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devel_26_T
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new_Render
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2
CMCore
2
CMCore
Submodule CMCore updated: 416e96c169...1141f37cc4
Submodule CMSceneGraph updated: 2c10960ec3...5a12a0cac7
20
README.md
20
README.md
@@ -1,25 +1,33 @@
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||||
# ULRE
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||||
experiment project - Ultra Lightweight Rendering Engine
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||||
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ULRE is a project of experimental nature,Used to experiment with various rendering related techniques,And do some examples.
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ULRE is a project of an experimental nature. Used to experiment with various rendering-related techniques And do some examples.
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In the future, its compilicated version will be integrated into CMGameEngine.Used to replace the old rendering engine.
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In the future, its complicated version will be integrated into CMGameEngine.Used to replace the old rendering engine.
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Platform: Windows,Linux (WIP: Android,macOS,iOS)
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Platform: Windows, Linux (WIP: Android, macOS, iOS)
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Graphics API: Vulkan
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Milestone:
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On May 6 of 2023, a test was completed, and the entire scene was drawn with only one DrawCall. Although it still has a lot of unfinished work, it is still a very important milestone.
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2. Texture2DArray was integrated into material instances.
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Multiple render instances of the same model use different material instances and textures but are still merged into one render.
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Although the changes this time are small, they are more significant.
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1. a test was completed, and the entire scene was drawn with only one DrawCall.
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Although it still has a lot of unfinished work, it is still a significant milestone.
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#
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ULRE是一个试验性质的工程,用于试验各种渲染相关的技术,以及做一些范例。在未来它的复杂化版本会被整合到CMGameEngine中,用于替代旧的渲染引擎。
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平台: Windows,Linux (开发中: Android,macOS,iOS)
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平台: Windows, Linux (开发中: Android, macOS, iOS)
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图形API: Vulkan
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里程碑:
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2023年5月6日,完成了一个测试,只用了一次DrawCall就绘制出了整个场景。虽然它还有很多未完成的工作,但它依然是一个非常重要的里程碑。
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2. Texture2DArray集成在材质实例中。同一个模型的多个渲染实例使用不同的材质实例以及不同的纹理,
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但它们依然被合并成一次渲染。这次的改变虽小,但意义更为重大。
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1. 完成了一个测试,只用了一次DrawCall就绘制出了整个场景。虽然它还有很多未完成的工作,但它依然是一个非常重要的里程碑。
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|
11
ShaderLibrary/GetJointMatrix.glsl
Normal file
11
ShaderLibrary/GetJointMatrix.glsl
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@@ -0,0 +1,11 @@
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mat4 GetJointMatrix()
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{
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||||
// Joint数据分Joint ID和Joint Weight两部分
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// Joint ID是一个uvec4,在shader中为整数。在C++端可使用RGBA8UI或是RGBA16UI来传递。
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// Joint Weight是权重,在shader中为浮点。在C++端使用RGBA8或RGBA4来传递。
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||||
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||||
return joint.mats[JointID.x]*JointWeight.x+
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joint.mats[JointID.y]*JointWeight.y+
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joint.mats[JointID.z]*JointWeight.z+
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joint.mats[JointID.w]*JointWeight.w;
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||||
}
|
4
ShaderLibrary/GetLocalToWorld.glsl
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4
ShaderLibrary/GetLocalToWorld.glsl
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@@ -0,0 +1,4 @@
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mat4 GetLocalToWorld()
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{
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||||
return l2w.mats[Assign.x];
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}
|
8
ShaderLibrary/GetMI.glsl
Normal file
8
ShaderLibrary/GetMI.glsl
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@@ -0,0 +1,8 @@
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MaterialInstance GetMI()
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{
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#if ShaderStage == VertexShader
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return mtl.mi[Assign.y];
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#else
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return mtl.mi[Input.MaterialInstanceID];
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#endif
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||||
}
|
10
ShaderLibrary/HandoverMI.glsl
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10
ShaderLibrary/HandoverMI.glsl
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@@ -0,0 +1,10 @@
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void HandoverMI()
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||||
{
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#if ShaderStage == VertexShader
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Output.MaterialInstanceID=Assign.y;
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#elif ShaderStage == GeometryShader
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Output.MaterialInstanceID=Input[0].MaterialInstanceID;
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#else
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Output.MaterialInstanceID=Input.MaterialInstanceID;
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||||
#endif
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}
|
9
ShaderLibrary/Normal.glsl
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9
ShaderLibrary/Normal.glsl
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@@ -0,0 +1,9 @@
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mat3 GetNormalMatrix()
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||||
{
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||||
return mat3(camera.view*GetLocalToWorld());
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||||
}
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||||
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||||
vec3 GetNormal(mat3 normal_matrix,vec3 normal)
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{
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return normalize(normal_matrix*normal);
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}
|
10
ShaderLibrary/ShaderHeader.glsl
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10
ShaderLibrary/ShaderHeader.glsl
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@@ -0,0 +1,10 @@
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||||
#version 460 core
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||||
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||||
#define VertexShader 0x01
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||||
#define TessControlShader 0x02
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||||
#define TeseEvalShader 0x04
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||||
#define GeometryShader 0x08
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||||
#define FragmentShader 0x10
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||||
#define ComputeShader 0x20
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||||
#define TaskShader 0x40
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||||
#define MeshShader 0x80
|
38
ShaderLibrary/Std2D/PureColor2D.mtl
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38
ShaderLibrary/Std2D/PureColor2D.mtl
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@@ -0,0 +1,38 @@
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||||
#Material
|
||||
Name PureColor2D
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||||
Base Std2D
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||||
|
||||
#MaterialInstance
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||||
Length 16
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||||
Stage Fragment
|
||||
Code
|
||||
{
|
||||
vec4 Color;
|
||||
}
|
||||
|
||||
#Vertex
|
||||
Code
|
||||
{
|
||||
void main()
|
||||
{
|
||||
HandoverMI();
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||||
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||||
gl_Position=GetPosition2D();
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||||
}
|
||||
}
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||||
|
||||
#Fragment
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||||
Output
|
||||
{
|
||||
vec4 FragColor
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||||
}
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||||
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||||
Code
|
||||
{
|
||||
void main()
|
||||
{
|
||||
MaterialInstance mi=GetMI();
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||||
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FragColor=mi.Color;
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||||
}
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||||
}
|
39
ShaderLibrary/Std2D/PureTexture2D.mtl
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39
ShaderLibrary/Std2D/PureTexture2D.mtl
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@@ -0,0 +1,39 @@
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||||
#Material
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||||
Name PureTexture2D
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||||
Base Std2D
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||||
|
||||
#VertexInput
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||||
vec2 TexCoord
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||||
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||||
#Vertex
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||||
Output
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||||
{
|
||||
vec2 TexCoord
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||||
}
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||||
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||||
Code
|
||||
{
|
||||
void main()
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||||
{
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||||
Output.TexCoord=TexCoord;
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||||
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||||
gl_Position=GetPosition2D();
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||||
}
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||||
}
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||||
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||||
#Fragment
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||||
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||||
sampler2D TextureColor
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||||
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||||
Output
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||||
{
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||||
vec4 FragColor;
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||||
}
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||||
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||||
Code
|
||||
{
|
||||
void main()
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||||
{
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||||
FragColor=texture(TextureColor,Input.TexCoord);
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||||
}
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||||
}
|
68
ShaderLibrary/Std2D/RectTexture2D.mtl
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68
ShaderLibrary/Std2D/RectTexture2D.mtl
Normal file
@@ -0,0 +1,68 @@
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||||
#Material
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||||
Name RectTexture2D
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||||
Base Std2D
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||||
Prim SolidRectangles,WireRectangles
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||||
|
||||
#VertexInput
|
||||
vec4 TexCoord
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||||
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||||
#Vertex
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||||
Output
|
||||
{
|
||||
vec4 TexCoord
|
||||
}
|
||||
|
||||
Code
|
||||
{
|
||||
void main()
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||||
{
|
||||
Output.TexCoord=TexCoord;
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||||
|
||||
gl_Position=GetPosition2D();
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||||
}
|
||||
}
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||||
|
||||
#Geometry
|
||||
in points
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||||
out triangle_strip,4
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||||
|
||||
Output
|
||||
{
|
||||
vec2 TexCoord
|
||||
}
|
||||
|
||||
Code
|
||||
{
|
||||
void main()
|
||||
{
|
||||
vec2 vlt=gl_in[0].gl_Position.xy;
|
||||
vec2 vrb=gl_in[0].gl_Position.zw;
|
||||
vec2 tlt=Input[0].TexCoord.xy;
|
||||
vec2 trb=Input[0].TexCoord.zw;
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||||
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||||
gl_Position=vec4(vlt, vec2(0,1));Output.TexCoord=tlt; EmitVertex();
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||||
gl_Position=vec4(vlt.x, vrb.y, vec2(0,1));Output.TexCoord=vec2(tlt.x,trb.y); EmitVertex();
|
||||
gl_Position=vec4(vrb.x, vlt.y, vec2(0,1));Output.TexCoord=vec2(trb.x,tlt.y); EmitVertex();
|
||||
gl_Position=vec4(vrb, vec2(0,1));Output.TexCoord=trb; EmitVertex();
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||||
|
||||
EndPrimitive();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#Fragment
|
||||
|
||||
sampler2D TextureColor
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||||
|
||||
Output
|
||||
{
|
||||
vec4 FragColor;
|
||||
}
|
||||
|
||||
Code
|
||||
{
|
||||
void main()
|
||||
{
|
||||
FragColor=texture(TextureColor,Input.TexCoord);
|
||||
}
|
||||
}
|
79
ShaderLibrary/Std2D/RectTexture2DArray.mtl
Normal file
79
ShaderLibrary/Std2D/RectTexture2DArray.mtl
Normal file
@@ -0,0 +1,79 @@
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||||
#Material
|
||||
Name RectTexture2DArray
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||||
Base Std2D
|
||||
Prim SolidRectangles,WireRectangles
|
||||
|
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#MaterialInstance
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||||
Length 16
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||||
Stage Fragment
|
||||
Code
|
||||
{
|
||||
uvec4 id;
|
||||
}
|
||||
|
||||
#VertexInput
|
||||
vec4 TexCoord
|
||||
|
||||
#Vertex
|
||||
Output
|
||||
{
|
||||
vec4 TexCoord
|
||||
}
|
||||
|
||||
Code
|
||||
{
|
||||
void main()
|
||||
{
|
||||
HandoverMI();
|
||||
Output.TexCoord=TexCoord;
|
||||
|
||||
gl_Position=GetPosition2D();
|
||||
}
|
||||
}
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||||
|
||||
#Geometry
|
||||
in points
|
||||
out triangle_strip,4
|
||||
|
||||
Output
|
||||
{
|
||||
vec2 TexCoord
|
||||
}
|
||||
|
||||
Code
|
||||
{
|
||||
void main()
|
||||
{
|
||||
vec2 vlt=gl_in[0].gl_Position.xy;
|
||||
vec2 vrb=gl_in[0].gl_Position.zw;
|
||||
vec2 tlt=Input[0].TexCoord.xy;
|
||||
vec2 trb=Input[0].TexCoord.zw;
|
||||
|
||||
HandoverMI();gl_Position=vec4(vlt, vec2(0,1));Output.TexCoord=tlt; EmitVertex();
|
||||
HandoverMI();gl_Position=vec4(vlt.x, vrb.y, vec2(0,1));Output.TexCoord=vec2(tlt.x,trb.y); EmitVertex();
|
||||
HandoverMI();gl_Position=vec4(vrb.x, vlt.y, vec2(0,1));Output.TexCoord=vec2(trb.x,tlt.y); EmitVertex();
|
||||
HandoverMI();gl_Position=vec4(vrb, vec2(0,1));Output.TexCoord=trb; EmitVertex();
|
||||
|
||||
EndPrimitive();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#Fragment
|
||||
|
||||
sampler2DArray TextureColor
|
||||
|
||||
Output
|
||||
{
|
||||
vec4 FragColor;
|
||||
}
|
||||
|
||||
Code
|
||||
{
|
||||
void main()
|
||||
{
|
||||
MaterialInstance mi=GetMI();
|
||||
|
||||
FragColor=texture(TextureColor,vec3(Input.TexCoord,mi.id.x));
|
||||
}
|
||||
}
|
37
ShaderLibrary/Std2D/VertexColor2D.mtl
Normal file
37
ShaderLibrary/Std2D/VertexColor2D.mtl
Normal file
@@ -0,0 +1,37 @@
|
||||
#Material
|
||||
Name VertexColor2D
|
||||
Base Std2D
|
||||
|
||||
#VertexInput
|
||||
vec4 Color
|
||||
|
||||
#Vertex
|
||||
Output
|
||||
{
|
||||
vec4 Color
|
||||
}
|
||||
|
||||
Code
|
||||
{
|
||||
void main()
|
||||
{
|
||||
Output.Color=Color;
|
||||
|
||||
gl_Position=GetPosition2D();
|
||||
}
|
||||
}
|
||||
|
||||
#Fragment
|
||||
|
||||
Output
|
||||
{
|
||||
vec4 FragColor
|
||||
}
|
||||
|
||||
Code
|
||||
{
|
||||
void main()
|
||||
{
|
||||
FragColor=Input.Color;
|
||||
}
|
||||
}
|
64
ShaderLibrary/Std3D/BlinnPhongPureColor.mtl
Normal file
64
ShaderLibrary/Std3D/BlinnPhongPureColor.mtl
Normal file
@@ -0,0 +1,64 @@
|
||||
#Material
|
||||
Name BlinnPhong+HalfLambert shading model only color
|
||||
Reference https://zhuanlan.zhihu.com/p/442023993
|
||||
Base Std3D
|
||||
|
||||
Require LocalToWorld,Camera,Sun
|
||||
|
||||
#MaterialInstance
|
||||
|
||||
#VertexInput
|
||||
vec3 Normal
|
||||
|
||||
#Vertex
|
||||
Output
|
||||
{
|
||||
vec3 Normal;
|
||||
}
|
||||
|
||||
Code
|
||||
{
|
||||
void main()
|
||||
{
|
||||
gl_Position=GetPosition3D();
|
||||
}
|
||||
}
|
||||
|
||||
#Fragment
|
||||
Output
|
||||
{
|
||||
vec4 FragColor;
|
||||
}
|
||||
|
||||
Code
|
||||
{
|
||||
void main()
|
||||
{
|
||||
//将法线归一化
|
||||
vec3 world_normal =normalize(Input.Normal);
|
||||
|
||||
//对世界坐标下的灯光方法归一化
|
||||
vec3 world_light_direction =normalize(sun.direction);
|
||||
|
||||
//点乘法线和光照
|
||||
vec3 diffuse =0.5*dot(world_light_direction,world_normal)+0.5;
|
||||
|
||||
//直接光颜色
|
||||
vec3 direct_color =sun.diffuse*diffuse*sun.color;
|
||||
|
||||
#ifndef HAVE_SPECULAR
|
||||
FragColor=vec4(direct_color,1.0);
|
||||
#else
|
||||
//归一代视角方向
|
||||
vec3 view_direction =normalize(camera.pos-world_position);
|
||||
|
||||
//世界坐标下的反射光方向
|
||||
vec3 reflect_direction =normalize(reflect(-world_light_direction,world_normal));
|
||||
|
||||
//高光
|
||||
vec3 specular =sun.specular*pow(saturate(dot(reflect_direction,view_direction)),gloss);
|
||||
|
||||
FragColor=vec4(direct_color+specular,1.0);
|
||||
#endif//HAVE_SPECULAR
|
||||
}
|
||||
}
|
87
ShaderLibrary/Std3D/MetricCellsGrid.mtl
Normal file
87
ShaderLibrary/Std3D/MetricCellsGrid.mtl
Normal file
@@ -0,0 +1,87 @@
|
||||
#Material
|
||||
Name MetricCellsGrid
|
||||
Base Std3D
|
||||
Reference https://www.shadertoy.com/view/wdSXzm
|
||||
|
||||
#VertexInput
|
||||
vec2 TexCoord
|
||||
|
||||
#MaterialInstance
|
||||
Length 120
|
||||
Stage Fragment
|
||||
|
||||
Code
|
||||
{
|
||||
vec4 x_color;
|
||||
vec4 y_color;
|
||||
vec4 x_axis_color;
|
||||
vec4 y_axis_color;
|
||||
vec4 center_color;
|
||||
|
||||
vec2 lum; //x=0.1 sub cell line,y=0.2 big cell line
|
||||
vec2 cell_step;
|
||||
vec2 big_cell_step;
|
||||
vec2 scale;
|
||||
|
||||
float axis_line_width;
|
||||
float center_radius;
|
||||
}
|
||||
|
||||
#Vertex
|
||||
Output
|
||||
{
|
||||
vec2 TexCoord
|
||||
}
|
||||
|
||||
Code
|
||||
{
|
||||
void main()
|
||||
{
|
||||
HandoverMI();
|
||||
|
||||
Output.TexCoord=TexCoord;
|
||||
|
||||
gl_Position=GetPosition3D();
|
||||
}
|
||||
}
|
||||
|
||||
#Fragment
|
||||
Output
|
||||
{
|
||||
vec4 FragColor;
|
||||
}
|
||||
|
||||
Code
|
||||
{
|
||||
void main()
|
||||
{
|
||||
MaterialInstance mi=GetMI();
|
||||
|
||||
float edge=viewport.inv_viewport_resolution.y;
|
||||
|
||||
float x=(Input.TexCoord.x-0.5)*mi.scale.x;
|
||||
float y=(Input.TexCoord.y-0.5)*mi.scale.y;
|
||||
|
||||
vec4 color=vec4(0,0,0,1);
|
||||
|
||||
// ======= Lines + Bold lines
|
||||
color.xyz += step(1.0 - 1.0 / mi.cell_step.x, fract(x / mi.cell_step.x )) * mi.x_color.rgb * mi.lum.x;
|
||||
color.xyz += step(1.0 - 1.0 / mi.big_cell_step.x, fract(x / mi.big_cell_step.x)) * mi.x_color.rgb * mi.lum.y;
|
||||
|
||||
color.xyz += step(1.0 - 1.0 / mi.cell_step.y, fract(y / mi.cell_step.y )) * mi.y_color.rgb * mi.lum.x;
|
||||
color.xyz += step(1.0 - 1.0 / mi.big_cell_step.y, fract(y / mi.big_cell_step.y)) * mi.y_color.rgb * mi.lum.y;
|
||||
|
||||
// ======= AXES
|
||||
float xb = step(abs(x) - mi.axis_line_width, 0.0);
|
||||
float yb = step(abs(y) - mi.axis_line_width, 0.0);
|
||||
|
||||
color.rgb = mix(color.rgb, mi.x_axis_color.rgb, (xb));
|
||||
color.rgb = mix(color.rgb, mi.y_axis_color.rgb, (yb));
|
||||
|
||||
// ======= CENTER
|
||||
float cb = length(vec2(x,y))-mi.center_radius;
|
||||
color.rgb = mix(color.rgb, mi.center_color.rgb, cb>0.0?0.0:smoothstep(0,edge*mi.scale.y,abs(cb)));
|
||||
|
||||
FragColor=color;
|
||||
}
|
||||
}
|
38
ShaderLibrary/Std3D/PureColor3D.mtl
Normal file
38
ShaderLibrary/Std3D/PureColor3D.mtl
Normal file
@@ -0,0 +1,38 @@
|
||||
#Material
|
||||
Name PureColor3D
|
||||
Base Std3D
|
||||
|
||||
#MaterialInstance
|
||||
Length 16
|
||||
Stage Fragment
|
||||
Code
|
||||
{
|
||||
vec4 Color;
|
||||
}
|
||||
|
||||
#Vertex
|
||||
Code
|
||||
{
|
||||
void main()
|
||||
{
|
||||
HandoverMI();
|
||||
|
||||
gl_Position=GetPosition3D();
|
||||
}
|
||||
}
|
||||
|
||||
#Fragment
|
||||
Output
|
||||
{
|
||||
vec4 FragColor;
|
||||
}
|
||||
|
||||
Code
|
||||
{
|
||||
void main()
|
||||
{
|
||||
MaterialInstance mi=GetMI();
|
||||
|
||||
FragColor=mi.Color;
|
||||
}
|
||||
}
|
38
ShaderLibrary/Std3D/VertexColor3D.mtl
Normal file
38
ShaderLibrary/Std3D/VertexColor3D.mtl
Normal file
@@ -0,0 +1,38 @@
|
||||
#Material
|
||||
Name VertexColor3D
|
||||
Base Std3D
|
||||
|
||||
#VertexInput
|
||||
vec4 Color
|
||||
|
||||
#Vertex
|
||||
|
||||
Output
|
||||
{
|
||||
vec4 Color
|
||||
}
|
||||
|
||||
Code
|
||||
{
|
||||
void main()
|
||||
{
|
||||
Output.Color=Color;
|
||||
|
||||
gl_Position=GetPosition3D();
|
||||
}
|
||||
}
|
||||
|
||||
#Fragment
|
||||
|
||||
Output
|
||||
{
|
||||
vec4 FragColor;
|
||||
}
|
||||
|
||||
Code
|
||||
{
|
||||
void main()
|
||||
{
|
||||
FragColor=Input.Color;
|
||||
}
|
||||
}
|
47
ShaderLibrary/Std3D/VertexLum3D.mtl
Normal file
47
ShaderLibrary/Std3D/VertexLum3D.mtl
Normal file
@@ -0,0 +1,47 @@
|
||||
#Material
|
||||
Name VertexLum3D
|
||||
Base Std3D
|
||||
|
||||
#MaterialInstance
|
||||
Length 16
|
||||
Stage Vertex
|
||||
Code
|
||||
{
|
||||
vec4 Color;
|
||||
}
|
||||
|
||||
#VertexInput
|
||||
float Luminance
|
||||
|
||||
#Vertex
|
||||
Output
|
||||
{
|
||||
vec4 Color
|
||||
}
|
||||
|
||||
Code
|
||||
{
|
||||
void main()
|
||||
{
|
||||
MaterialInstance mi=GetMI();
|
||||
|
||||
Output.Color=Luminance*mi.Color;
|
||||
|
||||
gl_Position=GetPosition3D();
|
||||
}
|
||||
}
|
||||
|
||||
#Fragment
|
||||
|
||||
Output
|
||||
{
|
||||
vec4 FragColor;
|
||||
}
|
||||
|
||||
Code
|
||||
{
|
||||
void main()
|
||||
{
|
||||
FragColor=Input.Color;
|
||||
}
|
||||
}
|
BIN
doc/BlenderGizmo/Move.png
Normal file
BIN
doc/BlenderGizmo/Move.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 141 KiB |
BIN
doc/BlenderGizmo/Rotate.png
Normal file
BIN
doc/BlenderGizmo/Rotate.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 215 KiB |
BIN
doc/BlenderGizmo/Scale.png
Normal file
BIN
doc/BlenderGizmo/Scale.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 180 KiB |
BIN
doc/Gizmo.odg
Normal file
BIN
doc/Gizmo.odg
Normal file
Binary file not shown.
