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4b6fd42451
CommandBuffer supported DebugMaker
hyzboy
2021-11-23 11:54:54 +08:00
e6df11e572
added DebugMaker
hyzboy
2021-11-23 11:54:35 +08:00
6a74d4eb95
added VK_EXT_DEBUG_MARKER_EXTENSION_NAME at VKDeviceCreater
hyzboy
2021-11-23 10:24:03 +08:00
dce324f3d3
renamed
hyzboy
2021-11-22 16:36:29 +08:00
7c31171e92
correcter sampler codes than old codes.
hyzboy
2021-11-22 16:13:28 +08:00
1fc3d12ae3
removed set samplerAnisotropy codes at GPUDevice::CreateSampler(VkSamplerCreateInfo *)
hyzboy
2021-11-22 16:12:43 +08:00
6b6edc9d7c
added subpass_count at GPUDevice::AcquireRenderPass function.
hyzboy
2021-11-22 16:12:01 +08:00
b1808e580d
added subpass_count parameter at DeviceRenderPassManage::AcqurireRenderPass
hyzboy
2021-11-22 15:31:30 +08:00
3f08a21da4
fixed resource leak bug that it's renderpass at gbuffer
hyzboy
2021-11-22 14:54:58 +08:00
eda3f2a5f0
optimized CreateDevice function of VKDeviceCreater.cpp
hyzboy
2021-11-22 14:19:59 +08:00
7d03285f02
used newly CreateSampler(Texture *) at DeferredModel example.
hyzboy
2021-11-22 14:08:25 +08:00
b5d344f3a9
added newly CreateSampler(Texture *) function at GPUDevice/RenderResource
hyzboy
2021-11-22 14:06:04 +08:00
86119f877b
added features filled before vkCreateDevice
hyzboy
2021-11-22 14:05:18 +08:00
c33b5b9701
added Support GeometryShader/MultiDrawIndirect/CubeMapArray/SamplerAnisotropy..functions at PhysicalDevice class.
hyzboy
2021-11-22 14:04:37 +08:00
a0c0a637dc
added 4 UPF formats.
hyzboy
2021-11-22 14:02:46 +08:00
b3c2fc3d8c
added renderContext files.
hyzboy
2021-10-04 17:47:55 +08:00
d1619ecd9e
optimized VKDeviceRenderPassManage.cpp
hyzboy
2021-10-04 17:42:00 +08:00
1217edccf3
added GetGranularity at RenderPass
hyzboy
2021-09-29 20:53:03 +08:00
3bf1f53d4f
fixed include at VKSubpass.h
hyzboy
2021-09-29 20:52:42 +08:00
79f6537b77
added VKRenderContext.cpp/.h
hyzboy
2021-09-29 20:52:14 +08:00
dcda5b0fac
the change don't have any effect.
hyzboy
2021-09-28 20:26:36 +08:00
6f1466f295
update Rectangles primivate name;
hyzboy
2021-09-28 10:53:09 +08:00
7ba2d0cf6f
renamed type DescriptorSetType to DescriptorSetsType
hyzboy
2021-09-27 21:20:22 +08:00
e56730ec87
fixed DeferredModel sample, but light error.
hyzboy
2021-09-27 21:11:25 +08:00
b9f0632d7f
added block repeat bind at DescriptorSets
hyzboy
2021-09-27 21:09:04 +08:00
68a1561f5a
used constexpr instead of const
hyzboy
2021-09-27 21:08:26 +08:00
9c487ae592
improved descriptorSets log output.
hyzboy
2021-09-27 20:56:50 +08:00
2a63dbefe0
added dynamic offset at BindDescriptorSets(RenderableInstance * )
hyzboy
2021-09-27 20:56:17 +08:00
45887411d2
added IsReady function at DescriptorSets and MaterialParameters
hyzboy
2021-09-27 20:55:27 +08:00
7b0e7ce606
added mtl_name attrib at MaterialDescriptorSets
hyzboy
2021-09-27 20:54:49 +08:00
031191c54a
added GetDescriptorSetsTypeName function.
hyzboy
2021-09-27 20:54:13 +08:00
1cf6d48d02
fixed OffscreenRender sample.
