Commit Graph

  • 4b6fd42451 CommandBuffer supported DebugMaker hyzboy 2021-11-23 11:54:54 +08:00
  • e6df11e572 added DebugMaker hyzboy 2021-11-23 11:54:35 +08:00
  • 6a74d4eb95 added VK_EXT_DEBUG_MARKER_EXTENSION_NAME at VKDeviceCreater hyzboy 2021-11-23 10:24:03 +08:00
  • dce324f3d3 renamed hyzboy 2021-11-22 16:36:29 +08:00
  • 7c31171e92 correcter sampler codes than old codes. hyzboy 2021-11-22 16:13:28 +08:00
  • 1fc3d12ae3 removed set samplerAnisotropy codes at GPUDevice::CreateSampler(VkSamplerCreateInfo *) hyzboy 2021-11-22 16:12:43 +08:00
  • 6b6edc9d7c added subpass_count at GPUDevice::AcquireRenderPass function. hyzboy 2021-11-22 16:12:01 +08:00
  • b1808e580d added subpass_count parameter at DeviceRenderPassManage::AcqurireRenderPass hyzboy 2021-11-22 15:31:30 +08:00
  • 3f08a21da4 fixed resource leak bug that it's renderpass at gbuffer hyzboy 2021-11-22 14:54:58 +08:00
  • eda3f2a5f0 optimized CreateDevice function of VKDeviceCreater.cpp hyzboy 2021-11-22 14:19:59 +08:00
  • 7d03285f02 used newly CreateSampler(Texture *) at DeferredModel example. hyzboy 2021-11-22 14:08:25 +08:00
  • b5d344f3a9 added newly CreateSampler(Texture *) function at GPUDevice/RenderResource hyzboy 2021-11-22 14:06:04 +08:00
  • 86119f877b added features filled before vkCreateDevice hyzboy 2021-11-22 14:05:18 +08:00
  • c33b5b9701 added Support GeometryShader/MultiDrawIndirect/CubeMapArray/SamplerAnisotropy..functions at PhysicalDevice class. hyzboy 2021-11-22 14:04:37 +08:00
  • a0c0a637dc added 4 UPF formats. hyzboy 2021-11-22 14:02:46 +08:00
  • b3c2fc3d8c added renderContext files. hyzboy 2021-10-04 17:47:55 +08:00
  • d1619ecd9e optimized VKDeviceRenderPassManage.cpp hyzboy 2021-10-04 17:42:00 +08:00
  • 1217edccf3 added GetGranularity at RenderPass hyzboy 2021-09-29 20:53:03 +08:00
  • 3bf1f53d4f fixed include at VKSubpass.h hyzboy 2021-09-29 20:52:42 +08:00
  • 79f6537b77 added VKRenderContext.cpp/.h hyzboy 2021-09-29 20:52:14 +08:00
  • dcda5b0fac the change don't have any effect. hyzboy 2021-09-28 20:26:36 +08:00
  • 6f1466f295 update Rectangles primivate name; hyzboy 2021-09-28 10:53:09 +08:00
  • 7ba2d0cf6f renamed type DescriptorSetType to DescriptorSetsType hyzboy 2021-09-27 21:20:22 +08:00
  • e56730ec87 fixed DeferredModel sample, but light error. hyzboy 2021-09-27 21:11:25 +08:00
  • b9f0632d7f added block repeat bind at DescriptorSets hyzboy 2021-09-27 21:09:04 +08:00
  • 68a1561f5a used constexpr instead of const hyzboy 2021-09-27 21:08:26 +08:00
  • 9c487ae592 improved descriptorSets log output. hyzboy 2021-09-27 20:56:50 +08:00
  • 2a63dbefe0 added dynamic offset at BindDescriptorSets(RenderableInstance * ) hyzboy 2021-09-27 20:56:17 +08:00
  • 45887411d2 added IsReady function at DescriptorSets and MaterialParameters hyzboy 2021-09-27 20:55:27 +08:00
  • 7b0e7ce606 added mtl_name attrib at MaterialDescriptorSets hyzboy 2021-09-27 20:54:49 +08:00
  • 031191c54a added GetDescriptorSetsTypeName function. hyzboy 2021-09-27 20:54:13 +08:00
  • 1cf6d48d02 fixed OffscreenRender sample. hyzboy 2021-09-27 14:49:31 +08:00
  • dda6f3c473 fixed hash write error that it of RenderPass hyzboy 2021-09-27 14:46:01 +08:00