@@ -5,7 +5,7 @@
|
||||
#include<hgl/filesystem/FileSystem.h>
|
||||
#include<hgl/graph/VKRenderablePrimitiveCreater.h>
|
||||
#include<hgl/graph/VKVertexInputConfig.h>
|
||||
#include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/RenderList.h>
|
||||
|
||||
using namespace hgl;
|
||||
@@ -71,7 +71,7 @@ private:
|
||||
|
||||
bool InitVBO()
|
||||
{
|
||||
RenderablePrimitiveCreater rpc(db,VERTEX_COUNT);
|
||||
RenderablePrimitiveCreater rpc(db,"Triangle",VERTEX_COUNT);
|
||||
|
||||
if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false);
|
||||
if(!rpc.SetVBO(VAN::Color, VF_V4UN8, color_data ))return(false);
|
||||
|
@@ -4,7 +4,7 @@
|
||||
#include<hgl/math/Math.h>
|
||||
#include<hgl/filesystem/FileSystem.h>
|
||||
#include<hgl/graph/VKRenderablePrimitiveCreater.h>
|
||||
#include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/RenderList.h>
|
||||
#include<hgl/color/Color.h>
|
||||
|
||||
@@ -25,6 +25,8 @@ constexpr float position_data[VERTEX_COUNT*2]=
|
||||
|
||||
constexpr uint DRAW_OBJECT_COUNT=12;
|
||||
|
||||
#define USE_MATERIAL_FILE true //是否使用材质文件
|
||||
|
||||
class TestApp:public VulkanApplicationFramework
|
||||
{
|
||||
private:
|
||||
@@ -52,9 +54,12 @@ private:
|
||||
cfg.coordinate_system=CoordinateSystem2D::NDC;
|
||||
cfg.local_to_world=true;
|
||||
|
||||
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreatePureColor2D(&cfg);
|
||||
|
||||
#ifndef USE_MATERIAL_FILE
|
||||
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreatePureColor2D(&cfg); //走程序内置材质创建函数
|
||||
material=db->CreateMaterial(mci);
|
||||
#else
|
||||
material=db->LoadMaterial("Std2D/PureColor2D",&cfg); //走材质文件加载
|
||||
#endif//USE_MATERIAL_FILE
|
||||
|
||||
if(!material)
|
||||
return(false);
|
||||
@@ -79,7 +84,7 @@ private:
|
||||
|
||||
bool InitVBOAndRenderList()
|
||||
{
|
||||
RenderablePrimitiveCreater rpc(db,VERTEX_COUNT);
|
||||
RenderablePrimitiveCreater rpc(db,"Triangle",VERTEX_COUNT);
|
||||
|
||||
if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false);
|
||||
|
||||
|
@@ -7,7 +7,7 @@
|
||||
#include<hgl/graph/SceneInfo.h>
|
||||
#include<hgl/graph/VKVertexInputConfig.h>
|
||||
#include<hgl/graph/VKRenderablePrimitiveCreater.h>
|
||||
#include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
@@ -108,7 +108,7 @@ private:
|
||||
|
||||
bool InitVBO()
|
||||
{
|
||||
RenderablePrimitiveCreater rpc(db,VERTEX_COUNT);
|
||||
RenderablePrimitiveCreater rpc(db,"Triangle",VERTEX_COUNT);
|
||||
|
||||
#ifdef USE_HALF_FLOAT_POSITION
|
||||
Float32toFloat16(position_data_hf,position_data_float,VERTEX_COUNT*2);
|
||||
|
@@ -4,29 +4,29 @@
|
||||
#include<hgl/math/Math.h>
|
||||
#include<hgl/filesystem/FileSystem.h>
|
||||
#include<hgl/graph/SceneInfo.h>
|
||||
#include<hgl/graph/VKVertexInputConfig.h>
|
||||
#include<hgl/graph/VKRenderablePrimitiveCreater.h>
|
||||
#include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
|
||||
constexpr uint32_t SCREEN_WIDTH=1280;
|
||||
constexpr uint32_t SCREEN_HEIGHT=720;
|
||||
|
||||
constexpr uint32_t VERTEX_COUNT=3;
|
||||
|
||||
static float position_data[VERTEX_COUNT][2]=
|
||||
static float position_data_float[VERTEX_COUNT][2]=
|
||||
{
|
||||
{0.5, 0.25},
|
||||
{0.75, 0.75},
|
||||
{0.25, 0.75}
|
||||
};
|
||||
|
||||
constexpr float color_data[VERTEX_COUNT][4]=
|
||||
static uint16 position_data_u16[VERTEX_COUNT][2]={};
|
||||
|
||||
constexpr uint8 color_data[VERTEX_COUNT*4]=
|
||||
{
|
||||
{1,0,0,1},
|
||||
{0,1,0,1},
|
||||
{0,0,1,1}
|
||||
255,0,0,255,
|
||||
0,255,0,255,
|
||||
0,0,255,255
|
||||
};
|
||||
|
||||
//#define USE_ZERO2ONE_COORD //使用左上角0,0右下角1,1的坐标系
|
||||
@@ -46,23 +46,31 @@ private:
|
||||
{
|
||||
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
|
||||
|
||||
VILConfig vil_config;
|
||||
|
||||
#ifdef USE_ZERO2ONE_COORD
|
||||
cfg.coordinate_system=CoordinateSystem2D::ZeroToOne;
|
||||
#else
|
||||
cfg.coordinate_system=CoordinateSystem2D::Ortho;
|
||||
|
||||
cfg.position_format =VAT_UVEC2; //这里指定shader中使用uvec2当做顶点输入格式
|
||||
// ^
|
||||
// + 这上下两种格式要配套,否则会出错
|
||||
// v
|
||||
vil_config.Add(VAN::Position,VF_V2U16); //这里指定VBO中使用RG16U当做顶点数据格式
|
||||
#endif//USE_ZERO2ONE_COORD
|
||||
|
||||
vil_config.Add(VAN::Color,VF_V4UN8); //这里指定VBO中使用RGBA8UNorm当做颜色数据格式
|
||||
|
||||
cfg.local_to_world=false;
|
||||
|
||||
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateVertexColor2D(&cfg);
|
||||
|
||||
material_instance=db->CreateMaterialInstance(mci);
|
||||
material_instance=db->CreateMaterialInstance(mci,&vil_config);
|
||||
|
||||
if(!material_instance)
|
||||
return(false);
|
||||
|
||||
db->global_descriptor.Bind(material_instance->GetMaterial());
|
||||
|
||||
|
||||
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
|
||||
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
|
||||
|
||||
@@ -71,20 +79,15 @@ private:
|
||||
|
||||
bool InitVBO()
|
||||
{
|
||||
RenderablePrimitiveCreater rpc(db,VERTEX_COUNT);
|
||||
|
||||
#ifndef USE_ZERO2ONE_COORD //使用ortho坐标系
|
||||
|
||||
for(uint i=0;i<VERTEX_COUNT;i++)
|
||||
{
|
||||
position_data[i][0]*=SCREEN_WIDTH;
|
||||
position_data[i][1]*=SCREEN_HEIGHT;
|
||||
}
|
||||
RenderablePrimitiveCreater rpc(db,"Triangle",VERTEX_COUNT);
|
||||
|
||||
#ifdef USE_ZERO2ONE_COORD //使用0 to 1坐标系
|
||||
if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data_float ))return(false);
|
||||
#else //使用ortho坐标系
|
||||
if(!rpc.SetVBO(VAN::Position, VF_V2U16, position_data_u16 ))return(false);
|
||||
#endif//USE_ZERO2ONE_COORD
|
||||
|
||||
if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false);
|
||||
if(!rpc.SetVBO(VAN::Color, VF_V4F, color_data ))return(false);
|
||||
if(!rpc.SetVBO(VAN::Color, VF_V4UN8, color_data ))return(false);
|
||||
|
||||
render_obj=rpc.Create(material_instance,pipeline);
|
||||
return(true);
|
||||
@@ -92,11 +95,19 @@ private:
|
||||
|
||||
public:
|
||||
|
||||
bool Init()
|
||||
bool Init(uint w,uint h)
|
||||
{
|
||||
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
|
||||
if(!VulkanApplicationFramework::Init(w,h))
|
||||
return(false);
|
||||
|
||||
#ifndef USE_ZERO2ONE_COORD
|
||||
for(uint i=0;i<VERTEX_COUNT;i++)
|
||||
{
|
||||
position_data_u16[i][0]=position_data_float[i][0]*w;
|
||||
position_data_u16[i][1]=position_data_float[i][1]*h;
|
||||
}
|
||||
#endif//
|
||||
|
||||
if(!InitMaterial())
|
||||
return(false);
|
||||
|
||||
@@ -119,12 +130,5 @@ public:
|
||||
|
||||
int main(int,char **)
|
||||
{
|
||||
TestApp app;
|
||||
|
||||
if(!app.Init())
|
||||
return(-1);
|
||||
|
||||
while(app.Run());
|
||||
|
||||
return 0;
|
||||
RunApp<TestApp>(1280,720);
|
||||
}
|
||||
|
@@ -4,6 +4,7 @@ SET(VULKAN_APP_FRAMEWORK ${CMAKE_CURRENT_SOURCE_DIR}/common/VulkanAppFramework.h
|
||||
|
||||
add_subdirectory(Basic)
|
||||
add_subdirectory(Texture)
|
||||
add_subdirectory(LightBasic)
|
||||
add_subdirectory(Gizmo)
|
||||
|
||||
add_subdirectory(Vulkan)
|
||||
@@ -21,4 +22,3 @@ macro(CreateProject name)
|
||||
set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example")
|
||||
endmacro()
|
||||
|
||||
CreateProject(MaterialCreaterTest MaterialCreaterTest.cpp)
|
||||
|
30
example/Gizmo/BlenderAxis.cpp
Normal file
30
example/Gizmo/BlenderAxis.cpp
Normal file
@@ -0,0 +1,30 @@
|
||||
// Blender axis
|
||||
/**
|
||||
* 0 1 2 3 4 5 6 7
|
||||
* 0+---------->>>> X
|
||||
* 1|
|
||||
* 2|
|
||||
* 3| +--+
|
||||
* 4| +--+
|
||||
* 5|
|
||||
* 6V
|
||||
* 7V
|
||||
*
|
||||
* 坐标轴参考Blender设计
|
||||
*
|
||||
* 单方向坐标轴长度为8
|
||||
* 最终箭头长度为2
|
||||
*
|
||||
* 负责2D平移的方块尺寸为1,位置在3-4
|
||||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
* 缩放工具
|
||||
*/
|
||||
class GizmoScale
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
};//class GizmoScale
|
@@ -10,4 +10,10 @@
|
||||
set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Gizmo")
|
||||
endmacro()
|
||||
|
||||
CreateProject(PlaneGrid3D PlaneGrid3D.cpp)
|
||||
CreateProject(01_PlaneGrid3D PlaneGrid3D.cpp)
|
||||
CreateProject(02_RayPicking RayPicking.cpp)
|
||||
CreateProject(03_MetricCellsGrid MetricCellsGrid.cpp)
|
||||
|
||||
CreateProject(04_Gizmo3DMove Gizmo3DMove.cpp Gizmo.h Gizmo.cpp)
|
||||
|
||||
#CreateProject(03_BlenderAxis BlenderAxis.cpp)
|
||||
|
0
example/Gizmo/Gizmo.cpp
Normal file
0
example/Gizmo/Gizmo.cpp
Normal file
16
example/Gizmo/Gizmo.h
Normal file
16
example/Gizmo/Gizmo.h
Normal file
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/graph/VK.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
|
||||
class Gizmo
|
||||
{
|
||||
Material * material;
|
||||
MaterialInstance * mi;
|
||||
Pipeline * pipeline;
|
||||
Primitive * primitive;
|
||||
|
||||
};//class Gizmo
|
||||
|
||||
VK_NAMESPACE_END
|
230
example/Gizmo/Gizmo3DMove.cpp
Normal file
230
example/Gizmo/Gizmo3DMove.cpp
Normal file
@@ -0,0 +1,230 @@
|
||||
// Gizmo 3D Move
|
||||
|
||||
#include"VulkanAppFramework.h"
|
||||
#include<hgl/filesystem/FileSystem.h>
|
||||
#include<hgl/graph/InlineGeometry.h>
|
||||
#include<hgl/graph/VKRenderResource.h>
|
||||
#include<hgl/graph/RenderList.h>
|
||||
#include<hgl/graph/Camera.h>
|
||||
#include<hgl/graph/VKVertexAttribBuffer.h>
|
||||
#include<hgl/graph/mtl/Material3DCreateConfig.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
|
||||
static Color4f white_color(1,1,1,1);
|
||||
static Color4f yellow_color(1,1,0,1);
|
||||
|
||||
class TestApp:public SceneAppFramework
|
||||
{
|
||||
Color4f color;
|
||||
|
||||
DeviceBuffer *ubo_color=nullptr;
|
||||
|
||||
private:
|
||||
|
||||
Material * mtl_vtx_lum =nullptr;
|
||||
MaterialInstance * mi_plane_grid =nullptr;
|
||||
Pipeline * pipeline_vtx_lum =nullptr;
|
||||
Primitive * ro_plane_grid =nullptr;
|
||||
|
||||
Material * mtl_vtx_color =nullptr;
|
||||
MaterialInstance * mi_line =nullptr;
|
||||
Pipeline * pipeline_vtx_color =nullptr;
|
||||
Primitive * ro_line =nullptr;
|
||||
|
||||
private:
|
||||
|
||||
bool InitMaterialAndPipeline()
|
||||
{
|
||||
{
|
||||
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
|
||||
|
||||
cfg.local_to_world=true;
|
||||
|
||||
mtl_vtx_lum=db->LoadMaterial("Std3D/VertexLum3D",&cfg);
|
||||
if(!mtl_vtx_lum)return(false);
|
||||
|
||||
mi_plane_grid=db->CreateMaterialInstance(mtl_vtx_lum,nullptr,&white_color);
|
||||
if(!mi_plane_grid)return(false);
|
||||
|
||||
pipeline_vtx_lum=CreatePipeline(mtl_vtx_lum,InlinePipeline::Solid3D,Prim::Lines);
|
||||
|
||||
if(!pipeline_vtx_lum)
|
||||
return(false);
|
||||
}
|
||||
|
||||
{
|
||||
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexColor3D",Prim::Lines);
|
||||
|
||||
cfg.local_to_world=true;
|
||||
|
||||
mtl_vtx_color=db->LoadMaterial("Std3D/VertexColor3D",&cfg);
|
||||
if(!mtl_vtx_color)return(false);
|
||||
|
||||
mi_line=db->CreateMaterialInstance(mtl_vtx_color);
|
||||
if(!mi_line)return(false);
|
||||
|
||||
{
|
||||
const PipelineData *ipd=GetPipelineData(InlinePipeline::Solid3D);
|
||||
|
||||
if(!ipd)
|
||||
return(false);
|
||||
|
||||
PipelineData *pd=new PipelineData(ipd);
|
||||
|
||||
pd->SetLineWidth(2);
|
||||
|
||||
pipeline_vtx_color=CreatePipeline(mtl_vtx_color,pd,Prim::Lines);
|
||||
|
||||
delete pd;
|
||||
|
||||
if(!pipeline_vtx_color)
|
||||
return(false);
|
||||
}
|
||||
}
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
Renderable *Add(Primitive *r,MaterialInstance *mi,Pipeline *p)
|
||||
{
|
||||
Renderable *ri=db->CreateRenderable(r,mi,p);
|
||||
|
||||
if(!ri)
|
||||
{
|
||||
LOG_ERROR(OS_TEXT("Create Renderable failed."));
|
||||
return(nullptr);
|
||||
}
|
||||
|
||||
render_root.CreateSubNode(ri);
|
||||
|
||||
return ri;
|
||||
}
|
||||
|
||||
/**
|
||||
* д<><D0B4>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
*
|
||||
* \param pos Ҫд<D2AA><D0B4><EFBFBD><EFBFBD><EFBFBD>ݵ<EFBFBD>ָ<EFBFBD><D6B8>
|
||||
* \param max_line <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
* \param oa1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>1<EFBFBD><31><EFBFBD><EFBFBD>
|
||||
* \param oa2 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>2<EFBFBD><32><EFBFBD><EFBFBD>
|
||||
*/
|
||||
void WriteAxisPosition(Vector3f *pos,const Vector3f &max_line,const Vector3f &oa1,const Vector3f &oa2)
|
||||
{
|
||||
constexpr const float AXIS_LENGTH =4;
|
||||
constexpr const float AXIS_MIN_STEP =1;
|
||||
constexpr const float AXIS_ARROW_SIZE=0.25;
|
||||
|
||||
const Vector3f end_pos =max_line*AXIS_LENGTH; ///<<3C><><EFBFBD>յ<EFBFBD>λ<EFBFBD><CEBB>
|
||||
const Vector3f cross_pos=max_line*AXIS_MIN_STEP; ///<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>β<EFBFBD><CEB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
|
||||
const Vector3f arrow_pos=max_line*(AXIS_LENGTH-AXIS_MIN_STEP); ///<<3C><>ͷĩ<CDB7><C4A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD>λ<EFBFBD><CEBB>
|
||||
|
||||
//<2F><><EFBFBD><EFBFBD>
|
||||
pos[0]=Vector3f(0, 0, 0);
|
||||
pos[1]=end_pos;
|
||||
|
||||
//<2F>ĸ<EFBFBD><C4B8><EFBFBD>ͷ<EFBFBD><CDB7>
|
||||
pos[2]=end_pos;
|
||||
pos[3]=arrow_pos-oa1*AXIS_ARROW_SIZE;
|
||||
|
||||
pos[4]=end_pos;
|
||||
pos[5]=arrow_pos+oa1*AXIS_ARROW_SIZE;
|
||||
|
||||
pos[6]=end_pos;
|
||||
pos[7]=arrow_pos-oa2*AXIS_ARROW_SIZE;
|
||||
|
||||
pos[8]=end_pos;
|
||||
pos[9]=arrow_pos+oa2*AXIS_ARROW_SIZE;
|
||||
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
pos[10]=cross_pos;
|
||||
pos[11]=cross_pos+oa1*AXIS_MIN_STEP;
|
||||
pos[12]=cross_pos;
|
||||
pos[13]=cross_pos+oa2*AXIS_MIN_STEP;
|
||||
}
|
||||
|
||||
bool CreateRenderObject()
|
||||
{
|
||||
using namespace inline_geometry;
|
||||
|
||||
{
|
||||
struct PlaneGridCreateInfo pgci;
|
||||
|
||||
pgci.grid_size.width =32;
|
||||
pgci.grid_size.height=32;
|
||||
|
||||
pgci.sub_count.width =8;
|
||||
pgci.sub_count.height=8;
|
||||
|
||||
pgci.lum=0.5;
|
||||
pgci.sub_lum=0.75;
|
||||
|
||||
ro_plane_grid=CreatePlaneGrid(db,mtl_vtx_lum->GetDefaultVIL(),&pgci);
|
||||
}
|
||||
|
||||
{
|
||||
constexpr const uint AXIS_MAX_LINES =7;
|
||||
constexpr const uint AXIS_MAX_VERTICES =AXIS_MAX_LINES*2*3;
|
||||
|
||||
ro_line=db->CreatePrimitive("Line",AXIS_MAX_VERTICES);
|
||||
if(!ro_line)return(false);
|
||||
|
||||
Vector3f position_data[3][AXIS_MAX_LINES*2];
|
||||
|
||||
WriteAxisPosition(position_data[0],Vector3f(1,0,0),Vector3f(0,1,0),Vector3f(0,0,1));
|
||||
WriteAxisPosition(position_data[1],Vector3f(0,1,0),Vector3f(1,0,0),Vector3f(0,0,1));
|
||||
WriteAxisPosition(position_data[2],Vector3f(0,0,1),Vector3f(1,0,0),Vector3f(0,1,0));
|
||||
|
||||
Color4f color_data[3][AXIS_MAX_LINES*2];
|
||||
|
||||
for(Color4f &c:color_data[0])c=Color4f(1,0,0,1);
|
||||
for(Color4f &c:color_data[1])c=Color4f(0,1,0,1);
|
||||
for(Color4f &c:color_data[2])c=Color4f(0,0,1,1);
|
||||
|
||||
if(!ro_line->Set(VAN::Position, db->CreateVBO(VF_V3F,AXIS_MAX_VERTICES,position_data)))return(false);
|
||||
if(!ro_line->Set(VAN::Color, db->CreateVBO(VF_V4F,AXIS_MAX_VERTICES,color_data )))return(false);
|
||||
}
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool InitScene()
|
||||
{
|
||||
Add(ro_plane_grid,mi_plane_grid,pipeline_vtx_lum);
|
||||
Add(ro_line,mi_line,pipeline_vtx_color);
|
||||
|
||||
camera->pos=Vector3f(32,32,32);
|
||||
camera_control->SetTarget(Vector3f(0,0,0));
|
||||
camera_control->Refresh();
|
||||
|
||||
render_root.RefreshMatrix();
|
||||
render_list->Expend(&render_root);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
bool Init(int w,int h) override
|
||||
{
|
||||
if(!SceneAppFramework::Init(w,h))
|
||||
return(false);
|
||||
|
||||
if(!InitMaterialAndPipeline())
|
||||
return(false);
|
||||
|
||||
if(!CreateRenderObject())
|
||||
return(false);
|
||||
|
||||
if(!InitScene())
|
||||
return(false);
|
||||
|
||||
return(true);
|
||||
}
|
||||
};//class TestApp:public CameraAppFramework
|
||||
|
||||
int main(int,char **)
|
||||
{
|
||||
return RunApp<TestApp>(1280,720);
|
||||
}
|
142
example/Gizmo/MetricCellsGrid.cpp
Normal file
142
example/Gizmo/MetricCellsGrid.cpp
Normal file
@@ -0,0 +1,142 @@
|
||||
// Metric Cells Grid
|
||||
|
||||
#include"VulkanAppFramework.h"
|
||||
#include<hgl/filesystem/FileSystem.h>
|
||||
#include<hgl/graph/InlineGeometry.h>
