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8b3c90c717
Deleted device attrib at RenderList
hyzboy
2021-06-15 19:03:34 +08:00
ef3a8be58c
added Global DescriptorSetType
hyzboy
2021-06-15 19:03:15 +08:00
b86eadddb7
used protected scope it's render_obj of SceneNode
hyzboy
2021-06-15 19:02:51 +08:00
32d895136b
supported multi DescriptorSets.
hyzboy
2021-06-15 17:58:27 +08:00
e734acad00
deleted DescriptSetList/DescriptorBindingList.
hyzboy
2021-06-15 17:46:38 +08:00
0ad2c96645
refactor ShaderDescriptorList.
hyzboy
2021-06-15 17:43:06 +08:00
983202966e
refactor RenderList and SceneTreeToRenderList
hyzboy
2021-06-15 15:36:30 +08:00
e26f0b5698
first finished SceneTreeToRenderList.
hyzboy
2021-06-15 15:04:48 +08:00
6623f16f0b
added MVPMatrix attrib and GetUBOBytes function at RenderNode.
hyzboy
2021-06-15 15:04:17 +08:00
e83fc97bb4
added GetOffsetAlignment/GetUnitSize/GetBuffer functions at VKArrayBuffer.
hyzboy
2021-06-15 15:03:09 +08:00
20070b6b35
add GetBuffer function at VKMemoryAllocator.
hyzboy
2021-06-15 15:02:36 +08:00
ce420d23a7
added RenderNode class.
hyzboy
2021-06-10 18:56:23 +08:00
2180dff6f8
add new construct function of SceneOrient
hyzboy
2021-06-10 18:55:40 +08:00
40784b7bdf
added buffer_hash value at VKRenderableInstance
hyzboy
2021-06-10 18:54:53 +08:00
91fd78a22c
added CMUtil submodule. updated CMCore.
hyzboy
2021-06-10 18:53:21 +08:00
9e7698cf0c
prepare refactor SceneTreeToRenderList
hyzboy
2021-05-31 19:10:17 +08:00
da15630ac9
cleaned SceneTreeToRenderList
hyzboy
2021-05-31 18:02:20 +08:00
3ef3456d54
layout RenderableCreater.h
hyzboy
2021-05-31 17:55:55 +08:00
479f001d6c
layout VKRenderable.h
hyzboy
2021-05-31 17:53:16 +08:00
e4f7403412
updated res
hyzboy
2021-05-28 21:24:48 +08:00
d1f6f04407
renamed GetCameraMatrixBuffer to GetCameraInfoBuffer
hyzboy
2021-05-25 11:48:20 +08:00
3b54446064
Merge branch 'master' of https://github.com/hyzboy/ULRE
hyzboy
2021-05-24 20:47:36 +08:00
9fcd26e539
renamed MVPMatrix.h to SceneInfo.h
hyzboy
2021-05-24 20:44:20 +08:00
e42ba9c203
Update README.md
HuYingzhuo(hugo/hyzboy)
2021-05-24 12:30:49 +08:00
b409f1663e
rename "ubo_camera_matrix" to "ubo_camera_info"
hyzboy
2021-05-13 17:34:40 +08:00
199cc5f6b1
add DescriptorSets at RenderableInstance class. and renamed RenderableInstance::GetMIDescSets instead of GetDescriptorSets.
hyzboy
2021-05-12 19:03:08 +08:00
015a4d0b8e
(WIP) renamed a few values, new SceneTreeToRenderList
hyzboy
2021-05-11 20:45:00 +08:00
45284e1a32
fixed first_triangle example.
hyzboy
2021-05-11 18:16:29 +08:00
7b7e702a16
add mtl_name at Material
hyzboy
2021-05-10 15:20:52 +08:00
db9bac3edd
1.add GetLimits function. 2.used VkDeviceSize instead of uint32_t, they are at VkPhysicalDevice
hyzboy
2021-05-10 15:20:20 +08:00
b86742109b
add mtl_name value in Material class,It's name of material.
hyzboy
2021-05-10 15:19:16 +08:00
7f0a786122
updated VKArrayBuffer.h
hyzboy
2021-05-08 19:02:08 +08:00
1696c27cbb
use CameraInfo instead of CameraMatrix
hyzboy
2021-05-08 18:14:44 +08:00
1dc5dd09a7
VKMemoryAllocator::Alloc() use new name AllocMemory().