  • 6043d17094 fixed DrawText sample hyzboy 2021-09-27 12:20:44 +08:00
  • d4e26d13e9 fixed DrawTile sample. hyzboy 2021-09-27 12:04:29 +08:00
  • 4fe2a688dc fixed RectanglePrimitive sample. hyzboy 2021-09-27 11:05:05 +08:00
  • 689c3a7ce6 fixed Atomsphere sample. hyzboy 2021-09-27 10:44:35 +08:00
  • 6b6866db97 run example/Vulkan/Geometry3D OK! hyzboy 2021-09-26 20:55:18 +08:00
  • 91460aba5a updated to GLM...but only ortho matrix is OK. hyzboy 2021-09-24 20:49:20 +08:00
  • 6c6ee96be1 switch to glm hyzboy 2021-09-24 01:53:44 +08:00
  • 80cae7618c deleted MathGeoLib,added glm hyzboy 2021-09-24 01:05:20 +08:00
  • 099fccaebf added textures loss check. hyzboy 2021-09-24 00:53:59 +08:00
  • faa5c62b76 changed default surface format to A2BGR10. hyzboy 2021-09-24 00:53:27 +08:00
  • b222c52cc2 improve a few codes. hyzboy 2021-09-23 22:13:57 +08:00
  • 66c6072de4 Improve the code that defines the extension list when initializing the Vulkan Instance hyzboy 2021-09-23 21:20:29 +08:00
  • 2f8c71a997 added a few log output. hyzboy 2021-09-23 19:09:03 +08:00
  • a7494dd07c added a few ext at CreateDevice. hyzboy 2021-09-23 19:08:41 +08:00
  • 8e72095384 added SurfaceFormats output. hyzboy 2021-09-23 19:08:07 +08:00
  • b29244d702 added GET_SURFACE_CAPABILITIES_2_EXTENSION at Instance hyzboy 2021-09-23 19:07:38 +08:00
  • a6c409c139 added GPUPhysicalDevice::CheckExtensionSupport function. hyzboy 2021-09-23 19:06:58 +08:00
  • bde0c77911 Disabled enum formats of Surface hyzboy 2021-09-23 16:55:33 +08:00
  • b468fa411d forced use SRGB_NONLINEAR color_space. hyzboy 2021-09-23 15:29:28 +08:00
  • b9df5bdf8c restore old codes. hyzboy 2021-09-23 15:23:09 +08:00
  • 45f5d0d5be fixed a bug that don't copy color_space data. hyzboy 2021-09-23 15:19:09 +08:00
  • 1e81a9f4c4 fixed InlineGeometryScene example. hyzboy 2021-09-22 18:36:54 +08:00
  • 95d8113e5c fixed a bug where DescriptorSets::BindInputAttachment hyzboy 2021-09-22 18:11:02 +08:00
  • d3afabc170 merged GetUBO/GetUBODynamic and GetSSBO/GetSSBODynamic at MaterialDescriptorSets hyzboy 2021-09-22 18:08:46 +08:00
  • 3117b9673e Fixed samples 00-06 hyzboy 2021-09-22 17:22:17 +08:00
  • 2753f95999 moved CreatePipeline functions to RenderPass class. hyzboy 2021-09-22 17:15:17 +08:00
  • fa47bc552c RenderTarget don't delete RenderPass when it exits. hyzboy 2021-09-22 16:36:26 +08:00
  • 4614bca36c create GPUDevice::ClearRenderPassManage() function. hyzboy 2021-09-22 16:31:35 +08:00
  • f0ae8f5dae moved codes to VKDeviceRenderPassManage.cpp/.h hyzboy 2021-09-22 16:28:39 +08:00
  • b5188a63ea add RenderPassTypeBy and cache hyzboy 2021-09-22 15:32:20 +08:00
  • 9f80a02821 resort source code files of pipeline hyzboy 2021-09-16 20:34:12 +08:00
  • 72351af025 fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO. hyzboy 2021-09-15 19:17:56 +08:00
  • d82534b168 Merge branch 'master' of https://github.com/hyzboy/ULRE hyzboy 2021-09-15 14:20:51 +08:00
  • de03a53663 disabled VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME hyzboy 2021-09-15 00:08:41 +08:00
  • b9da783f2c fixed a bug that save binding info at incorrect sds. hyzboy 2021-09-14 21:38:46 +08:00