|
||||
#include<hgl/graph/VKRenderResource.h>
|
||||
#include<hgl/graph/RenderList.h>
|
||||
#include<hgl/graph/Camera.h>
|
||||
#include<hgl/graph/VKRenderablePrimitiveCreater.h>
|
||||
#include<hgl/graph/mtl/Material3DCreateConfig.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
|
||||
struct MetricCellsGridData
|
||||
{
|
||||
Color4f x_color;
|
||||
Color4f y_color;
|
||||
Color4f x_axis_color;
|
||||
Color4f y_axis_color;
|
||||
Color4f center_color;
|
||||
|
||||
Vector2f lum;
|
||||
Vector2f cell_step;
|
||||
Vector2f big_cell_step;
|
||||
Vector2f scale;
|
||||
|
||||
float axis_line_width;
|
||||
float center_radius;
|
||||
};
|
||||
|
||||
constexpr const size_t MCG_SIZE=sizeof(MetricCellsGridData);
|
||||
|
||||
constexpr const float PLANE_SIZE=1024;
|
||||
|
||||
class TestApp:public SceneAppFramework
|
||||
{
|
||||
private:
|
||||
|
||||
MetricCellsGridData mcg_data;
|
||||
|
||||
Material * material =nullptr;
|
||||
Pipeline * pipeline =nullptr;
|
||||
|
||||
Primitive * ro_plane =nullptr;
|
||||
MaterialInstance * material_instance =nullptr;
|
||||
|
||||
private:
|
||||
|
||||
bool InitMDP()
|
||||
{
|
||||
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"MetricCellsGrid",Prim::Fan);
|
||||
|
||||
cfg.local_to_world=true;
|
||||
|
||||
material=db->LoadMaterial("Std3D/MetricCellsGrid",&cfg);
|
||||
if(!material)return(false);
|
||||
|
||||
{
|
||||
mcg_data.x_color=Color4f(1,1,1,1);
|
||||
mcg_data.y_color=Color4f(1,1,1,1);
|
||||
|
||||
mcg_data.x_axis_color=GetColor4f(COLOR::BlenderAxisRed, 1.0);
|
||||
mcg_data.y_axis_color=GetColor4f(COLOR::BlenderAxisGreen, 1.0);
|
||||
|
||||
mcg_data.center_color=Color4f(1,1,0,1);
|
||||
|
||||
mcg_data.lum =Vector2f(0.1,0.2);
|
||||
mcg_data.cell_step =Vector2f(8,8);
|
||||
mcg_data.big_cell_step =Vector2f(32,32);
|
||||
mcg_data.scale =Vector2f(PLANE_SIZE,PLANE_SIZE);
|
||||
|
||||
mcg_data.axis_line_width=1.0;
|
||||
mcg_data.center_radius =4.0;
|
||||
}
|
||||
|
||||
material_instance=db->CreateMaterialInstance(material,nullptr,&mcg_data);
|
||||
|
||||
pipeline=CreatePipeline(material,InlinePipeline::Solid3D,Prim::Fan);
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
bool CreateRenderObject()
|
||||
{
|
||||
ro_plane=inline_geometry::CreatePlane(db,material->GetDefaultVIL());
|
||||
|
||||
return ro_plane;
|
||||
}
|
||||
|
||||
Renderable *Add(MaterialInstance *mi,const Matrix4f &mat)
|
||||
{
|
||||
Renderable *ri=db->CreateRenderable(ro_plane,mi,pipeline);
|
||||
|
||||
if(!ri)
|
||||
return(nullptr);
|
||||
|
||||
render_root.CreateSubNode(mat,ri);
|
||||
|
||||
return ri;
|
||||
}
|
||||
|
||||
bool InitScene()
|
||||
{
|
||||
Add(material_instance,scale(PLANE_SIZE,PLANE_SIZE,1));
|
||||
|
||||
camera->pos=Vector3f(PLANE_SIZE/2,PLANE_SIZE/2,PLANE_SIZE/2);
|
||||
camera_control->SetTarget(Vector3f(0,0,0));
|
||||
camera_control->Refresh();
|
||||
|
||||
// camera_control->SetReserveDirection(true,true); //反转x,y
|
||||
|
||||
render_root.RefreshMatrix();
|
||||
render_list->Expend(&render_root);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
bool Init(uint width,uint height) override
|
||||
{
|
||||
if(!SceneAppFramework::Init(width,height))
|
||||
return(false);
|
||||
|
||||
if(!InitMDP())
|
||||
return(false);
|
||||
|
||||
if(!CreateRenderObject())
|
||||
return(false);
|
||||
|
||||
if(!InitScene())
|
||||
return(false);
|
||||
|
||||
return(true);
|
||||
}
|
||||
};//class TestApp:public CameraAppFramework
|
||||
|
||||
int main(int,char **)
|
||||
{
|
||||
return RunApp<TestApp>(1280,720);
|
||||
}
|
@@ -1,4 +1,4 @@
|
||||
// 4.Geometry3D
|
||||
// PlaneGrid3D
|
||||
|
||||
#include"VulkanAppFramework.h"
|
||||
#include<hgl/filesystem/FileSystem.h>
|
||||
@@ -6,155 +6,121 @@
|
||||
#include<hgl/graph/VKRenderResource.h>
|
||||
#include<hgl/graph/RenderList.h>
|
||||
#include<hgl/graph/Camera.h>
|
||||
#include<hgl/graph/VKRenderablePrimitiveCreater.h>
|
||||
#include<hgl/graph/mtl/Material3DCreateConfig.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
|
||||
constexpr uint32_t SCREEN_WIDTH=1280;
|
||||
constexpr uint32_t SCREEN_HEIGHT=720;
|
||||
|
||||
class TestApp:public CameraAppFramework
|
||||
class TestApp:public SceneAppFramework
|
||||
{
|
||||
Color4f color;
|
||||
|
||||
DeviceBuffer *ubo_color=nullptr;
|
||||
|
||||
private:
|
||||
|
||||
SceneNode render_root;
|
||||
RenderList * render_list =nullptr;
|
||||
|
||||
Material * material =nullptr;
|
||||
MaterialInstance * material_instance =nullptr;
|
||||
Pipeline * pipeline =nullptr;
|
||||
|
||||
Primitive * ro_plane_grid[3]{};
|
||||
Primitive * ro_plane_grid =nullptr;
|
||||
MaterialInstance * material_instance[3]{};
|
||||
|
||||
private:
|
||||
|
||||
bool InitMDP()
|
||||
{
|
||||
material=db->CreateMaterial(OS_TEXT("res/material/VertexColor3D"));
|
||||
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
|
||||
|
||||
cfg.local_to_world=true;
|
||||
|
||||
material=db->LoadMaterial("Std3D/VertexLum3D",&cfg);
|
||||
if(!material)return(false);
|
||||
|
||||
material_instance=db->CreateMaterialInstance(material);
|
||||
if(!material_instance)return(false);
|
||||
|
||||
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid3D,Prim::Lines);
|
||||
if(!pipeline)
|
||||
return(false);
|
||||
Color4f GridColor;
|
||||
COLOR ce=COLOR::BlenderAxisRed;
|
||||
|
||||
return(true);
|
||||
for(uint i=0;i<3;i++)
|
||||
{
|
||||
GridColor=GetColor4f(ce,1.0);
|
||||
|
||||
material_instance[i]=db->CreateMaterialInstance(material,nullptr,&GridColor);
|
||||
|
||||
ce=COLOR((int)ce+1);
|
||||
}
|
||||
|
||||
pipeline=CreatePipeline(material,InlinePipeline::Solid3D,Prim::Lines);
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
Renderable *Add(Primitive *r,const Matrix4f &mat)
|
||||
|
||||
bool CreateRenderObject()
|
||||
{
|
||||
Renderable *ri=db->CreateRenderable(r,material_instance,pipeline);
|
||||
using namespace inline_geometry;
|
||||
|
||||
struct PlaneGridCreateInfo pgci;
|
||||
|
||||
pgci.grid_size.width =32;
|
||||
pgci.grid_size.height=32;
|
||||
|
||||
pgci.sub_count.width =8;
|
||||
pgci.sub_count.height=8;
|
||||
|
||||
pgci.lum=0.5;
|
||||
pgci.sub_lum=1.0;
|
||||
|
||||
ro_plane_grid=CreatePlaneGrid(db,material->GetDefaultVIL(),&pgci);
|
||||
|
||||
return ro_plane_grid;
|
||||
}
|
||||
|
||||
Renderable *Add(MaterialInstance *mi,const Matrix4f &mat)
|
||||
{
|
||||
Renderable *ri=db->CreateRenderable(ro_plane_grid,mi,pipeline);
|
||||
|
||||
if(!ri)
|
||||
return(nullptr);
|
||||
|
||||
render_root.CreateSubNode(mat,ri);
|
||||
|
||||
return ri;
|
||||
}
|
||||
|
||||
void CreateRenderObject()
|
||||
{
|
||||
using namespace inline_geometry;
|
||||
|
||||
struct PlaneGridCreateInfo pgci;
|
||||
|
||||
pgci.coord[0]=Vector3f(-100,-100,0);
|
||||
pgci.coord[1]=Vector3f( 100,-100,0);
|
||||
pgci.coord[2]=Vector3f( 100, 100,0);
|
||||
pgci.coord[3]=Vector3f(-100, 100,0);
|
||||
|
||||
pgci.step.x=32;
|
||||
pgci.step.y=32;
|
||||
|
||||
pgci.side_step.x=8;
|
||||
pgci.side_step.y=8;
|
||||
|
||||
pgci.color.Set(0.5,0,0,1);
|
||||
pgci.side_color.Set(1,0,0,1);
|
||||
|
||||
const VIL *vil=material_instance->GetVIL();
|
||||
|
||||
ro_plane_grid[0]=CreatePlaneGrid(db,vil,&pgci);
|
||||
|
||||
pgci.color.Set(0,0.5,0,1);
|
||||
pgci.side_color.Set(0,1,0,1);
|
||||
|
||||
ro_plane_grid[1]=CreatePlaneGrid(db,vil,&pgci);
|
||||
|
||||
pgci.color.Set(0,0,0.5,1);
|
||||
pgci.side_color.Set(0,0,1,1);
|
||||
ro_plane_grid[2]=CreatePlaneGrid(db,vil,&pgci);
|
||||
}
|
||||
|
||||
bool InitScene()
|
||||
{
|
||||
Add(ro_plane_grid[0],Matrix4f(1.0f));
|
||||
Add(ro_plane_grid[1],rotate(HGL_RAD_90,0,1,0));
|
||||
Add(ro_plane_grid[2],rotate(HGL_RAD_90,1,0,0));
|
||||
Add(material_instance[0],Matrix4f(1.0f));
|
||||
Add(material_instance[1],rotate(HGL_RAD_90,0,1,0));
|
||||
Add(material_instance[2],rotate(HGL_RAD_90,1,0,0));
|
||||
|
||||
camera->pos=Vector3f(200,200,200);
|
||||
camera->pos=Vector3f(32,32,32);
|
||||
camera_control->SetTarget(Vector3f(0,0,0));
|
||||
camera_control->Refresh();
|
||||
|
||||
// camera_control->SetReserveDirection(true,true); //反转x,y
|
||||
|
||||
render_root.RefreshMatrix();
|
||||
render_list->Expend(camera->info,&render_root);
|
||||
render_list->Expend(&render_root);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
~TestApp()
|
||||
bool Init(uint width,uint height) override
|
||||
{
|
||||
SAFE_CLEAR(render_list);
|
||||
}
|
||||
|
||||
bool Init()
|
||||
{
|
||||
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
|
||||
if(!SceneAppFramework::Init(width,height))
|
||||
return(false);
|
||||
|
||||
render_list=new RenderList(device);
|
||||
|
||||
if(!InitMDP())
|
||||
return(false);
|
||||
|
||||
CreateRenderObject();
|
||||
if(!CreateRenderObject())
|
||||
return(false);
|
||||
|
||||
if(!InitScene())
|
||||
return(false);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void BuildCommandBuffer(uint32 index)
|
||||
{
|
||||
render_root.RefreshMatrix();
|
||||
render_list->Expend(GetCameraInfo(),&render_root);
|
||||
|
||||
VulkanApplicationFramework::BuildCommandBuffer(index,render_list);
|
||||
}
|
||||
|
||||
void Resize(int w,int h)override
|
||||
{
|
||||
CameraAppFramework::Resize(w,h);
|
||||
|
||||
VulkanApplicationFramework::BuildCommandBuffer(render_list);
|
||||
}
|
||||
};//class TestApp:public CameraAppFramework
|
||||
|
||||
int main(int,char **)
|
||||
{
|
||||
TestApp app;
|
||||
|
||||
if(!app.Init())
|
||||
return(-1);
|
||||
|
||||
while(app.Run());
|
||||
|
||||
return 0;
|
||||
return RunApp<TestApp>(1280,720);
|
||||
}
|
||||
|
171
example/Gizmo/RayPicking.cpp
Normal file
171
example/Gizmo/RayPicking.cpp
Normal file
@@ -0,0 +1,171 @@
|
||||
// RayPicking
|
||||
|
||||
#include"VulkanAppFramework.h"
|
||||
#include<hgl/filesystem/FileSystem.h>
|
||||
#include<hgl/graph/InlineGeometry.h>
|
||||
#include<hgl/graph/VKRenderResource.h>
|
||||
#include<hgl/graph/RenderList.h>
|
||||
#include<hgl/graph/Camera.h>
|
||||
#include<hgl/graph/Ray.h>
|
||||
#include<hgl/graph/VKVertexAttribBuffer.h>
|
||||
#include<hgl/graph/mtl/Material3DCreateConfig.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
|
||||
static float position_data[2][3]=
|
||||
{
|
||||
{100,100,100},
|
||||
{0,0,0}
|
||||
};
|
||||
|
||||
static float lumiance_data[2]={1,1};
|
||||
|
||||
static Color4f white_color(1,1,1,1);
|
||||
static Color4f yellow_color(1,1,0,1);
|
||||
|
||||
class TestApp:public SceneAppFramework
|
||||
{
|
||||
Color4f color;
|
||||
|
||||
DeviceBuffer *ubo_color=nullptr;
|
||||
|
||||
private:
|
||||
|
||||
Material * material =nullptr;
|
||||
MaterialInstance * mi_plane_grid =nullptr;
|
||||
MaterialInstance * mi_line =nullptr;
|
||||
|
||||
Pipeline * pipeline =nullptr;
|
||||
|
||||
Primitive * ro_plane_grid =nullptr;
|
||||
|
||||
Primitive * ro_line =nullptr;
|
||||
|
||||
VBO * vbo_pos =nullptr;
|
||||
|
||||
Ray ray;
|
||||
|
||||
private:
|
||||
|
||||
bool InitMaterialAndPipeline()
|
||||
{
|
||||
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
|
||||
|
||||
cfg.local_to_world=true;
|
||||
|
||||
material=db->LoadMaterial("Std3D/VertexLum3D",&cfg);
|
||||
if(!material)return(false);
|
||||
|
||||
mi_plane_grid=db->CreateMaterialInstance(material,nullptr,&white_color);
|
||||
if(!mi_plane_grid)return(false);
|
||||
|
||||
mi_line=db->CreateMaterialInstance(material,nullptr,&yellow_color);
|
||||
if(!mi_line)return(false);
|
||||
|
||||
pipeline=CreatePipeline(material,InlinePipeline::Solid3D,Prim::Lines);
|
||||
|
||||
if(!pipeline)
|
||||
return(false);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
Renderable *Add(Primitive *r,MaterialInstance *mi)
|
||||
{
|
||||
Renderable *ri=db->CreateRenderable(r,mi,pipeline);
|
||||
|
||||
if(!ri)
|
||||
{
|
||||
LOG_ERROR(OS_TEXT("Create Renderable failed."));
|
||||
return(nullptr);
|
||||
}
|
||||
|
||||
render_root.CreateSubNode(ri);
|
||||
|
||||
return ri;
|
||||
}
|
||||
|
||||
bool CreateRenderObject()
|
||||
{
|
||||
using namespace inline_geometry;
|
||||
|
||||
{
|
||||
struct PlaneGridCreateInfo pgci;
|
||||
|
||||
pgci.grid_size.width =32;
|
||||
pgci.grid_size.height=32;
|
||||
|
||||
pgci.sub_count.width =8;
|
||||
pgci.sub_count.height=8;
|
||||
|
||||
pgci.lum=0.5;
|
||||
pgci.sub_lum=0.75;
|
||||
|
||||
ro_plane_grid=CreatePlaneGrid(db,material->GetDefaultVIL(),&pgci);
|
||||
}
|
||||
|
||||
{
|
||||
ro_line=db->CreatePrimitive("Line",2);
|
||||
if(!ro_line)return(false);
|
||||
|
||||
if(!ro_line->Set(VAN::Position, vbo_pos= db->CreateVBO(VF_V3F,2,position_data )))return(false);
|
||||
if(!ro_line->Set(VAN::Luminance, db->CreateVBO(VF_V1F,2,lumiance_data )))return(false);
|
||||
}
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool InitScene()
|
||||
{
|
||||
Add(ro_plane_grid,mi_plane_grid);
|
||||
Add(ro_line,mi_line);
|
||||
|
||||
camera->pos=Vector3f(32,32,32);
|
||||
camera_control->SetTarget(Vector3f(0,0,0));
|
||||
camera_control->Refresh();
|
||||
|
||||
render_root.RefreshMatrix();
|
||||
render_list->Expend(&render_root);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
bool Init(uint w,uint h)
|
||||
{
|
||||
if(!SceneAppFramework::Init(w,h))
|
||||
return(false);
|
||||
|
||||
if(!InitMaterialAndPipeline())
|
||||
return(false);
|
||||
|
||||
if(!CreateRenderObject())
|
||||
return(false);
|
||||
|
||||
if(!InitScene())
|
||||
return(false);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void BuildCommandBuffer(uint32 index) override
|
||||
{
|
||||
const CameraInfo &ci=GetCameraInfo();
|
||||
const ViewportInfo &vi=GetViewportInfo();
|
||||
|
||||
ray.Set(GetMouseCoord(),&ci,&vi); //设置射线查询的屏幕坐标点
|
||||
|
||||
const Vector3f pos=ray.ClosestPoint(Vector3f(0,0,0)); //求射线上与点(0,0,0)最近的点的坐标
|
||||
|
||||
vbo_pos->Write(&pos,3*sizeof(float)); //更新VBO上这个点的位置
|
||||
|
||||
SceneAppFramework::BuildCommandBuffer(index);
|
||||
}
|
||||
};//class TestApp:public CameraAppFramework
|
||||
|
||||
int main(int,char **)
|
||||
{
|
||||
return RunApp<TestApp>(1280,720);
|
||||
}
|
0
example/LightBasic/BlinnPhongDirectionLight.cpp
Normal file
0
example/LightBasic/BlinnPhongDirectionLight.cpp
Normal file
13
example/LightBasic/CMakeLists.txt
Normal file
13
example/LightBasic/CMakeLists.txt
Normal file
@@ -0,0 +1,13 @@
|
||||
macro(CreateProject name)
|
||||
add_executable(${name} ${ARGN} ${VULKAN_APP_FRAMEWORK})
|
||||
target_link_libraries(${name} ${ULRE})
|
||||
|
||||
IF(MSVC)
|
||||
set_target_properties(${name} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${ULRE_RUNTIME_PATH})
|
||||
set_property(TARGET ${name} PROPERTY VS_DPI_AWARE "PerMonitor")
|
||||
ENDIF()
|
||||
|
||||
set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Light Basic")
|
||||
endmacro()
|
||||
|
||||
CreateProject(01_BlinnPhongDirectionLight BlinnPhongDirectionLight.cpp)
|
@@ -1,126 +0,0 @@
|
||||
#include<hgl/shadergen/MaterialCreateInfo.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
using namespace hgl::shadergen;
|
||||
|
||||
bool PureColor2DMaterial()
|
||||
{
|
||||
MaterialCreateInfo mc("PureColor2D",1,false); //一个新材质,1个RT输出,默认使用Vertex/Fragment shader
|
||||
|
||||
//vertex部分
|
||||
{
|
||||
ShaderCreateInfoVertex *vsc=mc.GetVS(); //获取vertex shader creater
|
||||
|
||||
//以下代码会被展开为
|
||||
/*
|
||||
layout(location=?) in vec3 Position; //位置属性
|
||||
*/
|
||||
vsc->AddInput("vec2","Position"); //添加一个vec3类型的position属性输入
|
||||
|
||||
vsc->SetShaderCodes(R"(
|
||||
void main()
|
||||
{
|
||||
gl_Position=vec4(Position,0,1);
|
||||
})");
|
||||
}
|
||||
|
||||
//添加一个名称为ColorMaterial的UBO定义,其内部有一个vec4 color的属性
|
||||
//该代码会被展开为
|
||||
/*
|
||||
struct ColorMaterial
|
||||
{
|
||||
vec4 color;
|
||||
};
|
||||
*/
|
||||
mc.AddStruct("ColorMaterial","vec4 color;");
|
||||
|
||||
//添加一个UBO,该代码会被展开为
|
||||
/*
|
||||
layout(set=?,binding=?) uniform ColorMaterial mtl;
|
||||
*/
|
||||
mc.AddUBO( VK_SHADER_STAGE_FRAGMENT_BIT, //这个UBO出现在fragment shader
|
||||
DescriptorSetType::PerMaterial, //它属于材质合集
|
||||
"ColorMaterial", //UBO名称为ColorMaterial
|
||||
"mtl"); //UBO变量名称为mtl
|
||||
|
||||