hyzboy
2021-05-08 17:55:16 +08:00
666bedbf85
add GetUBOAlign/GetSSBOAlign functions.
hyzboy
2021-05-08 17:54:22 +08:00
b0ec12112f
add comments
hyzboy
2021-04-30 18:56:20 +08:00
f1fcfe5cd4
split two files.they are MVPMatrix.h and SceneTreeToRenderList.h
hyzboy
2021-04-26 20:36:56 +08:00
d0d00b235c
add VKMemoryAllocator.h/.cpp in CMakeLists.txt
hyzboy
2021-04-07 21:17:24 +08:00
8f1fc82697
moved GPUArrayBuffer construct function to private scope.
hyzboy
2021-04-06 19:13:53 +08:00
fa26330c42
optimized functions' param names.
hyzboy
2021-04-06 19:12:37 +08:00
e1aaaa0b31
add VKMemoryAllocator
hyzboy
2021-03-25 20:00:19 +08:00
4af5735c25
name mistakes
hyzboy
2021-02-10 18:53:39 +08:00
eeff738f56
add VKArrayBuffer.cpp/.h
hyzboy
2021-02-10 18:53:07 +08:00
cc014e9b31
moved codes to stalone files, they're VKIndexBuffer.h and VKVertexAttribBuffer.h
hyzboy
2021-02-10 18:52:41 +08:00
46f006f470
SceneNode only support a renderable instance.
hyzboy
2021-02-07 18:38:52 +08:00
4108eaa342
SceneTreeToRenderList
hyzboy
2021-02-05 17:15:16 +08:00
07c761eab9
add SceneGraph/SceneTreeToRenderList.cpp, GPUDataArray.h, SceneRoot.h
hyzboy
2021-01-29 20:50:47 +08:00
ee35354d43
renamed the name from "WorldMatrix" to "CameraMatrix"
hyzboy
2021-01-25 12:03:17 +08:00
15f475fba1
changed the name from WorldMatrix to CameraMatrix
hyzboy
2021-01-25 11:50:17 +08:00
48802ed90d
因为devel分支方式不能准确表示开发进度,现取消此模式。改用TAG标识
hyzboy
2020-12-18 17:42:41 +08:00
5806a88964
moved GPUArrays to RenderList.cpp
hyzboy
2020-12-18 16:52:45 +08:00
e03800955e
add ShaderDataSourceType and ShaderDataSource enum class
hyzboy
2020-12-18 16:52:21 +08:00
3f8c74f2ec
add Comments on RenderableInstance
hyzboy
2020-12-18 16:51:53 +08:00
fa62d7f7ab
added BindSSBO function at MaterialInstance
hyzboy
2020-12-18 16:14:36 +08:00
79feea274a
add "dynamic" param at MaterialInstance::BindUBO
hyzboy
2020-12-18 16:00:43 +08:00
63585c65a8
deleted GetUBODynamic/GetSSBODynamic functions at Material
hyzboy
2020-12-18 15:59:42 +08:00
2a4445f6e8
删除旧的材质系统
hyzboy
2020-12-17 16:53:56 +08:00
4b8ccbed17
add BindSSBO functions at VKDescriptorSets
hyzboy
2020-12-10 16:25:59 +08:00
3fa5c3c032
add dynamic param at DescriptorSets::Bind....functions.
hyzboy
2020-12-10 14:53:26 +08:00
63c6aee8e6
deleted dynamic param at GPUBuffer...
hyzboy
2020-12-10 14:52:58 +08:00
0c091a929a
convert two_triangle example to RenderList edition.
hyzboy
2020-12-09 21:33:29 +08:00
fa0be2dfa8
add Create??BO Dynamic functions at VKDevice class.
hyzboy
2020-12-09 21:32:57 +08:00
14fac881f3
add a new demo that UBO offset
hyzboy
2020-12-02 20:27:36 +08:00
3e3b232af1
use MemoryAllocationInfo
hyzboy
2020-12-01 10:56:05 +08:00
ce727cbb1a
codes layout.
