 16:14:36 +08:00
  • 79feea274a add "dynamic" param at MaterialInstance::BindUBO hyzboy 2020-12-18 16:00:43 +08:00
  • 63585c65a8 deleted GetUBODynamic/GetSSBODynamic functions at Material hyzboy 2020-12-18 15:59:42 +08:00
  • 2a4445f6e8 删除旧的材质系统 hyzboy 2020-12-17 16:53:56 +08:00
  • 4b8ccbed17 add BindSSBO functions at VKDescriptorSets hyzboy 2020-12-10 16:25:59 +08:00
  • 3fa5c3c032 add dynamic param at DescriptorSets::Bind....functions. hyzboy 2020-12-10 14:53:26 +08:00
  • 63c6aee8e6 deleted dynamic param at GPUBuffer... hyzboy 2020-12-10 14:52:58 +08:00
  • 0c091a929a convert two_triangle example to RenderList edition. hyzboy 2020-12-09 21:33:29 +08:00
  • fa0be2dfa8 add Create??BO Dynamic functions at VKDevice class. hyzboy 2020-12-09 21:32:57 +08:00
  • 14fac881f3 add a new demo that UBO offset hyzboy 2020-12-02 20:27:36 +08:00
  • 3e3b232af1 use MemoryAllocationInfo hyzboy 2020-12-01 10:56:05 +08:00
  • ce727cbb1a codes layout. hyzboy 2020-11-30 18:05:23 +08:00
  • e398a85e65 add BindingMapping instead Map<uint32_t,int> hyzboy 2020-11-30 17:56:40 +08:00
  • 70715e93e8 removed BindUBODynamic function in VKDescriptorSets hyzboy 2020-11-30 17:41:11 +08:00
  • 626c0cd3bf add offset param at BindDescriptorSets function. hyzboy 2020-11-30 16:52:38 +08:00
  • 5c0fce859c update CMSceneGraph hyzboy 2020-11-30 15:41:42 +08:00
  • 0f85e6e7fb removed WalkerCamera from VulkanAppFramework.h hyzboy 2020-11-30 15:41:29 +08:00
  • a1573aa833 add Flush functions at VKBuffer hyzboy 2020-11-30 15:40:56 +08:00
  • a4cfcb327a 改名防止冲突 hyzboy 2020-11-30 15:40:26 +08:00
  • 24d52b85e5 add Dynamic GPUBuffer support. hyzboy 2020-11-30 14:00:57 +08:00
  • b3789bca21 add GPUMemory::Flush functions. hyzboy 2020-11-30 13:58:48 +08:00
  • 6a678287d0 将VulkanRender代码移到SceneGraph中 hyzboy 2020-11-26 18:04:57 +08:00
  • 4bd4a9b898 removed PushConstants at SceneNode/RenderList hyzboy 2020-11-26 17:51:59 +08:00
  • f57a7afb74 update hyzboy 2020-11-19 22:12:31 +08:00
  • b58af7ac23 support new Camera/CameraControl hyzboy 2020-11-17 17:20:59 +08:00
  • fa986d369f Center/WorldCenter/LocalCenter use Vector4f instead Vector3f. hyzboy 2020-11-17 14:35:39 +08:00
  • 08fb9ec6d1 move codes. 1.add a new construct function of TextureData, it's use TextureCreateInfo params. 2.add a new construct function of BufferImageCopy. hyzboy 2020-11-17 14:35:04 +08:00
  • 438ffd2d36 change a type of value hyzboy 2020-11-17 14:33:30 +08:00
  • bdaf383b38 codes layout hyzboy 2020-11-17 14:33:10 +08:00
  • a9317bb7f7 add DrawIndirect and DrawIndexedIndirect functions in RenderCmdBuffer hyzboy 2020-11-16 16:42:20 +08:00
  • d674741979 add space file hyzboy 2020-11-09 19:00:58 +08:00
  • 722ab900d6 use RenderCmdBuffer instead RenderCommand, use TextureCmdBuffer instead TextureCommand. hyzboy 2020-11-09 15:37:00 +08:00
  • a91d8140c7 update GetUUIDCachePath function, use ComboFilename function. hyzboy 2020-11-09 13:20:24 +08:00
  • b68243cf04 codes layouted. hyzboy 2020-11-05 14:18:05 +08:00
  • ceb4395b77 add PipelineCache save/load hyzboy 2020-11-05 14:02:35 +08:00
  • f6cf9dc1b8 update GUI codes.(WIP) hyzboy 2020-11-03 22:29:32 +08:00
  • fd49c76b53 update command buffer and default theme engine hyzboy 2020-10-31 20:13:51 +08:00
  • db20794b7f Removed default_theme namespace hyzboy 2020-10-30 19:02:50 +08:00
  • 0ff43f8994 renamed a function, It from BeginRenderpass to BeginRenderPass hyzboy 2020-10-30 18:59:58 +08:00
  • e5dd5720e6 add ThemeEngine and DefaultThemeEngine hyzboy 2020-10-29 22:15:59 +08:00
  • e17c910b50 add BindInputAttachment at DescriptorSets hyzboy 2020-10-29 21:37:24 +08:00
  • b875b6a489 improved WriteDescriptorSet codes. hyzboy 2020-10-29 21:19:50 +08:00
  • b02638e840 redesigned the WriteDescriptorSet hyzboy 2020-10-29 16:50:19 +08:00
  • 33330c6942 add VKCommandBufferRender.cpp hyzboy 2020-10-28 19:49:57 +08:00
  • 4d138fa0ac add enable PushDescriptor ext. hyzboy 2020-10-28 19:49:47 +08:00
  • 12b66c3e64 fix chaos of Layer and extension hyzboy 2020-10-28 17:28:07 +08:00
  • 2e05e06b3f split RenderCommand/TextureCommand from GPUCmdBuffer hyzboy 2020-10-28 12:30:44 +08:00