//fragment部分
|
||||
{
|
||||
ShaderCreateInfoFragment *fsc=mc.GetFS(); //获取fragment shader creater
|
||||
|
||||
//以下代码会被展开为
|
||||
/*
|
||||
layout(location=?) out vec4 Color; //颜色输出
|
||||
*/
|
||||
fsc->AddOutput("vec4","Color"); //添加一个vec4类型的color属性输出
|
||||
|
||||
fsc->SetShaderCodes(R"(
|
||||
void main()
|
||||
{
|
||||
Color=mtl.color;
|
||||
})");
|
||||
}
|
||||
|
||||
mc.CreateShader();
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool VertexColor2DMaterial()
|
||||
{
|
||||
MaterialCreateInfo mc("VertexColor2D",1,false);
|
||||
|
||||
//vertex部分
|
||||
{
|
||||
ShaderCreateInfoVertex *vsc=mc.GetVS();
|
||||
|
||||
vsc->AddInput("vec2","Position");
|
||||
vsc->AddInput("vec4","Color");
|
||||
|
||||
vsc->AddOutput("vec4","Color");
|
||||
|
||||
vsc->SetShaderCodes(R"(
|
||||
void main()
|
||||
{
|
||||
Output.Color=Color;
|
||||
|
||||
gl_Position=vec4(Position,0,1);
|
||||
})");
|
||||
}
|
||||
|
||||
//fragment部分
|
||||
{
|
||||
ShaderCreateInfoFragment *fsc=mc.GetFS();
|
||||
|
||||
fsc->AddOutput("vec4","Color");
|
||||
|
||||
fsc->SetShaderCodes(R"(
|
||||
void main()
|
||||
{
|
||||
Color=Input.Color;
|
||||
})");
|
||||
}
|
||||
|
||||
mc.CreateShader();
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
namespace glsl_compiler
|
||||
{
|
||||
bool Init();
|
||||
void Close();
|
||||
}//namespace glsl_compiler
|
||||
|
||||
int main()
|
||||
{
|
||||
if(!glsl_compiler::Init())
|
||||
return -1;
|
||||
|
||||
PureColor2DMaterial();
|
||||
VertexColor2DMaterial();
|
||||
|
||||
glsl_compiler::Close();
|
||||
|
||||
return 0;
|
||||
}
|
@@ -5,7 +5,7 @@
|
||||
#include<hgl/graph/VKSampler.h>
|
||||
#include<hgl/graph/VKInlinePipeline.h>
|
||||
#include<hgl/graph/VKRenderablePrimitiveCreater.h>
|
||||
#include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
#include<hgl/math/Math.h>
|
||||
|
||||
using namespace hgl;
|
||||
@@ -56,9 +56,7 @@ private:
|
||||
cfg.coordinate_system=CoordinateSystem2D::NDC;
|
||||
cfg.local_to_world=false;
|
||||
|
||||
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreatePureTexture2D(&cfg);
|
||||
|
||||
material=db->CreateMaterial(mci);
|
||||
material=db->LoadMaterial("Std2D/PureTexture2D",&cfg);
|
||||
|
||||
if(!material)
|
||||
return(false);
|
||||
@@ -87,7 +85,7 @@ private:
|
||||
|
||||
bool InitVBO()
|
||||
{
|
||||
RenderablePrimitiveCreater rpc(db,VERTEX_COUNT);
|
||||
RenderablePrimitiveCreater rpc(db,"Quad",VERTEX_COUNT);
|
||||
|
||||
if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false);
|
||||
if(!rpc.SetVBO(VAN::TexCoord, VF_V2F, tex_coord_data))return(false);
|
||||
|
@@ -5,7 +5,7 @@
|
||||
#include<hgl/graph/VKSampler.h>
|
||||
#include<hgl/graph/VKInlinePipeline.h>
|
||||
#include<hgl/graph/VKRenderablePrimitiveCreater.h>
|
||||
#include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
#include<hgl/math/Math.h>
|
||||
|
||||
using namespace hgl;
|
||||
@@ -52,9 +52,7 @@ private:
|
||||
cfg.coordinate_system=CoordinateSystem2D::ZeroToOne;
|
||||
cfg.local_to_world=false;
|
||||
|
||||
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateRectTexture2D(&cfg);
|
||||
|
||||
material=db->CreateMaterial(mci);
|
||||
material=db->LoadMaterial("Std2D/RectTexture2D",&cfg);
|
||||
|
||||
if(!material)
|
||||
return(false);
|
||||
@@ -83,7 +81,7 @@ private:
|
||||
|
||||
bool InitVBO()
|
||||
{
|
||||
RenderablePrimitiveCreater rpc(db,1);
|
||||
RenderablePrimitiveCreater rpc(db,"Rectangle",1);
|
||||
|
||||
if(!rpc.SetVBO(VAN::Position,VF_V4F,position_data))return(false);
|
||||
if(!rpc.SetVBO(VAN::TexCoord,VF_V4F,tex_coord_data))return(false);
|
||||
|
@@ -5,7 +5,7 @@
|
||||
#include<hgl/graph/VKSampler.h>
|
||||
#include<hgl/graph/VKInlinePipeline.h>
|
||||
#include<hgl/graph/VKRenderablePrimitiveCreater.h>
|
||||
#include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
#include<hgl/math/Math.h>
|
||||
#include<hgl/filesystem/Filename.h>
|
||||
|
||||
@@ -67,7 +67,8 @@ private:
|
||||
|
||||
bool InitTexture()
|
||||
{
|
||||
texture=db->CreateTexture2DArray( 512,512, ///<纹理尺寸
|
||||
texture=db->CreateTexture2DArray( "freepik icons",
|
||||
512,512, ///<纹理尺寸
|
||||
TexCount, ///<纹理层数
|
||||
PF_BC1_RGBAUN, ///<纹理格式
|
||||
false); ///<是否自动产生mipmaps
|
||||
@@ -94,9 +95,7 @@ private:
|
||||
cfg.coordinate_system=CoordinateSystem2D::ZeroToOne;
|
||||
cfg.local_to_world=true;
|
||||
|
||||
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateRectTexture2DArray(&cfg);
|
||||
|
||||
material=db->CreateMaterial(mci);
|
||||
material=db->LoadMaterial("Std2D/RectTexture2DArray",&cfg);
|
||||
|
||||
if(!material)
|
||||
return(false);
|
||||
@@ -129,7 +128,7 @@ private:
|
||||
|
||||
bool InitVBOAndRenderList()
|
||||
{
|
||||
RenderablePrimitiveCreater rpc(db,1);
|
||||
RenderablePrimitiveCreater rpc(db,"Rectangle",1);
|
||||
|
||||
position_data[2]=1.0f/float(TexCount);
|
||||
|
||||
|
@@ -1,191 +0,0 @@
|
||||
// 18.RayPicking
|
||||
|
||||
#include"VulkanAppFramework.h"
|
||||
#include<hgl/filesystem/FileSystem.h>
|
||||
#include<hgl/graph/InlineGeometry.h>
|
||||
#include<hgl/graph/VKRenderResource.h>
|
||||
#include<hgl/graph/RenderList.h>
|
||||
#include<hgl/graph/Camera.h>
|
||||
#include<hgl/graph/Ray.h>
|
||||
#include<hgl/graph/VKVertexAttribBuffer.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
|
||||
constexpr uint32_t SCREEN_WIDTH=1280;
|
||||
constexpr uint32_t SCREEN_HEIGHT=720;
|
||||
|
||||
static float position_data[2][3]=
|
||||
{
|
||||
{100,100,100},
|
||||
{0,0,0}
|
||||
};
|
||||
|
||||
static float color_data[2][4]=
|
||||
{
|
||||
{1,1,0,1},
|
||||
{1,1,0,1}
|
||||
};
|
||||
|
||||
class TestApp:public CameraAppFramework
|
||||
{
|
||||
Color4f color;
|
||||
|
||||
DeviceBuffer *ubo_color=nullptr;
|
||||
|
||||
private:
|
||||
|
||||
SceneNode render_root;
|
||||
RenderList * render_list =nullptr;
|
||||
|
||||
Material * material =nullptr;
|
||||
MaterialInstance * material_instance =nullptr;
|
||||
Pipeline * pipeline =nullptr;
|
||||
|
||||
Primitive * ro_plane_grid =nullptr;
|
||||
|
||||
Primitive * ro_line =nullptr;
|
||||
|
||||
VBO * vbo_pos =nullptr;
|
||||
|
||||
Ray ray;
|
||||
|
||||
private:
|
||||
|
||||
bool InitMDP()
|
||||
{
|
||||
material=db->CreateMaterial(OS_TEXT("res/material/VertexColor3D"));
|
||||
if(!material)return(false);
|
||||
|
||||
material_instance=db->CreateMaterialInstance(material);
|
||||
if(!material_instance)return(false);
|
||||
|
||||
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid3D,Prim::Lines);
|
||||
if(!pipeline)
|
||||
return(false);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
Renderable *Add(Primitive *r,const Matrix4f &mat)
|
||||
{
|
||||
Renderable *ri=db->CreateRenderable(r,material_instance,pipeline);
|
||||
|
||||
render_root.CreateSubNode(mat,ri);
|
||||
|
||||
return ri;
|
||||
}
|
||||
|
||||
bool CreateRenderObject()
|
||||
{
|
||||
using namespace inline_geometry;
|
||||
|
||||
{
|
||||
struct PlaneGridCreateInfo pgci;
|
||||
|
||||
pgci.coord[0]=Vector3f(-100,-100,0);
|
||||
pgci.coord[1]=Vector3f( 100,-100,0);
|
||||
pgci.coord[2]=Vector3f( 100, 100,0);
|
||||
pgci.coord[3]=Vector3f(-100, 100,0);
|
||||
|
||||
pgci.step.x=32;
|
||||
pgci.step.y=32;
|
||||
|
||||
pgci.side_step.x=8;
|
||||
pgci.side_step.y=8;
|
||||
|
||||
pgci.color.Set(0.25,0,0,1);
|
||||
pgci.side_color.Set(1,0,0,1);
|
||||
|
||||
const VIL *vil=material_instance->GetVIL();
|
||||
|
||||
ro_plane_grid=CreatePlaneGrid(db,vil,&pgci);
|
||||
}
|
||||
|
||||
{
|
||||
ro_line=db->CreatePrimitive(2);
|
||||
if(!ro_line)return(false);
|
||||
|
||||
if(!ro_line->Set(VAN::Position, vbo_pos=db->CreateVBO(VF_V3F,2,position_data )))return(false);
|
||||
if(!ro_line->Set(VAN::Color, db->CreateVBO(VF_V4F,2,color_data )))return(false);
|
||||
}
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool InitScene()
|
||||
{
|
||||
Add(ro_plane_grid,Matrix4f(1.0f));
|
||||
Add(ro_line,Matrix4f(1.0f));
|
||||
|
||||
camera->pos=Vector3f(100,100,50);
|
||||
camera_control->SetTarget(Vector3f(0,0,0));
|
||||
camera_control->Refresh();
|
||||
|
||||
render_root.RefreshMatrix();
|
||||
render_list->Expend(camera->info,&render_root);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
~TestApp()
|
||||
{
|
||||
SAFE_CLEAR(render_list);
|
||||
}
|
||||
|
||||
bool Init()
|
||||
{
|
||||
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
|
||||
return(false);
|
||||
|
||||
render_list=new RenderList(device);
|
||||
|
||||
if(!InitMDP())
|
||||
return(false);
|
||||
|
||||
if(!CreateRenderObject())
|
||||
return(false);
|
||||
|
||||
if(!InitScene())
|
||||
return(false);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void BuildCommandBuffer(uint32 index)
|
||||
{
|
||||
const CameraInfo &ci=GetCameraInfo();
|
||||
|
||||
ray.Set(GetMouseCoord(),&ci); //设置射线查询的屏幕坐标点
|
||||
|
||||
const Vector3f pos=ray.ClosestPoint(Vector3f(0,0,0)); //求射线上与点(0,0,0)最近的点的坐标
|
||||
|
||||
vbo_pos->Write(&pos,3*sizeof(float)); //更新VBO上这个点的位置
|
||||
|
||||
render_root.RefreshMatrix();
|
||||
render_list->Expend(ci,&render_root);
|
||||
|
||||
VulkanApplicationFramework::BuildCommandBuffer(index,render_list);
|
||||
}
|
||||
|
||||
void Resize(int w,int h)override
|
||||
{
|
||||
CameraAppFramework::Resize(w,h);
|
||||
|
||||
VulkanApplicationFramework::BuildCommandBuffer(render_list);
|
||||
}
|
||||
};//class TestApp:public CameraAppFramework
|
||||
|
||||
int main(int,char **)
|
||||
{
|
||||
TestApp app;
|
||||
|
||||
if(!app.Init())
|
||||
return(-1);
|
||||
|
||||
while(app.Run());
|
||||
|
||||
return 0;
|
||||
}
|
@@ -19,6 +19,9 @@
|
||||
#include<hgl/graph/VKMaterialInstance.h>
|
||||
#include<hgl/graph/VKRenderTarget.h>
|
||||
#include<hgl/graph/VKRenderResource.h>
|
||||
#ifdef _DEBUG
|
||||
#include<hgl/graph/VKDeviceAttribute.h>
|
||||
#endif//_DEBUG
|
||||
#include<hgl/graph/RenderList.h>
|
||||
#include<hgl/graph/mtl/UBOCommon.h>
|
||||
#include<hgl/color/Color.h>
|
||||
@@ -94,7 +97,7 @@ public:
|
||||
if(!InitShaderCompiler())
|
||||
return(false);
|
||||
|
||||
clear_color.Set(0,0,0,1);
|
||||
SetClearColor(COLOR::MozillaCharcoal);
|
||||
|
||||
#ifdef _DEBUG
|
||||
if(!CheckStrideBytesByFormat())
|
||||
@@ -126,10 +129,16 @@ public:
|
||||
return(false);
|
||||
}
|
||||
|
||||
device=CreateRenderDevice(inst,win);
|
||||
{
|
||||
VulkanHardwareRequirement vh_req;
|
||||
|
||||
if(!device)
|
||||
return(false);
|
||||
vh_req.wide_lines=true;
|
||||
|
||||
device=CreateRenderDevice(inst,win,&vh_req);
|
||||
|
||||
if(!device)
|
||||
return(false);
|
||||
}
|
||||
|
||||
device_render_pass=device->GetRenderPass();
|
||||
|
||||
@@ -142,7 +151,7 @@ public:
|
||||
{
|
||||
vp_info.Set(w,h);
|
||||
|
||||
ubo_vp_info=db->CreateUBO(sizeof(ViewportInfo),&vp_info);
|
||||
ubo_vp_info=db->CreateUBO("Viewport",sizeof(ViewportInfo),&vp_info);
|
||||
|
||||
db->global_descriptor.AddUBO(mtl::SBS_ViewportInfo.name,ubo_vp_info);
|
||||
}
|
||||
@@ -156,6 +165,16 @@ public:
|
||||
ubo_vp_info->Write(&vp_info);
|
||||
}
|
||||
|
||||
ViewportInfo &GetViewportInfo()
|
||||
{
|
||||
return vp_info;
|
||||
}
|
||||
|
||||
DeviceBuffer *GetViewportInfoBuffer()
|
||||
{
|
||||
return ubo_vp_info;
|
||||
}
|
||||
|
||||
void SetClearColor(const Color4f &cc)
|
||||
{
|
||||
clear_color=cc;
|
||||
@@ -189,7 +208,7 @@ public:
|
||||
cmd_buf=hgl_zero_new<RenderCmdBuffer *>(swap_chain_count);
|
||||
|
||||
for(int32_t i=0;i<swap_chain_count;i++)
|
||||
cmd_buf[i]=device->CreateRenderCommandBuffer();
|
||||
cmd_buf[i]=device->CreateRenderCommandBuffer(device->GetPhysicalDevice()->GetDeviceName()+AnsiString(":RenderCmdBuffer_")+AnsiString::numberOf(i));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -277,7 +296,22 @@ public:
|
||||
}
|
||||
|
||||
template<typename ...ARGS>
|
||||
Pipeline *CreatePipeline(ARGS...args){return device_render_pass->CreatePipeline(args...);}
|
||||
Pipeline *CreatePipeline(ARGS...args)
|
||||
{
|
||||
Pipeline *p=device_render_pass->CreatePipeline(args...);
|
||||
|
||||
if(!p)
|
||||
return(nullptr);
|
||||
|
||||
#ifdef _DEBUG
|
||||
DebugUtils *du=device->GetDebugUtils();
|
||||
|
||||
if(du)
|
||||
du->SetPipeline(*p,"Pipeline:"+p->GetName());
|
||||
#endif//_DEBUG
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
@@ -368,7 +402,7 @@ class CameraMouseControl:public MouseEvent
|
||||
Vector2f mouse_pos;
|
||||
Vector2f mouse_last_pos;
|
||||
|
||||
protected:
|
||||
protected:
|
||||
|
||||
bool OnPressed(int x,int y,MouseButton) override
|
||||
{
|
||||
@@ -438,7 +472,6 @@ public:
|
||||
|
||||
class CameraAppFramework:public VulkanApplicationFramework
|
||||
{
|
||||
|
||||
protected:
|
||||
|
||||
Camera * camera =nullptr;
|
||||
@@ -461,7 +494,7 @@ public:
|
||||
SAFE_CLEAR(camera);
|
||||
}
|
||||
|
||||
virtual bool Init(int w,int h)
|
||||
virtual bool Init(int w,int h) override
|
||||
{
|
||||
if(!VulkanApplicationFramework::Init(w,h))
|
||||
return(false);
|
||||
@@ -472,6 +505,10 @@ public:
|
||||
|
||||
virtual void InitCamera(int w,int h)
|
||||
{
|
||||
camera=new Camera;
|
||||
|
||||
camera->pos=Vector3f(10,10,10);
|
||||
|
||||
camera_control=new FirstPersonCameraControl(&vp_info,camera);
|
||||
|
||||
camera_control->Refresh(); //更新矩阵计算
|
||||
@@ -482,13 +519,11 @@ public:
|
||||
win->Join(ckc);
|
||||
win->Join(cmc);
|
||||
|
||||
camera=new Camera;
|
||||
|
||||
camera->pos=Vector3f(10,10,10);
|
||||
|
||||
RefreshCameraInfo(&camera_control->GetCameraInfo(),&vp_info,camera);
|
||||
|
||||
ubo_camera_info=db->CreateUBO(sizeof(CameraInfo),&camera_control->GetCameraInfo());
|
||||
ubo_camera_info=db->CreateUBO("CameraInfo",sizeof(CameraInfo),&camera_control->GetCameraInfo());
|
||||
|
||||
db->global_descriptor.AddUBO(mtl::SBS_CameraInfo.name,ubo_camera_info);
|
||||
}
|
||||
|
||||
void Resize(int w,int h)override
|
||||
@@ -500,7 +535,7 @@ public:
|
||||
ubo_camera_info->Write(&camera_control->GetCameraInfo());
|
||||
}
|
||||
|
||||
const CameraInfo &GetCameraInfo()
|
||||
CameraInfo &GetCameraInfo()
|
||||
{
|
||||
return camera_control->GetCameraInfo();
|
||||
}
|
||||
@@ -510,11 +545,6 @@ public:
|
||||
return ubo_camera_info;
|
||||
}
|
||||
|
||||
bool BindCameraUBO(Material *mtl)
|
||||
{
|
||||
return mtl->BindUBO(DescriptorSetType::Global,"g_camera",ubo_camera_info);
|
||||
}
|
||||
|
||||
virtual void BuildCommandBuffer(uint32_t index)=0;
|
||||
|
||||
virtual void Draw()override
|
||||
@@ -532,4 +562,55 @@ public:
|
||||
ckc->Update();
|
||||
cmc->Update();
|
||||
}
|
||||
};//class CameraAppFramework
|
||||
};//class CameraAppFramework
|
||||
|
||||
class SceneAppFramework:public CameraAppFramework
|
||||
{
|
||||
protected:
|
||||
|
||||
SceneNode render_root;
|
||||
RenderList * render_list =nullptr;
|
||||
|
||||
public:
|
||||
|
||||
SceneAppFramework()=default;
|
||||
|
||||
virtual ~SceneAppFramework()
|
||||
{
|
||||
SAFE_CLEAR(render_list);
|
||||
}
|
||||
|
||||
virtual bool Init(int width,int height) override
|
||||
{
|
||||
if(!CameraAppFramework::Init(width,height))
|
||||
return(false);
|
||||
|
||||
render_list=new RenderList(device);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
virtual void BuildCommandBuffer(uint32 index) override
|
||||
{
|
||||
VulkanApplicationFramework::BuildCommandBuffer(index,render_list);
|
||||
}
|
||||
|
||||
virtual void Resize(int w,int h) override
|
||||
{
|
||||
CameraAppFramework::Resize(w,h);
|
||||
|
||||
VulkanApplicationFramework::BuildCommandBuffer(render_list);
|
||||
}
|
||||
};//class SceneAppFramework:public CameraAppFramework
|
||||
|
||||
template<typename T> int RunApp(uint w,uint h)
|
||||
{
|
||||
T app;
|
||||
|
||||
if(!app.Init(w,h))
|
||||
return(-1);
|
||||
|
||||
while(app.Run());
|
||||
|
||||
return 0;
|
||||
}
|
@@ -4,6 +4,7 @@
|
||||
#include<hgl/graph/VK.h>
|
||||
#include<hgl/math/Vector.h>
|
||||
#include<hgl/type/RectScope.h>
|
||||
#include<hgl/type/Size2.h>
|
||||
#include<hgl/color/Color4f.h>
|
||||
#include<hgl/graph/AABB.h>
|
||||
namespace hgl
|
||||
@@ -59,17 +60,17 @@ namespace hgl
|
||||