hyzboy
2020-11-30 18:05:23 +08:00
e398a85e65
add BindingMapping instead Map<uint32_t,int>
hyzboy
2020-11-30 17:56:40 +08:00
70715e93e8
removed BindUBODynamic function in VKDescriptorSets
hyzboy
2020-11-30 17:41:11 +08:00
626c0cd3bf
add offset param at BindDescriptorSets function.
hyzboy
2020-11-30 16:52:38 +08:00
5c0fce859c
update CMSceneGraph
hyzboy
2020-11-30 15:41:42 +08:00
0f85e6e7fb
removed WalkerCamera from VulkanAppFramework.h
hyzboy
2020-11-30 15:41:29 +08:00
a1573aa833
add Flush functions at VKBuffer
hyzboy
2020-11-30 15:40:56 +08:00
a4cfcb327a
改名防止冲突
hyzboy
2020-11-30 15:40:26 +08:00
24d52b85e5
add Dynamic GPUBuffer support.
hyzboy
2020-11-30 14:00:57 +08:00
b3789bca21
add GPUMemory::Flush functions.
hyzboy
2020-11-30 13:58:48 +08:00
6a678287d0
将VulkanRender代码移到SceneGraph中
hyzboy
2020-11-26 18:04:57 +08:00
4bd4a9b898
removed PushConstants at SceneNode/RenderList
hyzboy
2020-11-26 17:51:59 +08:00
f57a7afb74
update
hyzboy
2020-11-19 22:12:31 +08:00
b58af7ac23
support new Camera/CameraControl
hyzboy
2020-11-17 17:20:59 +08:00
fa986d369f
Center/WorldCenter/LocalCenter use Vector4f instead Vector3f.
hyzboy
2020-11-17 14:35:39 +08:00
08fb9ec6d1
move codes. 1.add a new construct function of TextureData, it's use TextureCreateInfo params. 2.add a new construct function of BufferImageCopy.
hyzboy
2020-11-17 14:35:04 +08:00
438ffd2d36
change a type of value
hyzboy
2020-11-17 14:33:30 +08:00
bdaf383b38
codes layout
hyzboy
2020-11-17 14:33:10 +08:00
a9317bb7f7
add DrawIndirect and DrawIndexedIndirect functions in RenderCmdBuffer
hyzboy
2020-11-16 16:42:20 +08:00
d674741979
add space file
hyzboy
2020-11-09 19:00:58 +08:00
722ab900d6
use RenderCmdBuffer instead RenderCommand, use TextureCmdBuffer instead TextureCommand.
hyzboy
2020-11-09 15:37:00 +08:00
a91d8140c7
update GetUUIDCachePath function, use ComboFilename function.
hyzboy
2020-11-09 13:20:24 +08:00
b68243cf04
codes layouted.
hyzboy
2020-11-05 14:18:05 +08:00
ceb4395b77
add PipelineCache save/load
hyzboy
2020-11-05 14:02:35 +08:00
f6cf9dc1b8
update GUI codes.(WIP)
hyzboy
2020-11-03 22:29:32 +08:00
fd49c76b53
update command buffer and default theme engine
hyzboy
2020-10-31 20:13:51 +08:00
db20794b7f
Removed default_theme namespace
hyzboy
2020-10-30 19:02:50 +08:00
0ff43f8994
renamed a function, It from BeginRenderpass to BeginRenderPass
hyzboy
2020-10-30 18:59:58 +08:00
e5dd5720e6
add ThemeEngine and DefaultThemeEngine
hyzboy
2020-10-29 22:15:59 +08:00
e17c910b50
add BindInputAttachment at DescriptorSets
hyzboy
2020-10-29 21:37:24 +08:00
b875b6a489
improved WriteDescriptorSet codes.
hyzboy
2020-10-29 21:19:50 +08:00
b02638e840
redesigned the WriteDescriptorSet
hyzboy
2020-10-29 16:50:19 +08:00
33330c6942
add VKCommandBufferRender.cpp
hyzboy
2020-10-28 19:49:57 +08:00
4d138fa0ac
add enable PushDescriptor ext.
hyzboy
2020-10-28 19:49:47 +08:00
12b66c3e64
fix chaos of Layer and extension
hyzboy
2020-10-28 17:28:07 +08:00
2e05e06b3f
split RenderCommand/TextureCommand from GPUCmdBuffer
hyzboy
2020-10-28 12:30:44 +08:00