  • d2e36162d1 fixed a bug that it didn't check bindingCount at CreatePipelineLayoutData hyzboy 2021-09-14 21:38:01 +08:00
  • 0a4ec8b184 use DescriptorSetLayoutCreateInfo instead of ShaderDescriptorSet hyzboy 2021-09-14 21:11:01 +08:00
  • 99bfd4d257 splited DescriptorSetLayoutCreater. hyzboy 2021-09-14 20:31:15 +08:00
  • 9b2b5d52b3 updated CMCore that it added primary math and fix ComboFilename bug. hyzboy 2021-09-14 09:57:14 +08:00
  • e259b76653 new MaterialDescriptorSets hyzboy 2021-09-13 20:39:25 +08:00
  • ba6367556b (WIP)support newly material file,can't use. hyzboy 2021-09-09 18:20:17 +08:00
  • 903f9081eb renamed VAF to VF, FMT to PF hyzboy 2021-06-24 19:25:43 +08:00
  • 2852003a71 added first_set. but we don't support disorder descriptorSet hyzboy 2021-06-24 10:47:42 +08:00
  • 12dd8cf649 fixed a bug. it's to deleted a line, but the line is strong. hyzboy 2021-06-23 18:50:11 +08:00
  • c3e9015d95 finished dynamic UBO for RenderList,,,but rendering breakout error. hyzboy 2021-06-22 21:33:47 +08:00
  • bbab22304d added SceneNode::CreateSubNode(RenderableInstance *) function. hyzboy 2021-06-22 19:53:43 +08:00
  • 76b431c3f7 fixed a bug it didn't ++self at LoadDescriptorSet data of ShaderResource.cpp hyzboy 2021-06-22 19:52:59 +08:00
  • 713e76215c use type instead of set in ShaderDescriptorSet. example "texture rect" can run OK. hyzboy 2021-06-22 17:39:15 +08:00
  • 2b70ee07c8 renamed DescriptorSetsType to DescriptorSetType hyzboy 2021-06-22 14:48:08 +08:00
  • 15a9c8cb38 updated few codes.but it can't run for the new material writer. hyzboy 2021-06-21 20:49:25 +08:00
  • 538b69cb45 fixed a bug, used a error messageType. hyzboy 2021-06-21 09:50:57 +08:00
  • 6a56909341 added UpdatePipeline() at RenderableInstance hyzboy 2021-06-20 02:15:17 +08:00
  • 9abcda6aa6 fixed a bug, function name error. hyzboy 2021-06-20 02:04:00 +08:00
  • c49131e517 updated texture_rect.cpp, but it can't run. hyzboy 2021-06-19 21:04:02 +08:00
  • 8512d4169c updated indices_rect.cpp, it can run. hyzboy 2021-06-19 20:56:32 +08:00
  • 1dbd8513f0 updated FragCoordTest.cpp, it can run. hyzboy 2021-06-19 20:54:38 +08:00
  • 13ae6dc8f1 updated two_triangle.cpp, it can run. hyzboy 2021-06-19 20:42:44 +08:00
  • 6cba28905e deleted two line of codes. hyzboy 2021-06-19 20:37:25 +08:00
  • 3bb74b99cc merged codes into RenderList they from SceneTreeToRenderList. hyzboy 2021-06-19 20:31:07 +08:00
  • 22e37512f6 moved material_parameters_renderable to Material class. hyzboy 2021-06-16 21:03:52 +08:00
  • 53c58a885e new MaterialInstance hyzboy 2021-06-16 20:29:25 +08:00
  • cbbc0641ef moved GetBinding functions to ShaderModuleMap from Material. hyzboy 2021-06-16 20:27:10 +08:00
  • 3658171954 refactor and renamed MaterialInstance to MaterialParameters. hyzboy 2021-06-16 11:43:19 +08:00
  • bc8848afa6 renamed MaterialInstance to MaterialParameters. hyzboy 2021-06-16 10:41:04 +08:00
  • 0f42ab3987 added g_desc_sets/ri_desc_sets, CreateMIDescriptorSets/GetGlobalDescriptorSets/GetRIDescriptorSets hyzboy 2021-06-15 21:20:57 +08:00
  • 9118ba8e9f updated DescriptorSetLayoutCreater::Create function. hyzboy 2021-06-15 21:19:52 +08:00
  • 1100e98a92 moved DescriptorSetsType to ShaderResource.h hyzboy 2021-06-15 21:19:28 +08:00