Primitive *CreateCircle(RenderResource *db,const VIL *vil,const CircleCreateInfo *cci);
|
||||
|
||||
/**
|
||||
* 平面网格创建信息
|
||||
* 平面网格创建信息<br>
|
||||
* 会创建一个在XY平面上居中的网格,单个格子尺寸为1。
|
||||
*/
|
||||
struct PlaneGridCreateInfo
|
||||
{
|
||||
Vector3f coord[4];
|
||||
Vector2u step;
|
||||
Size2u grid_size; ///<格子数量
|
||||
|
||||
Vector2u side_step; //到边界的步数
|
||||
Size2u sub_count; ///<细分格子数量
|
||||
|
||||
Color4f color; //一般线条颜色
|
||||
Color4f side_color; //边界线条颜色
|
||||
float lum; ///<一般线条颜色
|
||||
float sub_lum; ///<细分及边界线条颜色
|
||||
};//struct PlaneGridCreateInfo
|
||||
|
||||
/**
|
||||
@@ -77,23 +78,10 @@ namespace hgl
|
||||
*/
|
||||
Primitive *CreatePlaneGrid(RenderResource *db,const VIL *vil,const PlaneGridCreateInfo *pgci);
|
||||
|
||||
struct PlaneCreateInfo
|
||||
{
|
||||
Vector2f tile;
|
||||
|
||||
public:
|
||||
|
||||
PlaneCreateInfo()
|
||||
{
|
||||
tile.x=1.0f;
|
||||
tile.y=1.0f;
|
||||
}
|
||||
};//struct PlaneCreateInfo
|
||||
|
||||
/**
|
||||
* 创建一个平面(三角形)
|
||||
*/
|
||||
Primitive *CreatePlane(RenderResource *db,const VIL *vil,const PlaneCreateInfo *pci);
|
||||
Primitive *CreatePlane(RenderResource *db,const VIL *vil);
|
||||
|
||||
struct CubeCreateInfo
|
||||
{
|
||||
|
@@ -13,7 +13,7 @@ class MaterialRenderList
|
||||
GPUDevice *device;
|
||||
RenderCmdBuffer *cmd_buf;
|
||||
|
||||
Material *mtl;
|
||||
Material *material;
|
||||
|
||||
RenderNodeList rn_list;
|
||||
|
||||
@@ -46,12 +46,10 @@ protected:
|
||||
|
||||
VBOList * vbo_list;
|
||||
|
||||
const VIL * last_vil;
|
||||
Pipeline * last_pipeline;
|
||||
const VertexInputData * last_vid;
|
||||
uint last_index;
|
||||
|
||||
void Bind(MaterialInstance *);
|
||||
bool Bind(const VertexInputData *,const uint);
|
||||
|
||||
void Render(RenderItem *);
|
||||
|
@@ -78,7 +78,7 @@ namespace hgl
|
||||
uint16 * CreateIBO16(uint count,const uint16 *data=nullptr); ///<创建16位的索引缓冲区
|
||||
uint32 * CreateIBO32(uint count,const uint32 *data=nullptr); ///<创建32位的索引缓冲区
|
||||
|
||||
virtual Primitive * Finish(); ///<结束并创建可渲染对象
|
||||
virtual Primitive * Finish(const AnsiString &); ///<结束并创建可渲染对象
|
||||
};//class PrimitiveCreater
|
||||
}//namespace graph
|
||||
}//namespace hgl
|
||||
|
@@ -60,6 +60,9 @@ namespace hgl
|
||||
|
||||
SceneNode *CreateSubNode(Renderable *ri)
|
||||
{
|
||||
if(!ri)
|
||||
return(nullptr);
|
||||
|
||||
SceneNode *sn=new SceneNode(ri);
|
||||
|
||||
SubNode.Add(sn);
|
||||
@@ -76,6 +79,9 @@ namespace hgl
|
||||
|
||||
SceneNode *CreateSubNode(const Matrix4f &mat,Renderable *ri)
|
||||
{
|
||||
if(!ri)
|
||||
return(nullptr);
|
||||
|
||||
SceneNode *sn=new SceneNode(mat,ri);
|
||||
|
||||
SubNode.Add(sn);
|
||||
|
@@ -36,6 +36,7 @@ public:
|
||||
|
||||
VkBuffer GetBuffer ()const{return buf.buffer;}
|
||||
DeviceMemory * GetMemory ()const{return buf.memory;}
|
||||
VkDeviceMemory GetVkMemory ()const{return buf.memory->operator VkDeviceMemory();}
|
||||
const VkDescriptorBufferInfo * GetBufferInfo ()const{return &buf.info;}
|
||||
|
||||
void * Map () {return buf.memory->Map();}
|
||||
|
@@ -43,9 +43,7 @@ class RenderCmdBuffer:public GPUCmdBuffer
|
||||
VkClearValue *clear_values;
|
||||
VkRect2D render_area;
|
||||
VkViewport viewport;
|
||||
|
||||
float default_line_width;
|
||||
|
||||
|
||||
Framebuffer *fbo;
|
||||
RenderPassBeginInfo rp_begin;
|
||||
VkPipelineLayout pipeline_layout;
|
||||
@@ -179,8 +177,6 @@ public:
|
||||
void SetViewport (uint32_t first,uint32_t count,const VkViewport *vp) {vkCmdSetViewport(cmd_buf,first,count,vp);}
|
||||
void SetScissor (uint32_t first,uint32_t count,const VkRect2D *sci) {vkCmdSetScissor(cmd_buf,first,count,sci);}
|
||||
|
||||
void SetLineWidth (float line_width) {vkCmdSetLineWidth(cmd_buf,line_width);}
|
||||
|
||||
void SetDepthBias (float constant_factor,float clamp,float slope_factor) {vkCmdSetDepthBias(cmd_buf,constant_factor,clamp,slope_factor);}
|
||||
void SetDepthBounds (float min_db,float max_db) {vkCmdSetDepthBounds(cmd_buf,min_db,max_db);}
|
||||
void SetBlendConstants (const float constants[4]) {vkCmdSetBlendConstants(cmd_buf,constants);}
|
||||
|
@@ -1,86 +0,0 @@
|
||||
#ifndef HGL_GRAPH_VULKAN_DEBUG_MAKER_INCLUDE
|
||||
#define HGL_GRAPH_VULKAN_DEBUG_MAKER_INCLUDE
|
||||
|
||||
#include<hgl/graph/VK.h>
|
||||
#include<hgl/color/Color4f.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
struct DebugMakerFunction
|
||||
{
|
||||
PFN_vkDebugMarkerSetObjectTagEXT SetObjectTag;
|
||||
PFN_vkDebugMarkerSetObjectNameEXT SetObjectName;
|
||||
PFN_vkCmdDebugMarkerBeginEXT Begin;
|
||||
PFN_vkCmdDebugMarkerEndEXT End;
|
||||
PFN_vkCmdDebugMarkerInsertEXT Insert;
|
||||
};//struct DebugMakerFunction
|
||||
|
||||
class DebugMaker
|
||||
{
|
||||
VkDevice device;
|
||||
|
||||
DebugMakerFunction dmf;
|
||||
|
||||
protected:
|
||||
|
||||
void SetObjectName(uint64_t object, VkDebugReportObjectTypeEXT objectType, const char *name);
|
||||
void SetObjectTag(uint64_t object, VkDebugReportObjectTypeEXT objectType, uint64_t name, size_t tagSize, const void* tag);
|
||||
|
||||
private:
|
||||
|
||||
friend DebugMaker *CreateDebugMaker(VkDevice device);
|
||||
|
||||
DebugMaker(VkDevice dev,const DebugMakerFunction &f)
|
||||
{
|
||||
device=dev;
|
||||
dmf=f;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
void Begin(VkCommandBuffer cmdbuffer, const char * pMarkerName, const Color4f &color);
|
||||
void Insert(VkCommandBuffer cmdbuffer, const char *markerName, const Color4f &color);
|
||||
void End(VkCommandBuffer cmdBuffer);
|
||||
|
||||
#define DEBUG_MAKER_SET_FUNC(type,MNAME) void Set##type(Vk##type obj,const char *name){SetObjectName((uint64_t)obj,VK_DEBUG_REPORT_OBJECT_TYPE_##MNAME##_EXT,name);}
|
||||
|
||||
DEBUG_MAKER_SET_FUNC(Instance, INSTANCE)
|
||||
DEBUG_MAKER_SET_FUNC(PhysicalDevice, PHYSICAL_DEVICE)
|
||||
DEBUG_MAKER_SET_FUNC(Device, DEVICE)
|
||||
DEBUG_MAKER_SET_FUNC(Queue, QUEUE)
|
||||
DEBUG_MAKER_SET_FUNC(Semaphore, SEMAPHORE)
|
||||
DEBUG_MAKER_SET_FUNC(CommandBuffer, COMMAND_BUFFER)
|
||||
DEBUG_MAKER_SET_FUNC(Fence, FENCE)
|
||||
DEBUG_MAKER_SET_FUNC(DeviceMemory, DEVICE_MEMORY)
|
||||
DEBUG_MAKER_SET_FUNC(Buffer, BUFFER)
|
||||
DEBUG_MAKER_SET_FUNC(Image, IMAGE)
|
||||
DEBUG_MAKER_SET_FUNC(Event, EVENT)
|
||||
DEBUG_MAKER_SET_FUNC(QueryPool, QUERY_POOL)
|
||||
DEBUG_MAKER_SET_FUNC(BufferView, BUFFER_VIEW)
|
||||
DEBUG_MAKER_SET_FUNC(ShaderModule, SHADER_MODULE)
|
||||
DEBUG_MAKER_SET_FUNC(PipelineCache, PIPELINE_CACHE)
|
||||
DEBUG_MAKER_SET_FUNC(PipelineLayout, PIPELINE_LAYOUT)
|
||||
DEBUG_MAKER_SET_FUNC(RenderPass, RENDER_PASS)
|
||||
DEBUG_MAKER_SET_FUNC(Pipeline, PIPELINE)
|
||||
DEBUG_MAKER_SET_FUNC(DescriptorSetLayout, DESCRIPTOR_SET_LAYOUT)
|
||||
DEBUG_MAKER_SET_FUNC(Sampler, SAMPLER)
|
||||
DEBUG_MAKER_SET_FUNC(DescriptorPool, DESCRIPTOR_POOL)
|
||||
DEBUG_MAKER_SET_FUNC(DescriptorSet, DESCRIPTOR_SET)
|
||||
DEBUG_MAKER_SET_FUNC(Framebuffer, FRAMEBUFFER)
|
||||
DEBUG_MAKER_SET_FUNC(CommandPool, COMMAND_POOL)
|
||||
DEBUG_MAKER_SET_FUNC(SurfaceKHR, SURFACE_KHR)
|
||||
DEBUG_MAKER_SET_FUNC(SwapchainKHR, SWAPCHAIN_KHR)
|
||||
DEBUG_MAKER_SET_FUNC(DebugReportCallbackEXT, DEBUG_REPORT_CALLBACK_EXT)
|
||||
DEBUG_MAKER_SET_FUNC(DisplayKHR, DISPLAY_KHR)
|
||||
DEBUG_MAKER_SET_FUNC(DisplayModeKHR, DISPLAY_MODE_KHR)
|
||||
DEBUG_MAKER_SET_FUNC(ValidationCacheEXT, VALIDATION_CACHE_EXT)
|
||||
DEBUG_MAKER_SET_FUNC(SamplerYcbcrConversion, SAMPLER_YCBCR_CONVERSION)
|
||||
DEBUG_MAKER_SET_FUNC(DescriptorUpdateTemplate, DESCRIPTOR_UPDATE_TEMPLATE)
|
||||
DEBUG_MAKER_SET_FUNC(CuModuleNVX, CU_MODULE_NVX)
|
||||
DEBUG_MAKER_SET_FUNC(CuFunctionNVX, CU_FUNCTION_NVX)
|
||||
DEBUG_MAKER_SET_FUNC(AccelerationStructureKHR, ACCELERATION_STRUCTURE_KHR)
|
||||
DEBUG_MAKER_SET_FUNC(AccelerationStructureNV, ACCELERATION_STRUCTURE_NV)
|
||||
|
||||
#undef DEBUG_MAKER_SET_FUNC
|
||||
};//class DebugMaker
|
||||
VK_NAMESPACE_END
|
||||
#endif//HGL_GRAPH_VULKAN_DEBUG_MAKER_INCLUDE
|
@@ -47,7 +47,7 @@ private:
|
||||
|
||||
private:
|
||||
|
||||
VkCommandBuffer CreateCommandBuffer();
|
||||
VkCommandBuffer CreateCommandBuffer(const AnsiString &);
|
||||
|
||||
bool CreateSwapchainFBO(Swapchain *);
|
||||
|
||||
@@ -85,6 +85,8 @@ public:
|
||||
|
||||
void WaitIdle ()const {vkDeviceWaitIdle(attr->device);}
|
||||
|
||||
DebugUtils * GetDebugUtils (){return attr->debug_utils;}
|
||||
|
||||
public:
|
||||
|
||||
bool Resize (const VkExtent2D &);
|
||||
@@ -212,8 +214,8 @@ public: //shader & material
|
||||
|
||||
public: //Command Buffer 相关
|
||||
|
||||
RenderCmdBuffer * CreateRenderCommandBuffer();
|
||||
TextureCmdBuffer *CreateTextureCommandBuffer();
|
||||
RenderCmdBuffer * CreateRenderCommandBuffer(const AnsiString &);
|
||||
TextureCmdBuffer *CreateTextureCommandBuffer(const AnsiString &);
|
||||
|
||||
public:
|
||||
|
||||
|
@@ -4,7 +4,6 @@
|
||||
#include<hgl/graph/VKTexture.h>
|
||||
|
||||
#ifdef _DEBUG
|
||||
#include<hgl/graph/VKDebugMaker.h>
|
||||
#include<hgl/graph/VKDebugUtils.h>
|
||||
#endif//_DEBUG
|
||||
|
||||
@@ -48,7 +47,6 @@ struct GPUDeviceAttribute
|
||||
VkPipelineCache pipeline_cache =VK_NULL_HANDLE;
|
||||
|
||||
#ifdef _DEBUG
|
||||
DebugMaker * debug_maker =nullptr;
|
||||
DebugUtils * debug_utils =nullptr;
|
||||
#endif//_DEBUG
|
||||
|
||||
|
@@ -247,10 +247,10 @@ public:
|
||||
|
||||
VulkanDeviceCreater(VulkanInstance *vi,
|
||||
Window *win,
|
||||
const VulkanHardwareRequirement *req,
|
||||
const PreferFormats *spf_color,
|
||||
const PreferColorSpaces *spf_color_space,
|
||||
const PreferFormats *spf_depth,
|
||||
const VulkanHardwareRequirement *req);
|
||||
const PreferFormats *spf_depth);
|
||||
|
||||
virtual bool ChoosePhysicalDevice();
|
||||
|
||||
@@ -267,12 +267,12 @@ public:
|
||||
|
||||
inline GPUDevice *CreateRenderDevice( VulkanInstance *vi,
|
||||
Window *win,
|
||||
const VulkanHardwareRequirement *req=nullptr,
|
||||
const PreferFormats * spf_color =&PreferSDR,
|
||||
const PreferColorSpaces * spf_color_space =&PreferNonlinear,
|
||||
const PreferFormats * spf_depth =&PreferDepth,
|
||||
const VulkanHardwareRequirement *req=nullptr)
|
||||
const PreferFormats * spf_depth =&PreferDepth)
|
||||
{
|
||||
VulkanDeviceCreater vdc(vi,win,spf_color,spf_color_space,spf_depth,req);
|
||||
VulkanDeviceCreater vdc(vi,win,req,spf_color,spf_color_space,spf_depth);
|
||||
|
||||
return vdc.Create();
|
||||
}
|
||||
@@ -281,34 +281,34 @@ inline GPUDevice *CreateRenderDeviceLDR(VulkanInstance *vi,
|
||||
Window *win,
|
||||
const VulkanHardwareRequirement *req=nullptr)
|
||||
{
|
||||
return CreateRenderDevice(vi,win,&PreferLDR,&PreferNonlinear,&PreferDepth,req);
|
||||
return CreateRenderDevice(vi,win,req,&PreferLDR,&PreferNonlinear,&PreferDepth);
|
||||
}
|
||||
|
||||
inline GPUDevice *CreateRenderDeviceSDR(VulkanInstance *vi,
|
||||
Window *win,
|
||||
const VulkanHardwareRequirement *req=nullptr)
|
||||
{
|
||||
return CreateRenderDevice(vi,win,&PreferSDR,&PreferNonlinear,&PreferDepth,req);
|
||||
return CreateRenderDevice(vi,win,req,&PreferSDR,&PreferNonlinear,&PreferDepth);
|
||||
}
|
||||
|
||||
inline GPUDevice *CreateRenderDeviceHDR16( VulkanInstance *vi,
|
||||
Window *win,
|
||||
const VulkanHardwareRequirement *req=nullptr)
|
||||
{
|
||||
return CreateRenderDevice(vi,win,&PreferHDR16,&PreferLinear,&PreferDepth,req);
|
||||
return CreateRenderDevice(vi,win,req,&PreferHDR16,&PreferLinear,&PreferDepth);
|
||||
}
|
||||
|
||||
inline GPUDevice *CreateRenderDeviceHDR32( VulkanInstance *vi,
|
||||
Window *win,
|
||||
const VulkanHardwareRequirement *req=nullptr)
|
||||
{
|
||||
return CreateRenderDevice(vi,win,&PreferHDR32,&PreferLinear,&PreferDepth,req);
|
||||
return CreateRenderDevice(vi,win,req,&PreferHDR32,&PreferLinear,&PreferDepth);
|
||||
}
|
||||
|
||||
inline GPUDevice *CreateRenderDeviceHDR(VulkanInstance *vi,
|
||||
Window *win,
|
||||
const VulkanHardwareRequirement *req=nullptr)
|
||||
{
|
||||
return CreateRenderDevice(vi,win,&PreferHDR,&PreferLinear,&PreferDepth,req);
|
||||
return CreateRenderDevice(vi,win,req,&PreferHDR,&PreferLinear,&PreferDepth);
|
||||
}
|
||||
VK_NAMESPACE_END
|
||||
|
@@ -69,6 +69,7 @@ public:
|
||||
}
|
||||
|
||||
const bool hasSet (const DescriptorSetType &type)const;
|
||||
const bool hasAssign ()const;
|
||||
|
||||
const VIL * GetDefaultVIL()const;
|
||||
VIL * CreateVIL(const VILConfig *format_map=nullptr);
|
||||
@@ -81,6 +82,8 @@ public:
|
||||
bool BindSSBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);
|
||||
bool BindImageSampler(const DescriptorSetType &type,const AnsiString &name,Texture *tex,Sampler *sampler);
|
||||
|
||||
void Update();
|
||||
|
||||
public:
|
||||
|
||||
const bool HasMI ()const{return mi_data_bytes>0;}
|
||||
|
@@ -9,6 +9,9 @@ VK_NAMESPACE_BEGIN
|
||||
class Pipeline
|
||||
{
|
||||
VkDevice device;
|
||||
|
||||
AnsiString name;
|
||||
|
||||
VkPipeline pipeline;
|
||||
PipelineData *data;
|
||||
|
||||
@@ -19,8 +22,10 @@ private:
|
||||
|
||||
friend class RenderPass;
|
||||
|
||||
Pipeline(VkDevice dev,VkPipeline p,PipelineData *pd)
|
||||
Pipeline(const AnsiString &n,VkDevice dev,VkPipeline p,PipelineData *pd)
|
||||
{
|
||||
name=n;
|
||||
|
||||
device=dev;
|
||||
pipeline=p;
|
||||
data=pd;
|
||||
@@ -33,6 +38,8 @@ public:
|
||||
|
||||
virtual ~Pipeline();
|
||||
|
||||
const AnsiString &GetName()const{return name;}
|
||||
|
||||
operator VkPipeline(){return pipeline;}
|
||||
|
||||
const PipelineData *GetData()const{return data;}
|
||||
|
@@ -12,6 +12,9 @@ VK_NAMESPACE_BEGIN
|
||||
*/
|
||||
class Primitive
|
||||
{
|
||||
GPUDevice *device;
|
||||
AnsiString prim_name;
|
||||
|
||||
struct VBOData
|
||||
{
|
||||
VBO *buf;
|
||||
@@ -45,7 +48,13 @@ protected:
|
||||
|
||||
public:
|
||||
|
||||
Primitive(const uint32_t vc=0):vertex_count(vc){}
|
||||
Primitive(GPUDevice *dev,const AnsiString &n,const uint32_t vc=0)
|
||||
{
|
||||
device=dev;
|
||||
prim_name=n;
|
||||
vertex_count=vc;
|
||||
}
|
||||
|
||||
virtual ~Primitive()=default;
|
||||
|
||||
const uint GetRefCount()const{return ref_count;}
|
||||
@@ -55,14 +64,7 @@ public:
|
||||
|
||||
bool Set(const AnsiString &name,VBO *vb,VkDeviceSize offset=0);
|
||||
|
||||
bool Set(IndexBuffer *ib,VkDeviceSize offset=0)
|
||||
{
|
||||
if(!ib)return(false);
|
||||
|
||||
index_buffer_data.buffer=ib;
|
||||
index_buffer_data.offset=offset;
|
||||
return(true);
|
||||
}
|
||||
bool Set(IndexBuffer *ib,VkDeviceSize offset=0);
|
||||
|
||||
public:
|
||||
|
||||
|
@@ -25,7 +25,7 @@ protected:
|
||||
|
||||
ObjectList<Pipeline> pipeline_list;
|
||||
|
||||
Pipeline *CreatePipeline(PipelineData *,const ShaderStageCreateInfoList &,VkPipelineLayout,const VIL *);
|
||||
Pipeline *CreatePipeline(const AnsiString &,PipelineData *,const ShaderStageCreateInfoList &,VkPipelineLayout,const VIL *);
|
||||
|
||||
private:
|
||||
|
||||
|
@@ -16,8 +16,16 @@
|
||||
#include<hgl/type/ObjectManage.h>
|
||||
#include<hgl/shadergen/MaterialCreateInfo.h>
|
||||
#include<hgl/graph/VKDescriptorBindingManage.h>
|
||||
#include<hgl/graph/VKDevice.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
|
||||
namespace mtl
|
||||
{
|
||||
struct Material2DCreateConfig;
|
||||
struct Material3DCreateConfig;
|
||||
}//namespace mtl
|
||||
|
||||
using MaterialID =int;
|
||||
using MaterialInstanceID =int;
|
||||
using BufferID =int;
|
||||
@@ -52,10 +60,27 @@ class RenderResource
|
||||
IDObjectManage<TextureID, Texture> rm_textures; ///<纹理合集
|
||||
IDObjectManage<RenderableID, Renderable> rm_renderables; ///<渲染实例集合集
|
||||
|
||||
private:
|
||||
|
||||
void AddBuffer(const AnsiString &buf_name,DeviceBuffer *buf)
|
||||
{
|
||||
rm_buffers.Add(buf);
|
||||
|
||||
#ifdef _DEBUG
|
||||
DebugUtils *du=device->GetDebugUtils();
|
||||
|
||||
if(du)
|
||||
{
|
||||
du->SetBuffer(buf->GetBuffer(),buf_name+":Buffer");
|
||||
du->SetDeviceMemory(buf->GetVkMemory(),buf_name+":Memory");
|
||||
}
|
||||
#endif//_DEBUG
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
//注:并非一定要走这里,这里只是提供一个注册和自动绑定的机制
|
||||
DescriptorBinding global_descriptor; ///<全局属性描述符绑定管理
|
||||
DescriptorBinding global_descriptor; ///<全局属性描述符绑定管理