hyzboy
2021-09-27 14:49:31 +08:00
dda6f3c473
fixed hash write error that it of RenderPass
hyzboy
2021-09-27 14:46:01 +08:00
6043d17094
fixed DrawText sample
hyzboy
2021-09-27 12:20:44 +08:00
d4e26d13e9
fixed DrawTile sample.
hyzboy
2021-09-27 12:04:29 +08:00
4fe2a688dc
fixed RectanglePrimitive sample.
hyzboy
2021-09-27 11:05:05 +08:00
689c3a7ce6
fixed Atomsphere sample.
hyzboy
2021-09-27 10:44:35 +08:00
6b6866db97
run example/Vulkan/Geometry3D OK!
hyzboy
2021-09-26 20:55:18 +08:00
91460aba5a
updated to GLM...but only ortho matrix is OK.
hyzboy
2021-09-24 20:49:20 +08:00
6c6ee96be1
switch to glm
hyzboy
2021-09-24 01:53:44 +08:00
80cae7618c
deleted MathGeoLib,added glm
hyzboy
2021-09-24 01:05:20 +08:00
099fccaebf
added textures loss check.
hyzboy
2021-09-24 00:53:59 +08:00
faa5c62b76
changed default surface format to A2BGR10.
hyzboy
2021-09-24 00:53:27 +08:00
b222c52cc2
improve a few codes.
hyzboy
2021-09-23 22:13:57 +08:00
66c6072de4
Improve the code that defines the extension list when initializing the Vulkan Instance
hyzboy
2021-09-23 21:20:29 +08:00
2f8c71a997
added a few log output.
hyzboy
2021-09-23 19:09:03 +08:00
a7494dd07c
added a few ext at CreateDevice.
hyzboy
2021-09-23 19:08:41 +08:00
8e72095384
added SurfaceFormats output.
hyzboy
2021-09-23 19:08:07 +08:00
b29244d702
added GET_SURFACE_CAPABILITIES_2_EXTENSION at Instance
hyzboy
2021-09-23 19:07:38 +08:00
a6c409c139
added GPUPhysicalDevice::CheckExtensionSupport function.
hyzboy
2021-09-23 19:06:58 +08:00
bde0c77911
Disabled enum formats of Surface
hyzboy
2021-09-23 16:55:33 +08:00
b468fa411d
forced use SRGB_NONLINEAR color_space.
hyzboy
2021-09-23 15:29:28 +08:00
b9df5bdf8c
restore old codes.
hyzboy
2021-09-23 15:23:09 +08:00
45f5d0d5be
fixed a bug that don't copy color_space data.
hyzboy
2021-09-23 15:19:09 +08:00
1e81a9f4c4
fixed InlineGeometryScene example.
hyzboy
2021-09-22 18:36:54 +08:00
95d8113e5c
fixed a bug where DescriptorSets::BindInputAttachment
hyzboy
2021-09-22 18:11:02 +08:00
d3afabc170
merged GetUBO/GetUBODynamic and GetSSBO/GetSSBODynamic at MaterialDescriptorSets
hyzboy
2021-09-22 18:08:46 +08:00
3117b9673e
Fixed samples 00-06
hyzboy
2021-09-22 17:22:17 +08:00
2753f95999
moved CreatePipeline functions to RenderPass class.
hyzboy
2021-09-22 17:15:17 +08:00
fa47bc552c
RenderTarget don't delete RenderPass when it exits.
hyzboy
2021-09-22 16:36:26 +08:00
4614bca36c
create GPUDevice::ClearRenderPassManage() function.
hyzboy
2021-09-22 16:31:35 +08:00
f0ae8f5dae
moved codes to VKDeviceRenderPassManage.cpp/.h
hyzboy
2021-09-22 16:28:39 +08:00
b5188a63ea
add RenderPassTypeBy and cache
hyzboy
2021-09-22 15:32:20 +08:00
9f80a02821
resort source code files of pipeline
hyzboy
2021-09-16 20:34:12 +08:00
72351af025
fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO.
hyzboy
2021-09-15 19:17:56 +08:00
d82534b168
Merge branch 'master' of https://github.com/hyzboy/ULRE
hyzboy
2021-09-15 14:20:51 +08:00
de03a53663
disabled VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME
hyzboy
2021-09-15 00:08:41 +08:00
b9da783f2c
fixed a bug that save binding info at incorrect sds.