|
||||
|
||||
public:
|
||||
|
||||
@@ -79,8 +104,8 @@ public: // VBO/VAO
|
||||
VBO *CreateVBO(VkFormat format,uint32_t count,SharingMode sm=SharingMode::Exclusive){return CreateVBO(format,count,nullptr,sm);}
|
||||
VBO *CreateVBO(const VAD *vad,SharingMode sm=SharingMode::Exclusive){return CreateVBO(vad->GetFormat(),vad->GetCount(),vad->GetData(),sm);}
|
||||
|
||||
#define SCENE_DB_CREATE_FUNC(name) DeviceBuffer *Create##name(VkDeviceSize size,void *data,SharingMode sm=SharingMode::Exclusive); \
|
||||
DeviceBuffer *Create##name(VkDeviceSize size,SharingMode sm=SharingMode::Exclusive);
|
||||
#define SCENE_DB_CREATE_FUNC(name) DeviceBuffer *Create##name(const AnsiString &buf_name,VkDeviceSize size,void *data,SharingMode sm=SharingMode::Exclusive); \
|
||||
DeviceBuffer *Create##name(const AnsiString &buf_name,VkDeviceSize size,SharingMode sm=SharingMode::Exclusive){return Create##name(buf_name,size,nullptr,sm);}
|
||||
|
||||
SCENE_DB_CREATE_FUNC(UBO)
|
||||
SCENE_DB_CREATE_FUNC(SSBO)
|
||||
@@ -101,11 +126,22 @@ public: //Material
|
||||
const ShaderModule *CreateShaderModule(const AnsiString &shader_module_name,const ShaderCreateInfo *);
|
||||
|
||||
Material * CreateMaterial(const mtl::MaterialCreateInfo *);
|
||||
Material * LoadMaterial(const AnsiString &,mtl::Material2DCreateConfig *);
|
||||
Material * LoadMaterial(const AnsiString &,mtl::Material3DCreateConfig *);
|
||||
|
||||
MaterialInstance * CreateMaterialInstance(Material *,const VILConfig *vil_cfg=nullptr);
|
||||
|
||||
MaterialInstance * CreateMaterialInstance(Material *,const VILConfig *vil_cfg,const void *,const int);
|
||||
|
||||
template<typename T>
|
||||
MaterialInstance * CreateMaterialInstance(Material *mtl,const VILConfig *vil_cfg,const T *data)
|
||||
{
|
||||
return CreateMaterialInstance(mtl,vil_cfg,data,sizeof(T));
|
||||
}
|
||||
|
||||
MaterialInstance * CreateMaterialInstance(const mtl::MaterialCreateInfo *,const VILConfig *vil_cfg=nullptr);
|
||||
|
||||
Primitive * CreatePrimitive(const uint32_t vertex_count=0);
|
||||
Primitive * CreatePrimitive(const AnsiString &,const uint32_t vertex_count=0);
|
||||
|
||||
Renderable * CreateRenderable(Primitive *r,MaterialInstance *mi,Pipeline *p);
|
||||
|
||||
@@ -117,7 +153,7 @@ public: //texture
|
||||
Texture2D * LoadTexture2D(const OSString &,bool auto_mipmaps=false);
|
||||
TextureCube * LoadTextureCube(const OSString &,bool auto_mipmaps=false);
|
||||
|
||||
Texture2DArray * CreateTexture2DArray(const uint32_t width,const uint32_t height,const uint32_t layer,const VkFormat &fmt,bool auto_mipmaps=false);
|
||||
Texture2DArray * CreateTexture2DArray(const AnsiString &name,const uint32_t width,const uint32_t height,const uint32_t layer,const VkFormat &fmt,bool auto_mipmaps=false);
|
||||
bool LoadTexture2DToArray(Texture2DArray *,const uint32_t layer,const OSString &);
|
||||
|
||||
public: //Get
|
||||
|
@@ -14,34 +14,34 @@ class RenderablePrimitiveCreater
|
||||
|
||||
public:
|
||||
|
||||
RenderablePrimitiveCreater(RenderResource *_rr,uint32_t vc)
|
||||
RenderablePrimitiveCreater(RenderResource *_rr,const AnsiString &name,uint32_t vc)
|
||||
{
|
||||
rr=_rr;
|
||||
vertex_count=vc;
|
||||
|
||||
prim=rr->CreatePrimitive(vertex_count);
|
||||
prim=rr->CreatePrimitive(name,vertex_count);
|
||||
}
|
||||
|
||||
bool SetVBO(const AnsiString &name,const VkFormat &fmt,const void *buf)
|
||||
VBO *SetVBO(const AnsiString &name,const VkFormat &fmt,const void *buf)
|
||||
{
|
||||
VBO *vbo=rr->CreateVBO(fmt,vertex_count,buf);
|
||||
|
||||
if(!vbo)
|
||||
return(false);
|
||||
return(nullptr);
|
||||
|
||||
prim->Set(name,vbo);
|
||||
return(true);
|
||||
return(vbo);
|
||||
}
|
||||
|
||||
bool SetIBO(const IndexType &it,const void *buf,const uint32_t index_count)
|
||||
IndexBuffer *SetIBO(const IndexType &it,const void *buf,const uint32_t index_count)
|
||||
{
|
||||
IndexBuffer *ibo=rr->CreateIBO(it,index_count,buf);
|
||||
|
||||
if(!ibo)
|
||||
return(false);
|
||||
return(nullptr);
|
||||
|
||||
prim->Set(ibo);
|
||||
return(true);
|
||||
return(ibo);
|
||||
}
|
||||
|
||||
Renderable *Create(MaterialInstance *mi,Pipeline *p)
|
||||
|
@@ -22,7 +22,7 @@ public:
|
||||
|
||||
TextureData * GetData () {return data;}
|
||||
|
||||
VkDeviceMemory GetDeviceMemory () {return data?data->memory->operator VkDeviceMemory():VK_NULL_HANDLE;}
|
||||
VkDeviceMemory GetDeviceMemory () {return data?(data->memory?data->memory->operator VkDeviceMemory():VK_NULL_HANDLE):VK_NULL_HANDLE;}
|
||||
VkImage GetImage () {return data?data->image:VK_NULL_HANDLE;}
|
||||
VkImageLayout GetImageLayout () {return data?data->image_layout:VK_IMAGE_LAYOUT_UNDEFINED;}
|
||||
VkImageView GetVulkanImageView () {return data?data->image_view->GetImageView():VK_NULL_HANDLE;}
|
||||
|
@@ -292,7 +292,7 @@ struct SwapchainDepthTextureCreateInfo:public TextureCreateInfo
|
||||
|
||||
struct TextureData
|
||||
{
|
||||
DeviceMemory * memory;
|
||||
DeviceMemory * memory;
|
||||
VkImage image;
|
||||
VkImageLayout image_layout;
|
||||
ImageView * image_view;
|
||||
|
@@ -197,7 +197,7 @@ namespace hgl
|
||||
* @param v 值
|
||||
* @param count 写入数量
|
||||
*/
|
||||
bool Write(const T v,const uint32_t count)
|
||||
bool RepeatWrite(const T v,const uint32_t count)
|
||||
{
|
||||
if(!this->access||this->access+count>this->data_end)
|
||||
{
|
||||
@@ -303,6 +303,23 @@ namespace hgl
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool Write(const T *v,const uint count)
|
||||
{
|
||||
if(!this->access||this->access+2>this->data_end)
|
||||
{
|
||||
LOG_HINT(OS_TEXT("VertexAttribDataAccess2::Write(T *) out"));
|
||||
return(false);
|
||||
}
|
||||
|
||||
for(uint i=0;i<count;i++)
|
||||
{
|
||||
*this->access++=*v++;
|
||||
*this->access++=*v++;
|
||||
}
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
template<typename V2>
|
||||
bool Write(const V2 &v)
|
||||
{
|
||||
|
@@ -1,33 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/graph/mtl/MaterialConfig.h>
|
||||
#include<hgl/graph/CoordinateSystem.h>
|
||||
#include<hgl/graph/VertexAttrib.h>
|
||||
|
||||
STD_MTL_NAMESPACE_BEGIN
|
||||
struct Material3DCreateConfig:public MaterialCreateConfig
|
||||
{
|
||||
bool local_to_world; ///<包含LocalToWorld矩阵
|
||||
|
||||
VAT position_format; ///<position格式
|
||||
|
||||
public:
|
||||
|
||||
Material3DCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const Prim &p):MaterialCreateConfig(da,name,p)
|
||||
{
|
||||
rt_output.color=1; //输出一个颜色
|
||||
rt_output.depth=true; //不输出深度
|
||||
rt_output.stencil=false; //不输出stencil
|
||||
|
||||
local_to_world=false;
|
||||
|
||||
position_format=VAT_VEC3;
|
||||
}
|
||||
};//struct Material3DCreateConfig:public MaterialCreateConfig
|
||||
|
||||
//MaterialCreateInfo *CreateVertexColor2D(const Material2DCreateConfig *);
|
||||
//MaterialCreateInfo *CreatePureColor2D(const Material2DCreateConfig *);
|
||||
//MaterialCreateInfo *CreatePureTexture2D(const Material2DCreateConfig *);
|
||||
//MaterialCreateInfo *CreateRectTexture2D(Material2DCreateConfig *);
|
||||
//MaterialCreateInfo *CreateRectTexture2DArray(Material2DCreateConfig *);
|
||||
STD_MTL_NAMESPACE_END
|
@@ -31,6 +31,25 @@ public:
|
||||
else
|
||||
position_format=VAT_VEC2;
|
||||
}
|
||||
|
||||
int Comp(const Material2DCreateConfig &cfg)const
|
||||
{
|
||||
int off=MaterialCreateConfig::Comp(cfg);
|
||||
|
||||
if(off)return off;
|
||||
|
||||
off=(int)coordinate_system-(int)cfg.coordinate_system;
|
||||
if(off)return off;
|
||||
|
||||
off=local_to_world-cfg.local_to_world;
|
||||
if(off)return off;
|
||||
|
||||
off=position_format.Comp(cfg.position_format);
|
||||
|
||||
return off;
|
||||
}
|
||||
|
||||
CompOperator(const Material2DCreateConfig &,Comp)
|
||||
};//struct Material2DCreateConfig:public MaterialCreateConfig
|
||||
|
||||
MaterialCreateInfo *CreateVertexColor2D(const Material2DCreateConfig *);
|
||||
@@ -38,5 +57,18 @@ MaterialCreateInfo *CreatePureColor2D(const Material2DCreateConfig *);
|
||||
MaterialCreateInfo *CreatePureTexture2D(const Material2DCreateConfig *);
|
||||
MaterialCreateInfo *CreateRectTexture2D(Material2DCreateConfig *);
|
||||
MaterialCreateInfo *CreateRectTexture2DArray(Material2DCreateConfig *);
|
||||
|
||||
// 为什么有了LoadMaterialFromFile,还需要保留以上Create系列函数?
|
||||
|
||||
// 1.LoadMaterialFromFile载的材质,是从文件中加载的。但我们要考虑文件损坏不能加载的情况。
|
||||
// 2.从文件加载材质过于复杂,而且不利于调试。所以我们需要保留Create系列函数,以便于调试以及测试一些新的情况。同时让开发人员知道材质具体是如何创建的。
|
||||
|
||||
/**
|
||||
* 从文件加载材质
|
||||
* @param mtl_name 材质名称
|
||||
* @param cfg 材质创建参数
|
||||
* @return 材质创建信息
|
||||
*/
|
||||
MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &mtl_name,Material2DCreateConfig *cfg); ///<从文件加载材质
|
||||
STD_MTL_NAMESPACE_END
|
||||
#endif//HGL_GRAPH_MTL_2D_CREATE_CONFIG_INCLUDE
|
64
inc/hgl/graph/mtl/Material3DCreateConfig.h
Normal file
64
inc/hgl/graph/mtl/Material3DCreateConfig.h
Normal file
@@ -0,0 +1,64 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/graph/mtl/MaterialConfig.h>
|
||||
#include<hgl/graph/CoordinateSystem.h>
|
||||
#include<hgl/graph/VertexAttrib.h>
|
||||
|
||||
STD_MTL_NAMESPACE_BEGIN
|
||||
struct Material3DCreateConfig:public MaterialCreateConfig
|
||||
{
|
||||
bool camera; ///<包含摄像机矩阵信息
|
||||
|
||||
bool local_to_world; ///<包含LocalToWorld矩阵
|
||||
|
||||
VAT position_format; ///<position格式
|
||||
|
||||
// bool reverse_depth; ///<使用反向深度
|
||||
|
||||
public:
|
||||
|
||||
Material3DCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const Prim &p):MaterialCreateConfig(da,name,p)
|
||||
{
|
||||
rt_output.color=1; //输出一个颜色
|
||||
rt_output.depth=true; //不输出深度
|
||||
rt_output.stencil=false; //不输出stencil
|
||||
|
||||
camera=true;
|
||||
local_to_world=false;
|
||||
|
||||
position_format=VAT_VEC3;
|
||||
|
||||
// reverse_depth=false;
|
||||
}
|
||||
|
||||
int Comp(const Material3DCreateConfig &cfg)const
|
||||
{
|
||||
int off=MaterialCreateConfig::Comp(cfg);
|
||||
|
||||
if(off)return off;
|
||||
|
||||
off=camera-cfg.camera;
|
||||
if(off)return off;
|
||||
|
||||
off=local_to_world-cfg.local_to_world;
|
||||
if(off)return off;
|
||||
|
||||
off=position_format.Comp(cfg.position_format);
|
||||
|
||||
return off;
|
||||
}
|
||||
|
||||
CompOperator(const Material3DCreateConfig &,Comp)
|
||||
};//struct Material3DCreateConfig:public MaterialCreateConfig
|
||||
|
||||
MaterialCreateInfo *CreateVertexColor3D(const Material3DCreateConfig *);
|
||||
MaterialCreateInfo *CreateVertexLuminance3D(const Material3DCreateConfig *);
|
||||
|
||||
/**
|
||||
* 从文件加载材质
|
||||
* @param mtl_name 材质名称
|
||||
* @param cfg 材质创建参数
|
||||
* @return 材质创建信息
|
||||
*/
|
||||
MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &name,Material3DCreateConfig *cfg);
|
||||
STD_MTL_NAMESPACE_END
|
@@ -5,6 +5,7 @@
|
||||
#include<hgl/type/String.h>
|
||||
#include<hgl/graph/RenderTargetOutputConfig.h>
|
||||
#include<hgl/graph/VK.h>
|
||||
#include<hgl/graph/mtl/SamplerName.h>
|
||||
|
||||
STD_MTL_NAMESPACE_BEGIN
|
||||
class MaterialCreateInfo;
|
||||
@@ -36,6 +37,23 @@ public:
|
||||
|
||||
prim=p;
|
||||
}
|
||||
|
||||
int Comp(const MaterialCreateConfig &cfg)const
|
||||
{
|
||||
int off;
|
||||
|
||||
off=hgl_cmp(rt_output,cfg.rt_output);
|
||||
|
||||
if(off)return(off);
|
||||
|
||||
off=(int)prim-(int)cfg.prim;
|
||||
|
||||
if(off)return(off);
|
||||
|
||||
return shader_stage_flag_bit-cfg.shader_stage_flag_bit;
|
||||
}
|
||||
|
||||
CompOperator(const MaterialCreateConfig &,Comp)
|
||||
};//struct MaterialCreateConfig
|
||||
STD_MTL_NAMESPACE_END
|
||||
#endif//HGL_GRAPH_MTL_CONFIG_INCLUDE
|
||||
|
@@ -1,16 +1,57 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/type/String.h>
|
||||
|
||||
#define STD_MTL_NAMESPACE_BEGIN namespace hgl{namespace graph{namespace mtl{
|
||||
#define STD_MTL_NAMESPACE_END }}}
|
||||
|
||||
#define STD_MTL_NAMESPACE_USING using namespace hgl::graph::mtl;
|
||||
|
||||
#define STD_MTL_FUNC_NAMESPACE_BEGIN namespace hgl{namespace graph{namespace mtl{namespace func{
|
||||
#define STD_MTL_FUNC_NAMESPACE_END }}}}
|
||||
|
||||
#define STD_MTL_FUNC NAMESPACE_USING using namespace hgl::graph::mtl::func;
|
||||
|
||||
namespace hgl
|
||||
{
|
||||
namespace graph
|
||||
{
|
||||
class ShaderCreateInfoVertex;
|
||||
class ShaderCreateInfoGeometry;
|
||||
class ShaderCreateInfoFragment;
|
||||
|
||||
namespace mtl
|
||||
{
|
||||
namespace func
|
||||
{
|
||||
}//namespace func
|
||||
|
||||
class MaterialCreateInfo;
|
||||
struct MaterialCreateConfig;
|
||||
|
||||
class StdMaterial
|
||||
{
|
||||
protected:
|
||||
|
||||
MaterialCreateInfo *mci;
|
||||
|
||||
protected:
|
||||
|
||||
virtual bool BeginCustomShader(){return true;/*some work before create shader*/};
|
||||
|
||||
virtual bool CustomVertexShader(ShaderCreateInfoVertex *)=0;
|
||||
virtual bool CustomGeometryShader(ShaderCreateInfoGeometry *){return false;}
|
||||
virtual bool CustomFragmentShader(ShaderCreateInfoFragment *)=0;
|
||||
|
||||
virtual bool EndCustomShader(){return true;/*some work after create shader*/};
|
||||
|
||||
public:
|
||||
|
||||
StdMaterial(const MaterialCreateConfig *);
|
||||
virtual ~StdMaterial()=default;
|
||||
|
||||
virtual MaterialCreateInfo *Create();
|
||||
};//class StdMaterial
|
||||
}//namespace mtl
|
||||
}//namespace graph
|
||||
}//namespace hgl
|
||||
|
@@ -34,7 +34,7 @@ protected:
|
||||
|
||||
AnsiString mi_codes;
|
||||
|
||||
AnsiStringList function_list;
|
||||
List<const char *> function_list;
|
||||
AnsiString main_function;
|
||||
|
||||
AnsiString final_shader;
|
||||
@@ -79,12 +79,19 @@ public:
|
||||
int AddOutput(const graph::VAT &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
|
||||
int AddOutput(const AnsiString &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
|
||||
|
||||
void AddFunction(const AnsiString &str){function_list.Add(str);}
|
||||
void AddFunction(const char *str){function_list.Add(str);}
|
||||
void AddFunction(const AnsiString *str){function_list.Add(str->c_str());}
|
||||
|
||||
void SetMaterialInstance(UBODescriptor *,const AnsiString &);
|
||||
void AddMaterialInstanceOutput();
|
||||
|
||||
void SetLocalToWorld(UBODescriptor *);
|
||||
|
||||
void SetMain(const AnsiString &str){main_function=str;}
|
||||
void SetMain(const char *str,const int len)
|
||||
{
|
||||
main_function.SetString(str,len);
|
||||
}
|
||||
|
||||
const AnsiString &GetOutputStruct()const{return output_struct;}
|
||||
const AnsiString &GetShaderSource()const{return final_shader;}
|
||||
|
@@ -3,10 +3,6 @@
|
||||
#include<hgl/shadergen/ShaderCreateInfo.h>
|
||||
|
||||
namespace hgl{namespace graph{
|
||||
enum class MaterialType
|
||||
{
|
||||
Color, ///<<3C><>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>
|
||||
};
|
||||
|
||||
class ShaderCreateInfoFragment:public ShaderCreateInfo
|
||||
{
|
||||
@@ -16,7 +12,5 @@ public:
|
||||
|
||||
ShaderCreateInfoFragment(MaterialDescriptorInfo *m):ShaderCreateInfo(VK_SHADER_STAGE_FRAGMENT_BIT,m){}
|
||||
~ShaderCreateInfoFragment()=default;
|
||||
|
||||
void UseDefaultMain();
|
||||
};
|
||||
}}//namespace hgl::graph
|
@@ -13,7 +13,7 @@ namespace hgl
|
||||
|
||||
public:
|
||||
|
||||
ShaderCreateInfoVertex(MaterialDescriptorInfo *m):ShaderCreateInfo(VK_SHADER_STAGE_VERTEX_BIT,m){}
|
||||
ShaderCreateInfoVertex(MaterialDescriptorInfo *);
|
||||
~ShaderCreateInfoVertex()=default;
|
||||
|
||||
int AddInput(const graph::VAT &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
|
||||
|
@@ -106,10 +106,8 @@ SET(VK_INST_SOURCE ${SG_INCLUDE_PATH}/VKInstance.h
|
||||
Vulkan/VKInstance.cpp)
|
||||
|
||||
SET(VK_DEBUG_SOURCE ${SG_INCLUDE_PATH}/VKDebugOut.h
|
||||
${SG_INCLUDE_PATH}/VKDebugMaker.h
|
||||
${SG_INCLUDE_PATH}/VKDebugUtils.h
|
||||
Vulkan/Debug/VKDebugOut.cpp
|
||||
Vulkan/Debug/VKDebugMaker.cpp
|
||||
Vulkan/Debug/VKDebugUtils.cpp)
|
||||
|
||||
SET(VK_MEMORY_SOURCE ${SG_INCLUDE_PATH}/VKMemory.h
|
||||
|
@@ -28,7 +28,7 @@ namespace hgl
|
||||
|
||||
vertex->WriteRectFan(rci->scope);
|
||||
|
||||
return rc.Finish();
|
||||
return rc.Finish("Rectangle");
|
||||
}
|
||||
|
||||
Primitive *CreateGBufferCompositionRectangle(RenderResource *db,const VIL *vil)
|
||||
@@ -111,7 +111,7 @@ namespace hgl
|
||||
delete[] coord;
|
||||
}
|
||||
|
||||
return rc.Finish();
|
||||
return rc.Finish("RoundRectangle");
|
||||
}
|
||||
|
||||
Primitive *CreateCircle(RenderResource *db,const VIL *vil,const CircleCreateInfo *cci)
|
||||
@@ -159,57 +159,60 @@ namespace hgl
|
||||
color->Write(cci->border_color);
|
||||
}
|
||||
|
||||
return rc.Finish();
|
||||
return rc.Finish("Circle");
|
||||
}
|
||||
|
||||
Primitive *CreatePlaneGrid(RenderResource *db,const VIL *vil,const PlaneGridCreateInfo *pgci)
|
||||
{
|
||||
PrimitiveCreater rc(db,vil);
|
||||
|
||||
if(!rc.Init(((pgci->step.x+1)+(pgci->step.y+1))*2))
|
||||
if(!rc.Init(((pgci->grid_size.width+1)+(pgci->grid_size.height+1))*2))
|
||||
return(nullptr);
|
||||
|
||||
AutoDelete<VB3f> vertex=rc.AccessVAD<VB3f>(VAN::Position);
|
||||
for(uint row=0;row<=pgci->step.x;row++)
|
||||
{
|
||||
float pos=float(row)/float(pgci->step.x);
|
||||
|
||||
vertex->WriteLine( to(pgci->coord[0],pgci->coord[1],pos),
|
||||
to(pgci->coord[3],pgci->coord[2],pos));
|
||||
const float right=float(pgci->grid_size.width)/2.0f;
|
||||
const float left =-right;
|
||||
|
||||
const float bottom=float(pgci->grid_size.height)/2.0f;
|
||||
const float top =-bottom;
|
||||
|
||||
for(int row=0;row<=pgci->grid_size.height;row++)
|
||||
{
|
||||
vertex->WriteLine( Vector3f(left ,top+row,0),
|
||||
Vector3f(right,top+row,0));
|
||||
}
|
||||
|
||||
for(uint col=0;col<=pgci->step.y;col++)
|
||||
for(int col=0;col<=pgci->grid_size.width;col++)
|
||||
{
|
||||
float pos=float(col)/float(pgci->step.y);
|
||||
|
||||
vertex->WriteLine(to(pgci->coord[1],pgci->coord[2],pos),
|
||||
to(pgci->coord[0],pgci->coord[3],pos));
|
||||
vertex->WriteLine(Vector3f(left+col,top, 0),
|
||||
Vector3f(left+col,bottom,0));
|
||||
}
|
||||
|
||||
AutoDelete<VB4f> color=rc.AccessVAD<VB4f>(VAN::Color);
|
||||
if(color)
|
||||
AutoDelete<VB1f> lum=rc.AccessVAD<VB1f>(VAN::Luminance);
|
||||
if(lum)
|
||||
{
|
||||
for(uint row=0;row<=pgci->step.x;row++)
|
||||
for(int row=0;row<=pgci->grid_size.height;row++)
|
||||
{
|
||||
if((row%pgci->side_step.x)==0)
|
||||
color->RepeatWrite(pgci->side_color,2);
|
||||
if((row%pgci->sub_count.height)==0)
|
||||
lum->RepeatWrite(pgci->sub_lum,2);
|
||||
else
|
||||
color->RepeatWrite(pgci->color,2);
|
||||
lum->RepeatWrite(pgci->lum,2);
|
||||
}
|
||||
|
||||
for(uint col=0;col<=pgci->step.y;col++)
|
||||
for(int col=0;col<=pgci->grid_size.width;col++)
|
||||
{
|
||||
if((col%pgci->side_step.y)==0)
|
||||
color->RepeatWrite(pgci->side_color,2);
|
||||
if((col%pgci->sub_count.width)==0)
|
||||
lum->RepeatWrite(pgci->sub_lum,2);
|
||||
else
|
||||
color->RepeatWrite(pgci->color,2);
|
||||
lum->RepeatWrite(pgci->lum,2);
|
||||
}
|
||||
}
|
||||
|
||||
return rc.Finish();
|
||||
return rc.Finish("PlaneGrid");
|
||||
}
|
||||
|
||||
Primitive *CreatePlane(RenderResource *db,const VIL *vil,const PlaneCreateInfo *pci)
|
||||
Primitive *CreatePlane(RenderResource *db,const VIL *vil)
|
||||
{
|
||||
const float xy_vertices [] = { -0.5f,-0.5f,0.0f, +0.5f,-0.5f,0.0f, +0.5f,+0.5f,0.0f, -0.5f,+0.5f,0.0f };
|
||||
float xy_tex_coord[] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f };
|
||||
@@ -232,22 +235,17 @@ namespace hgl
|
||||
{
|
||||
AutoDelete<VB3f> tangent=rc.AccessVAD<VB3f>(VAN::Tangent);
|
||||
|
||||
tangent->RepeatWrite(xy_tangent,4);
|
||||
if(tangent)tangent->RepeatWrite(xy_tangent,4);
|
||||
}
|
||||
|
||||
{
|
||||
AutoDelete<VB2f> tex_coord=rc.AccessVAD<VB2f>(VAN::TexCoord);
|
||||
|
||||
if(tex_coord)
|
||||
{
|
||||
xy_tex_coord[2]=xy_tex_coord[4]=pci->tile.x;
|
||||
xy_tex_coord[5]=xy_tex_coord[7]=pci->tile.y;
|
||||
|
||||
tex_coord->Write(xy_tex_coord);
|
||||
}
|
||||
tex_coord->Write(xy_tex_coord,4);
|
||||
}
|
||||
|
||||
return rc.Finish();
|
||||
return rc.Finish("Plane");
|
||||
}
|
||||
|
||||
Primitive *CreateCube(RenderResource *db,const VIL *vil,const CubeCreateInfo *cci)
|
||||
@@ -344,7 +342,7 @@ namespace hgl
|
||||
}
|
||||
|
||||
rc.CreateIBO16(6*2*3,indices);
|
||||
return rc.Finish();
|
||||
return rc.Finish("Cube");
|
||||
}
|
||||
|
||||
template<typename T> void CreateSphereIndices(T *tp,uint numberParallels,const uint numberSlices)
|
||||
@@ -515,7 +513,7 @@ namespace hgl
|
||||
else
|
||||
CreateSphereIndices<uint32>(rc.CreateIBO32(numberIndices),numberParallels,numberSlices);
|
||||
|
||||
return rc.Finish();
|
||||
return rc.Finish("Sphere");
|
||||
}
|
||||
|
||||
Primitive *CreateDome(RenderResource *db,const VIL *vil,const uint numberSlices)
|
||||
@@ -601,7 +599,7 @@ namespace hgl
|
||||
else
|
||||
CreateSphereIndices<uint32>(rc.CreateIBO32(numberIndices),numberParallels,numberSlices);
|
||||
|
||||
return rc.Finish();
|
||||
return rc.Finish("Dome");
|
||||
}
|
||||
|
||||
namespace
|
||||
@@ -742,7 +740,7 @@ namespace hgl
|
||||
else
|
||||
CreateTorusIndices<uint32>(rc.CreateIBO32(numberIndices),tci->numberSlices,tci->numberStacks);
|
||||
|
||||
return rc.Finish();
|
||||
return rc.Finish("Torus");
|
||||
}
|
||||
|
||||
namespace
|
||||
@@ -971,7 +969,7 @@ namespace hgl
|
||||
else
|
||||
CreateCylinderIndices<uint32>(rc.CreateIBO32(numberIndices),cci->numberSlices);
|
||||
|
||||
return rc.Finish();
|
||||
return rc.Finish("Cylinder");
|
||||
}
|
||||
|
||||
namespace
|
||||
@@ -1138,7 +1136,7 @@ namespace hgl
|
||||
else
|
||||
CreateConeIndices<uint32>(rc.CreateIBO32(numberIndices),cci->numberSlices,cci->numberStacks);
|
||||
|
||||
return rc.Finish();
|
||||
return rc.Finish("Cone");
|
||||
}
|
||||
|
||||
Primitive *CreateAxis(RenderResource *db,const VIL *vil,const AxisCreateInfo *aci)
|
||||
@@ -1165,7 +1163,7 @@ namespace hgl
|
||||
vertex->Write(0,0,0);color->Write(aci->color[2]);
|
||||
vertex->Write(0,0,s);color->Write(aci->color[2]);
|
||||
|
||||
return rc.Finish();
|
||||
return rc.Finish("Axis");
|
||||
}
|
||||
|
||||
Primitive *CreateBoundingBox(RenderResource *db,const VIL *vil,const BoundingBoxCreateInfo *cci)
|
||||
@@ -1219,7 +1217,7 @@ namespace hgl
|
||||
|
||||
rc.CreateIBO16(24,indices);
|
||||
|
||||
return rc.Finish();
|
||||
return rc.Finish("BoundingBox");
|
||||
}
|
||||
}//namespace inline_geometry
|
||||
}//namespace graph
|
||||
|
@@ -34,15 +34,6 @@ int Comparator<hgl::graph::RenderNode>::compare(const hgl::graph::RenderNode &ob
|
||||
return off;
|
||||
}
|
||||
|
||||
//比较顶点输入格式
|
||||
{
|
||||
off=ri_one->GetMaterialInstance()->GetVIL()
|
||||
-ri_two->GetMaterialInstance()->GetVIL();
|
||||
|
||||
if(off)
|
||||
return off;
|
||||
}
|
||||
|
||||
//比较模型
|
||||
{
|
||||
off=ri_one->GetPrimitive()
|
||||
@@ -60,10 +51,14 @@ MaterialRenderList::MaterialRenderList(GPUDevice *d,Material *m)
|
||||
{
|
||||
device=d;
|
||||
cmd_buf=nullptr;
|
||||
mtl=m;
|
||||
assign_buffer=new RenderAssignBuffer(d,mtl->GetMIDataBytes());
|
||||
material=m;
|
||||
|
||||
vbo_list=new VBOList(mtl->GetVertexInput()->GetCount());
|
||||
if(material->hasAssign())
|
||||
assign_buffer=new RenderAssignBuffer(d,material->GetMIDataBytes());
|
||||
else
|
||||
assign_buffer=nullptr;
|
||||
|
||||
vbo_list=new VBOList(material->GetVertexInput()->GetCount());
|
||||
}
|
||||
|
||||
MaterialRenderList::~MaterialRenderList()
|
||||
@@ -91,13 +86,16 @@ void MaterialRenderList::End()
|
||||
|
||||
if(node_count<=0)return;
|
||||
|
||||
if(mtl->HasMI())
|
||||
StatMI();
|
||||
|
||||
Stat();
|
||||
|
||||
//写入LocalToWorld数据
|
||||
assign_buffer->WriteNode(rn_list.GetData(),node_count,mi_set);
|
||||
if(assign_buffer)
|
||||
{
|
||||
if(material->HasMI())
|
||||
StatMI();
|
||||
|
||||
//写入LocalToWorld数据
|
||||
assign_buffer->WriteNode(rn_list.GetData(),node_count,mi_set);
|
||||
}
|
||||
}
|
||||
|
||||
void MaterialRenderList::RenderItem::Set(Renderable *ri)
|
||||
@@ -114,7 +112,7 @@ void MaterialRenderList::StatMI()
|
||||
for(RenderNode &rn:rn_list)
|
||||
mi_set.Add(rn.ri->GetMaterialInstance());
|
||||
|
||||
if(mi_set.GetCount()>mtl->GetMIMaxCount())
|
||||
if(mi_set.GetCount()>material->GetMIMaxCount())
|
||||
{
|
||||
//超出最大数量了怎么办???
|
||||
}
|
||||
@@ -137,7 +135,6 @@ void MaterialRenderList::Stat()
|
||||
ri->Set(rn->ri);
|
||||
|
||||
last_pipeline =ri->pipeline;
|
||||
last_vil =ri->mi->GetVIL();
|
||||
last_vid =ri->vid;
|
||||
|
||||
++rn;
|
||||
@@ -145,13 +142,12 @@ void MaterialRenderList::Stat()
|
||||
for(uint i=1;i<count;i++)
|
||||
{
|
||||
if(last_pipeline==rn->ri->GetPipeline())
|
||||
if(last_vil==rn->ri->GetMaterialInstance()->GetVIL())
|
||||
if(last_vid->Comp(rn->ri->GetVertexInputData()))
|
||||
{
|
||||
++ri->count;
|
||||
++rn;
|
||||
continue;
|
||||
}
|
||||
if(last_vid->Comp(rn->ri->GetVertexInputData()))
|
||||
{
|
||||
++ri->count;
|
||||
++rn;
|
||||
continue;
|
||||
}
|
||||
|
||||
++ri_count;
|
||||
++ri;
|
||||
@@ -161,30 +157,20 @@ void MaterialRenderList::Stat()
|
||||
ri->Set(rn->ri);
|
||||
|
||||
last_pipeline =ri->pipeline;
|
||||
last_vil =ri->mi->GetVIL();
|
||||
last_vid =ri->vid;
|
||||
|
||||
++rn;
|
||||
}
|
||||
}
|
||||
|
||||
void MaterialRenderList::Bind(MaterialInstance *mi)
|
||||
{
|
||||
if(!mi)return;
|
||||
|
||||
assign_buffer->Bind(mi);
|
||||
|
||||
cmd_buf->BindDescriptorSets(mi->GetMaterial());
|
||||
}
|
||||
|
||||
bool MaterialRenderList::Bind(const VertexInputData *vid,const uint ri_index)
|
||||
{
|
||||
//binding号都是在VertexInput::CreateVIL时连续紧密排列生成的,所以bind时first_binding写0就行了。
|
||||
|
||||
const VIL *vil=last_vil;
|
||||
//const VIL *vil=last_vil;
|
||||
|
||||
if(vil->GetCount(VertexInputGroup::Basic)!=vid->binding_count)
|
||||
return(false); //这里基本不太可能,因为CreateRenderable时就会检查值是否一样
|
||||
//if(vil->GetCount(VertexInputGroup::Basic)!=vid->binding_count)
|
||||
// return(false); //这里基本不太可能,因为CreateRenderable时就会检查值是否一样
|
||||
|
||||
vbo_list->Restart();
|
||||
|
||||
@@ -221,17 +207,10 @@ bool MaterialRenderList::Bind(const VertexInputData *vid,const uint ri_index)
|
||||
// }
|
||||
//}
|
||||
|
||||
if(!vbo_list->IsFull()) //Assign组
|
||||
//if(!vbo_list->IsFull()) //Assign组
|
||||
{
|
||||
const uint assign_binding_count=vil->GetCount(VertexInputGroup::Assign);
|
||||
|
||||
if(assign_binding_count>0)
|
||||
{
|
||||
if(assign_binding_count!=1)
|
||||
return(false);
|
||||
|
||||
if(assign_buffer)
|
||||
vbo_list->Add(assign_buffer->GetAssignVBO(),ASSIGN_VBO_STRIDE_BYTES*ri_index);
|
||||
}
|
||||
}
|
||||
|
||||
//if(count!=binding_count)
|
||||
@@ -258,14 +237,6 @@ void MaterialRenderList::Render(RenderItem *ri)
|
||||
//这里未来尝试换pipeline同时不换mi/primitive是否需要重新绑定mi/primitive
|
||||
}
|
||||
|
||||
if(last_vil!=ri->mi->GetVIL())
|
||||
{
|
||||
Bind(ri->mi);
|
||||
last_vil=ri->mi->GetVIL();
|
||||
|
||||
last_vid=nullptr;
|
||||
}
|
||||
|
||||
if(!ri->vid->Comp(last_vid))
|
||||
{
|
||||
Bind(ri->vid,ri->first);
|
||||
@@ -300,9 +271,13 @@ void MaterialRenderList::Render(RenderCmdBuffer *rcb)
|
||||
RenderItem *ri=ri_array.GetData();
|
||||
|
||||
last_pipeline =nullptr;
|
||||
last_vil =nullptr;
|
||||
last_vid =nullptr;
|
||||
|
||||
if(assign_buffer)
|
||||
assign_buffer->Bind(material);
|
||||
|
||||
cmd_buf->BindDescriptorSets(material);
|
||||
|
||||
for(uint i=0;i<ri_count;i++)
|
||||
{
|
||||
Render(ri);
|
||||
|
@@ -105,14 +105,14 @@ namespace hgl
|
||||
return (uint32 *)ibo->Map();
|
||||
}
|
||||
|
||||
Primitive *PrimitiveCreater::Finish()
|
||||
Primitive *PrimitiveCreater::Finish(const AnsiString &prim_name)
|
||||
{
|
||||
const uint si_count=vil->GetCount();
|
||||
const uint si_count=vil->GetCount(VertexInputGroup::Basic);
|
||||
|
||||
if(vbo_map.GetCount()!=si_count)
|
||||
return(nullptr);
|
||||
|
||||
Primitive *primitive=db->CreatePrimitive(vertices_number);
|
||||
Primitive *primitive=db->CreatePrimitive(prim_name,vertices_number);
|
||||
|
||||
const auto *sp=vbo_map.GetDataList();
|
||||
for(uint i=0;i<si_count;i++)
|
||||
|
@@ -25,15 +25,12 @@ VkBuffer RenderAssignBuffer::GetAssignVBO()const
|
||||
return vbo_assigns->GetBuffer();
|
||||
}
|
||||
|
||||
void RenderAssignBuffer::Bind(MaterialInstance *mi)const
|
||||
void RenderAssignBuffer::Bind(Material *mtl)const
|
||||
{
|
||||
const VIL *vil=mi->GetVIL();
|
||||
if(!mtl)return;
|
||||
|
||||
const uint assign_binding_count=vil->GetCount(VertexInputGroup::Assign);
|
||||
|
||||
if(assign_binding_count<=0)return;
|
||||
|
||||
Material *mtl=mi->GetMaterial();
|
||||
if(!mtl->hasAssign())
|
||||
return;
|
||||
|
||||
mtl->BindUBO(DescriptorSetType::PerFrame,mtl::SBS_LocalToWorld.name,ubo_l2w);
|
||||
mtl->BindUBO(DescriptorSetType::PerMaterial,mtl::SBS_MaterialInstance.name,ubo_mi);
|
||||
@@ -67,6 +64,25 @@ void RenderAssignBuffer::Alloc(const uint nc,const uint mc)
|
||||
}
|
||||
|
||||
vbo_assigns=device->CreateVBO(ASSIGN_VBO_FMT,node_count);
|
||||
|
||||
#ifdef _DEBUG
|
||||
DebugUtils *du=device->GetDebugUtils();
|
||||
|
||||
if(du)
|
||||
{
|
||||
du->SetBuffer(ubo_l2w->GetBuffer(),"UBO:Buffer:LocalToWorld");
|
||||
du->SetDeviceMemory(ubo_l2w->GetVkMemory(),"UBO:Memory:LocalToWorld");
|
||||
|
||||
if(ubo_mi)
|
||||
{
|
||||
du->SetBuffer(ubo_mi->GetBuffer(),"UBO:Buffer:MaterialInstance");
|
||||
du->SetDeviceMemory(ubo_mi->GetVkMemory(),"UBO:Memory:MaterialInstance");
|
||||
}
|
||||
|
||||
du->SetBuffer(vbo_assigns->GetBuffer(),"VBO:Buffer:Assign");
|
||||
du->SetDeviceMemory(vbo_assigns->GetVkMemory(),"VBO:Memory:Assign");
|
||||
}
|
||||
#endif//_DEBUG
|
||||
}
|
||||
|
||||
void RenderAssignBuffer::WriteNode(RenderNode *render_node,const uint count,const MaterialInstanceSets &mi_set)
|
||||
|
@@ -54,7 +54,7 @@ public:
|
||||
|
||||
VkBuffer GetAssignVBO()const;
|
||||
|
||||
void Bind(MaterialInstance *)const;
|
||||
void Bind(Material *)const;
|
||||
|
||||
public:
|
||||
|
||||
|
@@ -14,8 +14,7 @@ namespace hgl
|
||||
}
|
||||
else
|
||||
{
|
||||
BoundingBox.minPoint=Vector3f(0,0,0);
|
||||
BoundingBox.maxPoint=Vector3f(0,0,0);
|
||||
BoundingBox.SetZero();
|
||||
|
||||
WorldBoundingBox=LocalBoundingBox=BoundingBox;
|
||||
}
|
||||
|
@@ -1,86 +0,0 @@
|
||||
#include<hgl/graph/VKDebugMaker.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
void DebugMaker::SetObjectName(uint64_t object, VkDebugReportObjectTypeEXT objectType, const char *name)
|
||||
{
|
||||
// Check for valid function pointer (may not be present if not running in a debugging application)
|
||||
if(!dmf.SetObjectName)return;
|
||||
|
||||
VkDebugMarkerObjectNameInfoEXT nameInfo = {};
|
||||
nameInfo.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT;
|
||||
nameInfo.objectType = objectType;
|
||||
nameInfo.object = object;
|
||||
nameInfo.pObjectName = name;
|
||||
|
||||
dmf.SetObjectName(device, &nameInfo);
|
||||
}
|
||||
|
||||
void DebugMaker::SetObjectTag(uint64_t object, VkDebugReportObjectTypeEXT objectType, uint64_t name, size_t tagSize, const void* tag)
|
||||
{
|
||||
// Check for valid function pointer (may not be present if not running in a debugging application)
|
||||
if(!dmf.SetObjectTag)return;
|
||||
|
||||
VkDebugMarkerObjectTagInfoEXT tagInfo = {};
|
||||
tagInfo.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT;
|
||||
tagInfo.objectType = objectType;
|
||||
tagInfo.object = object;
|
||||
tagInfo.tagName = name;
|
||||
tagInfo.tagSize = tagSize;
|
||||
tagInfo.pTag = tag;
|
||||
|
||||
dmf.SetObjectTag(device, &tagInfo);
|
||||
}
|
||||
|
||||
void DebugMaker::Begin(VkCommandBuffer cmdbuffer, const char * pMarkerName, const Color4f &color)
|
||||
{
|
||||
//Check for valid function pointer (may not be present if not running in a debugging application)
|
||||
if(!dmf.Begin)return;
|
||||
|
||||
VkDebugMarkerMarkerInfoEXT markerInfo = {};
|
||||
markerInfo.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT;
|
||||
memcpy(markerInfo.color, &color, sizeof(float) * 4);
|
||||
markerInfo.pMarkerName = pMarkerName;
|
||||
|
||||
dmf.Begin(cmdbuffer, &markerInfo);
|
||||
}
|
||||
|
||||
void DebugMaker::Insert(VkCommandBuffer cmdbuffer, const char *markerName, const Color4f &color)
|
||||
{
|
||||