hyzboy
2021-09-14 21:38:46 +08:00
d2e36162d1
fixed a bug that it didn't check bindingCount at CreatePipelineLayoutData
hyzboy
2021-09-14 21:38:01 +08:00
0a4ec8b184
use DescriptorSetLayoutCreateInfo instead of ShaderDescriptorSet
hyzboy
2021-09-14 21:11:01 +08:00
99bfd4d257
splited DescriptorSetLayoutCreater.
hyzboy
2021-09-14 20:31:15 +08:00
9b2b5d52b3
updated CMCore that it added primary math and fix ComboFilename bug.
hyzboy
2021-09-14 09:57:14 +08:00
e259b76653
new MaterialDescriptorSets
hyzboy
2021-09-13 20:39:25 +08:00
ba6367556b
(WIP)support newly material file,can't use.
hyzboy
2021-09-09 18:20:17 +08:00
903f9081eb
renamed VAF to VF, FMT to PF
hyzboy
2021-06-24 19:25:43 +08:00
2852003a71
added first_set. but we don't support disorder descriptorSet
hyzboy
2021-06-24 10:47:42 +08:00
12dd8cf649
fixed a bug. it's to deleted a line, but the line is strong.
hyzboy
2021-06-23 18:50:11 +08:00
c3e9015d95
finished dynamic UBO for RenderList,,,but rendering breakout error.
hyzboy
2021-06-22 21:33:47 +08:00
bbab22304d
added SceneNode::CreateSubNode(RenderableInstance *) function.
hyzboy
2021-06-22 19:53:43 +08:00
76b431c3f7
fixed a bug it didn't ++self at LoadDescriptorSet data of ShaderResource.cpp
hyzboy
2021-06-22 19:52:59 +08:00
713e76215c
use type instead of set in ShaderDescriptorSet. example "texture rect" can run OK.
hyzboy
2021-06-22 17:39:15 +08:00
2b70ee07c8
renamed DescriptorSetsType to DescriptorSetType
hyzboy
2021-06-22 14:48:08 +08:00
15a9c8cb38
updated few codes.but it can't run for the new material writer.
hyzboy
2021-06-21 20:49:25 +08:00
538b69cb45
fixed a bug, used a error messageType.
hyzboy
2021-06-21 09:50:57 +08:00
6a56909341
added UpdatePipeline() at RenderableInstance
hyzboy
2021-06-20 02:15:17 +08:00
9abcda6aa6
fixed a bug, function name error.
hyzboy
2021-06-20 02:04:00 +08:00
c49131e517
updated texture_rect.cpp, but it can't run.
hyzboy
2021-06-19 21:04:02 +08:00
8512d4169c
updated indices_rect.cpp, it can run.
hyzboy
2021-06-19 20:56:32 +08:00
1dbd8513f0
updated FragCoordTest.cpp, it can run.
hyzboy
2021-06-19 20:54:38 +08:00
13ae6dc8f1
updated two_triangle.cpp, it can run.
hyzboy
2021-06-19 20:42:44 +08:00
6cba28905e
deleted two line of codes.
hyzboy
2021-06-19 20:37:25 +08:00
3bb74b99cc
merged codes into RenderList they from SceneTreeToRenderList.
hyzboy
2021-06-19 20:31:07 +08:00
22e37512f6
moved material_parameters_renderable to Material class.
hyzboy
2021-06-16 21:03:52 +08:00
53c58a885e
new MaterialInstance
hyzboy
2021-06-16 20:29:25 +08:00
cbbc0641ef
moved GetBinding functions to ShaderModuleMap from Material.
hyzboy
2021-06-16 20:27:10 +08:00
3658171954
refactor and renamed MaterialInstance to MaterialParameters.
hyzboy
2021-06-16 11:43:19 +08:00
bc8848afa6
renamed MaterialInstance to MaterialParameters.
hyzboy
2021-06-16 10:41:04 +08:00
0f42ab3987
added g_desc_sets/ri_desc_sets, CreateMIDescriptorSets/GetGlobalDescriptorSets/GetRIDescriptorSets
hyzboy
2021-06-15 21:20:57 +08:00
9118ba8e9f
updated DescriptorSetLayoutCreater::Create function.
hyzboy
2021-06-15 21:19:52 +08:00
1100e98a92
moved DescriptorSetsType to ShaderResource.h
hyzboy
2021-06-15 21:19:28 +08:00