// Check for valid function pointer (may not be present if not running in a debugging application)
|
||||
if(!dmf.Insert)return;
|
||||
|
||||
VkDebugMarkerMarkerInfoEXT markerInfo = {};
|
||||
markerInfo.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT;
|
||||
memcpy(markerInfo.color, &color, sizeof(float) * 4);
|
||||
markerInfo.pMarkerName = markerName;
|
||||
|
||||
dmf.Insert(cmdbuffer, &markerInfo);
|
||||
}
|
||||
|
||||
void DebugMaker::End(VkCommandBuffer cmdBuffer)
|
||||
{
|
||||
// Check for valid function (may not be present if not running in a debugging application)
|
||||
if(!dmf.End)return;
|
||||
|
||||
dmf.End(cmdBuffer);
|
||||
}
|
||||
|
||||
DebugMaker *CreateDebugMaker(VkDevice device)
|
||||
{
|
||||
DebugMakerFunction dmf;
|
||||
|
||||
dmf.SetObjectTag = reinterpret_cast<PFN_vkDebugMarkerSetObjectTagEXT >(vkGetDeviceProcAddr(device, "vkDebugMarkerSetObjectTagEXT"));
|
||||
dmf.SetObjectName = reinterpret_cast<PFN_vkDebugMarkerSetObjectNameEXT>(vkGetDeviceProcAddr(device, "vkDebugMarkerSetObjectNameEXT"));
|
||||
dmf.Begin = reinterpret_cast<PFN_vkCmdDebugMarkerBeginEXT >(vkGetDeviceProcAddr(device, "vkCmdDebugMarkerBeginEXT"));
|
||||
dmf.End = reinterpret_cast<PFN_vkCmdDebugMarkerEndEXT >(vkGetDeviceProcAddr(device, "vkCmdDebugMarkerEndEXT"));
|
||||
dmf.Insert = reinterpret_cast<PFN_vkCmdDebugMarkerInsertEXT >(vkGetDeviceProcAddr(device, "vkCmdDebugMarkerInsertEXT"));
|
||||
|
||||
if(!dmf.SetObjectTag )return(nullptr);
|
||||
if(!dmf.SetObjectName )return(nullptr);
|
||||
if(!dmf.Begin )return(nullptr);
|
||||
if(!dmf.End )return(nullptr);
|
||||
if(!dmf.Insert )return(nullptr);
|
||||
|
||||
return(new DebugMaker(device,dmf));
|
||||
}
|
||||
VK_NAMESPACE_END
|
@@ -23,6 +23,8 @@ DebugUtils *CreateDebugUtils(VkDevice device)
|
||||
|
||||
void DebugUtils::SetName(VkObjectType type,uint64_t handle,const char *name)
|
||||
{
|
||||
if(!handle||!name||!*name)return;
|
||||
|
||||
VkDebugUtilsObjectNameInfoEXT name_info={};
|
||||
|
||||
name_info.sType =VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
|
||||
|
@@ -28,27 +28,18 @@ bool GPUCmdBuffer::Begin()
|
||||
#ifdef _DEBUG
|
||||
void GPUCmdBuffer::SetDebugName(const UTF8String &object_name)
|
||||
{
|
||||
if(dev_attr->debug_maker)
|
||||
dev_attr->debug_maker->SetCommandBuffer(cmd_buf,"[debug_maker]"+object_name);
|
||||
|
||||
if(dev_attr->debug_utils)
|
||||
dev_attr->debug_utils->SetCommandBuffer(cmd_buf,"[debug_utils]"+object_name);
|
||||
dev_attr->debug_utils->SetCommandBuffer(cmd_buf,object_name);
|
||||
}
|
||||
|
||||
void GPUCmdBuffer::BeginRegion(const UTF8String ®ion_name,const Color4f &color)
|
||||
{
|
||||
if(dev_attr->debug_maker)
|
||||
dev_attr->debug_maker->Begin(cmd_buf,"[debug_maker]"+region_name,color);
|
||||
|
||||
if(dev_attr->debug_utils)
|
||||
dev_attr->debug_utils->CmdBegin(cmd_buf,"[debug_utils]"+region_name,color);
|
||||
dev_attr->debug_utils->CmdBegin(cmd_buf,region_name,color);
|
||||
}
|
||||
|
||||
void GPUCmdBuffer::EndRegion()
|
||||
{
|
||||
if(dev_attr->debug_maker)
|
||||
dev_attr->debug_maker->End(cmd_buf);
|
||||
|
||||
if(dev_attr->debug_utils)
|
||||
dev_attr->debug_utils->CmdEnd(cmd_buf);
|
||||
}
|
||||
|
@@ -14,8 +14,6 @@ RenderCmdBuffer::RenderCmdBuffer(const GPUDeviceAttribute *attr,VkCommandBuffer
|
||||
hgl_zero(render_area);
|
||||
hgl_zero(viewport);
|
||||
|
||||
default_line_width=1.0;
|
||||
|
||||
fbo=nullptr;
|
||||
pipeline_layout=VK_NULL_HANDLE;
|
||||
}
|
||||
@@ -94,7 +92,6 @@ bool RenderCmdBuffer::BeginRenderPass()
|
||||
|
||||
vkCmdSetViewport(cmd_buf,0,1,&viewport);
|
||||
vkCmdSetScissor(cmd_buf,0,1,&render_area);
|
||||
vkCmdSetLineWidth(cmd_buf,default_line_width);
|
||||
|
||||
pipeline_layout=VK_NULL_HANDLE;
|
||||
|
||||
@@ -117,6 +114,8 @@ bool RenderCmdBuffer::BindDescriptorSets(Material *mtl)
|
||||
|
||||
if(mp)
|
||||
{
|
||||
mp->Update();
|
||||
|
||||
ds[count]=mp->GetVkDescriptorSet();
|
||||
++count;
|
||||
}
|
||||
|
@@ -23,7 +23,7 @@ GPUDevice::GPUDevice(GPUDeviceAttribute *da)
|
||||
sc_rt=nullptr;
|
||||
Resize(attr->surface_caps.currentExtent);
|
||||
|
||||
texture_cmd_buf=CreateTextureCommandBuffer();
|
||||
texture_cmd_buf=CreateTextureCommandBuffer(attr->physical_device->GetDeviceName()+AnsiString(":TexCmdBuffer"));
|
||||
texture_queue=CreateQueue();
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ bool GPUDevice::Resize(const VkExtent2D &extent)
|
||||
return(sc_rt);
|
||||
}
|
||||
|
||||
VkCommandBuffer GPUDevice::CreateCommandBuffer()
|
||||
VkCommandBuffer GPUDevice::CreateCommandBuffer(const AnsiString &name)
|
||||
{
|
||||
if(!attr->cmd_pool)
|
||||
return(VK_NULL_HANDLE);
|
||||
@@ -68,21 +68,26 @@ VkCommandBuffer GPUDevice::CreateCommandBuffer()
|
||||
if(res!=VK_SUCCESS)
|
||||
return(VK_NULL_HANDLE);
|
||||
|
||||
#ifdef _DEBUG
|
||||
if(attr->debug_utils)
|
||||
attr->debug_utils->SetCommandBuffer(cmd_buf,name);
|
||||
#endif//_DEBUG
|
||||
|
||||
return cmd_buf;
|
||||
}
|
||||
|
||||
RenderCmdBuffer *GPUDevice::CreateRenderCommandBuffer()
|
||||
RenderCmdBuffer *GPUDevice::CreateRenderCommandBuffer(const AnsiString &name)
|
||||
{
|
||||
VkCommandBuffer cb=CreateCommandBuffer();
|
||||
VkCommandBuffer cb=CreateCommandBuffer(name);
|
||||
|
||||
if(cb==VK_NULL_HANDLE)return(nullptr);
|
||||
|
||||
return(new RenderCmdBuffer(attr,cb));
|
||||
}
|
||||
|
||||
TextureCmdBuffer *GPUDevice::CreateTextureCommandBuffer()
|
||||
TextureCmdBuffer *GPUDevice::CreateTextureCommandBuffer(const AnsiString &name)
|
||||
{
|
||||
VkCommandBuffer cb=CreateCommandBuffer();
|
||||
VkCommandBuffer cb=CreateCommandBuffer(name);
|
||||
|
||||
if(cb==VK_NULL_HANDLE)return(nullptr);
|
||||
|
||||
|
@@ -21,8 +21,6 @@ GPUDeviceAttribute::GPUDeviceAttribute(VulkanInstance *inst,const GPUPhysicalDev
|
||||
GPUDeviceAttribute::~GPUDeviceAttribute()
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
if(debug_maker)
|
||||
delete debug_maker;
|
||||
if(debug_utils)
|
||||
delete debug_utils;
|
||||
#endif//_DEBUG
|
||||
|
@@ -7,7 +7,6 @@
|
||||
#include<hgl/graph/VKTexture.h>
|
||||
#include<hgl/graph/VKDeviceCreater.h>
|
||||
#include<hgl/graph/VKDevice.h>
|
||||
#include<hgl/graph/VKDebugMaker.h>
|
||||
|
||||
#include<iostream>
|
||||
#include<iomanip>
|
||||
@@ -18,7 +17,6 @@ VkPipelineCache CreatePipelineCache(VkDevice device,const VkPhysicalDeviceProper
|
||||
void SetShaderCompilerVersion(const GPUPhysicalDevice *);
|
||||
|
||||
#ifdef _DEBUG
|
||||
DebugMaker *CreateDebugMaker(VkDevice);
|
||||
DebugUtils *CreateDebugUtils(VkDevice);
|
||||
|
||||
void LogSurfaceFormat(const VkSurfaceFormatKHR *surface_format_list,const uint32_t format_count,const uint32_t select)
|
||||
@@ -293,11 +291,6 @@ GPUDevice *VulkanDeviceCreater::CreateRenderDevice()
|
||||
if(!device_attr->device)
|
||||
return(nullptr);
|
||||
|
||||
#ifdef _DEBUG
|
||||
device_attr->debug_maker=CreateDebugMaker(device_attr->device);
|
||||
device_attr->debug_utils=CreateDebugUtils(device_attr->device);
|
||||
#endif//_DEBUG
|
||||
|
||||
ChooseSurfaceFormat();
|
||||
|
||||
device_attr->surface_format=surface_format;
|
||||
@@ -321,15 +314,29 @@ GPUDevice *VulkanDeviceCreater::CreateRenderDevice()
|
||||
|
||||
auto_delete.Discard(); //discard autodelete
|
||||
|
||||
#ifdef _DEBUG
|
||||
device_attr->debug_utils=CreateDebugUtils(device_attr->device);
|
||||
|
||||
if(device_attr->debug_utils)
|
||||
{
|
||||
device_attr->debug_utils->SetPhysicalDevice(*physical_device,"Physical Device:"+AnsiString(physical_device->GetDeviceName()));
|
||||
device_attr->debug_utils->SetDevice(device_attr->device,"Device:"+AnsiString(physical_device->GetDeviceName()));
|
||||
device_attr->debug_utils->SetSurfaceKHR(surface,"Surface");
|
||||
device_attr->debug_utils->SetCommandPool(device_attr->cmd_pool,"Main Command Pool");
|
||||
device_attr->debug_utils->SetDescriptorPool(device_attr->desc_pool,"Main Descriptor Pool");
|
||||
device_attr->debug_utils->SetPipelineCache(device_attr->pipeline_cache,"Main Pipeline Cache");
|
||||
}
|
||||
#endif//_DEBUG
|
||||
|
||||
return(new GPUDevice(device_attr));
|
||||
}
|
||||
|
||||
VulkanDeviceCreater::VulkanDeviceCreater( VulkanInstance *vi,
|
||||
Window *win,
|
||||
const VulkanHardwareRequirement *req,
|
||||
const PreferFormats *spf_color,
|
||||
const PreferColorSpaces *spf_color_space,
|
||||
const PreferFormats *spf_depth,
|
||||
const VulkanHardwareRequirement *req)
|
||||
const PreferFormats *spf_depth)
|
||||
{
|
||||
instance=vi;
|
||||
window=win;
|
||||
|
@@ -11,6 +11,11 @@ void GPUDevice::InitRenderPassManage()
|
||||
SwapchainRenderbufferInfo rbi(attr->surface_format.format,attr->physical_device->GetDepthFormat());
|
||||
|
||||
device_render_pass=render_pass_manage->AcquireRenderPass(&rbi);
|
||||
|
||||
#ifdef _DEBUG
|
||||
if(attr->debug_utils)
|
||||
attr->debug_utils->SetRenderPass(device_render_pass->GetVkRenderPass(),"MainDeviceRenderPass");
|
||||
#endif//_DEBUG
|
||||
}
|
||||
|
||||
void GPUDevice::ClearRenderPassManage()
|
||||
|
@@ -65,13 +65,20 @@ namespace
|
||||
|
||||
result=vkCreateSwapchainKHR(dev_attr->device,&swapchain_ci,nullptr,&swap_chain);
|
||||
|
||||
if(result==VK_SUCCESS)
|
||||
return(swap_chain);
|
||||
if(result!=VK_SUCCESS)
|
||||
{
|
||||
//LOG_ERROR(OS_TEXT("vkCreateSwapchainKHR failed, result = ")+OSString(result));
|
||||
os_err<<"vkCreateSwapchainKHR failed, result="<<result<<std::endl;
|
||||
|
||||
//LOG_ERROR(OS_TEXT("vkCreateSwapchainKHR failed, result = ")+OSString(result));
|
||||
os_err<<"vkCreateSwapchainKHR failed, result="<<result<<std::endl;
|
||||
return(VK_NULL_HANDLE);
|
||||
}
|
||||
|
||||
return(VK_NULL_HANDLE);
|
||||
#ifdef _DEBUG
|
||||
if(dev_attr->debug_utils)
|
||||
dev_attr->debug_utils->SetSwapchainKHR(swap_chain,"SwapChain");
|
||||
#endif//_DEBUG
|
||||
|
||||
return(swap_chain);
|
||||
}
|
||||
}//namespace
|
||||
|
||||
@@ -90,6 +97,15 @@ bool GPUDevice::CreateSwapchainFBO(Swapchain *swapchain)
|
||||
if(!swapchain->sc_depth)
|
||||
return(false);
|
||||
|
||||
#ifdef _DEBUG
|
||||
if(attr->debug_utils)
|
||||
{
|
||||
attr->debug_utils->SetImage(swapchain->sc_depth->GetImage(),"SwapchainDepthImage");
|
||||
attr->debug_utils->SetImageView(swapchain->sc_depth->GetVulkanImageView(),"SwapchainDepthImageView");
|
||||
attr->debug_utils->SetDeviceMemory(swapchain->sc_depth->GetDeviceMemory(),"SwapchainDepthMemory");
|
||||
}
|
||||
#endif//_DEBUG
|
||||
|
||||
swapchain->sc_color =hgl_zero_new<Texture2D *>(swapchain->color_count);
|
||||
swapchain->sc_fbo =hgl_zero_new<Framebuffer *>(swapchain->color_count);
|
||||
|
||||
@@ -103,6 +119,16 @@ bool GPUDevice::CreateSwapchainFBO(Swapchain *swapchain)
|
||||
swapchain->sc_fbo[i]=CreateFBO( device_render_pass,
|
||||
swapchain->sc_color[i]->GetImageView(),
|
||||
swapchain->sc_depth->GetImageView());
|
||||
|
||||
#ifdef _DEBUG
|
||||
if(attr->debug_utils)
|
||||
{
|
||||
attr->debug_utils->SetImage(swapchain->sc_color[i]->GetImage(),"SwapchainColorImage_"+AnsiString::numberOf(i));
|
||||
attr->debug_utils->SetImageView(swapchain->sc_color[i]->GetVulkanImageView(),"SwapchainColorImageView_"+AnsiString::numberOf(i));
|
||||
|
||||
attr->debug_utils->SetFramebuffer(swapchain->sc_fbo[i]->GetFramebuffer(),"SwapchainFBO_"+AnsiString::numberOf(i));
|
||||
}
|
||||
#endif//_DEBUG
|
||||
}
|
||||
|
||||
return(true);
|
||||
|
@@ -33,8 +33,8 @@ Material::~Material()
|
||||
SAFE_CLEAR(desc_manager);
|
||||
SAFE_CLEAR(pipeline_layout_data);
|
||||
|
||||
for(int i=0;i<DESCRIPTOR_SET_TYPE_COUNT;i++)
|
||||
SAFE_CLEAR(mp_array[i]);
|
||||
for(auto &mp:mp_array)
|
||||
SAFE_CLEAR(mp);
|
||||
}
|
||||
|
||||
const VkPipelineLayout Material::GetPipelineLayout()const
|
||||
@@ -47,6 +47,11 @@ const bool Material::hasSet(const DescriptorSetType &dst)const
|
||||
return desc_manager->hasSet(dst);
|
||||
}
|
||||
|
||||
const bool Material::hasAssign()const
|
||||
{
|
||||
return vertex_input->hasAssign();
|
||||
}
|
||||
|
||||
const VIL *Material::GetDefaultVIL()const
|
||||
{
|
||||
return vertex_input->GetDefaultVIL();
|
||||
@@ -74,10 +79,7 @@ bool Material::BindUBO(const DescriptorSetType &type,const AnsiString &name,Devi
|
||||
if(!mp)
|
||||
return(false);
|
||||
|
||||
if(!mp->BindUBO(name,ubo,dynamic))return(false);
|
||||
|
||||
mp->Update();
|
||||
return(true);
|
||||
return mp->BindUBO(name,ubo,dynamic);
|
||||
}
|
||||
|
||||
bool Material::BindSSBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic)
|
||||
@@ -87,10 +89,7 @@ bool Material::BindSSBO(const DescriptorSetType &type,const AnsiString &name,Dev
|
||||
if(!mp)
|
||||
return(false);
|
||||
|
||||
if(!mp->BindSSBO(name,ubo,dynamic))return(false);
|
||||
|
||||
mp->Update();
|
||||
return(true);
|
||||
return mp->BindSSBO(name,ubo,dynamic);
|
||||
}
|
||||
|
||||
bool Material::BindImageSampler(const DescriptorSetType &type,const AnsiString &name,Texture *tex,Sampler *sampler)
|
||||
@@ -100,9 +99,15 @@ bool Material::BindImageSampler(const DescriptorSetType &type,const AnsiString &
|
||||
if(!mp)
|
||||
return(false);
|
||||
|
||||
if(!mp->BindImageSampler(name,tex,sampler))return(false);
|
||||
return mp->BindImageSampler(name,tex,sampler);
|
||||
}
|
||||
|
||||
mp->Update();
|
||||
return(true);
|
||||
void Material::Update()
|
||||
{
|
||||
for(auto &mp:mp_array)
|
||||
{
|
||||
if(mp)
|
||||
mp->Update();
|
||||
}
|
||||
}
|
||||
VK_NAMESPACE_END
|
||||
|
@@ -3,6 +3,11 @@
|
||||
#include<hgl/graph/VKShaderModule.h>
|
||||
#include<hgl/graph/VKVertexAttribBuffer.h>
|
||||
|
||||
#ifdef _DEBUG
|
||||
#include<hgl/graph/VKDevice.h>
|
||||
#include<hgl/graph/VKDeviceAttribute.h>
|
||||
#endif//_DEBUG
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
//bool Renderable::Set(const int stage_input_binding,VIL *vil,VkDeviceSize offset)
|
||||
//{
|
||||
@@ -33,6 +38,17 @@ bool Primitive::Set(const AnsiString &name,VBO *vbo,VkDeviceSize offset)
|
||||
bd.offset=offset;
|
||||
|
||||
buffer_list.Add(name,bd);
|
||||
|
||||
#ifdef _DEBUG
|
||||
DebugUtils *du=device->GetDebugUtils();
|
||||
|
||||
if(du)
|
||||
{
|
||||
du->SetBuffer(vbo->GetBuffer(),prim_name+":VBO:Buffer:"+name);
|
||||
du->SetDeviceMemory(vbo->GetVkMemory(),prim_name+":VBO:Memory:"+name);
|
||||
}
|
||||
#endif//_DEBUG
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
@@ -60,4 +76,23 @@ VkBuffer Primitive::GetBuffer(const AnsiString &name,VkDeviceSize *offset)
|
||||
|
||||
return(VK_NULL_HANDLE);
|
||||
}
|
||||
|
||||
bool Primitive::Set(IndexBuffer *ib,VkDeviceSize offset)
|
||||
{
|
||||
if(!ib)return(false);
|
||||
|
||||
index_buffer_data.buffer=ib;
|
||||
index_buffer_data.offset=offset;
|
||||
|
||||
#ifdef _DEBUG
|
||||
DebugUtils *du=device->GetDebugUtils();
|
||||
|
||||
if(du)
|
||||
{
|
||||
du->SetBuffer(ib->GetBuffer(),prim_name+":IBO:Buffer");
|
||||
du->SetDeviceMemory(ib->GetVkMemory(),prim_name+":IBO:Memory");
|
||||
}
|
||||
#endif//_DEBUG
|
||||
return(true);
|
||||
}
|
||||
VK_NAMESPACE_END
|
||||
|
@@ -23,7 +23,7 @@ RenderPass::~RenderPass()
|
||||
vkDestroyRenderPass(device,render_pass,nullptr);
|
||||
}
|
||||
|
||||
Pipeline *RenderPass::CreatePipeline(PipelineData *pd,const ShaderStageCreateInfoList &ssci_list,VkPipelineLayout pl,const VIL *vil)
|
||||
Pipeline *RenderPass::CreatePipeline(const AnsiString &name,PipelineData *pd,const ShaderStageCreateInfoList &ssci_list,VkPipelineLayout pl,const VIL *vil)
|
||||
{
|
||||
//以后要做一个缓冲,以Material为基准创建一个pipeline,其它MaterialInstance的pipeline全部以它为基础,这样可以提升性能。
|
||||
|
||||
@@ -53,7 +53,7 @@ Pipeline *RenderPass::CreatePipeline(PipelineData *pd,const ShaderStageCreateInf
|
||||
return(nullptr);
|
||||
}
|
||||
|
||||
return(new Pipeline(device,graphicsPipeline,pd));
|
||||
return(new Pipeline(name,device,graphicsPipeline,pd));
|
||||
}
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@ Pipeline *RenderPass::CreatePipeline(Material *mtl,const VIL *vil,const Pipeline
|
||||
|
||||
pd->SetPrim(prim,prim_restart);
|
||||
|
||||
Pipeline *p=CreatePipeline(pd,mtl->GetStageList(),mtl->GetPipelineLayout(),vil);
|
||||
Pipeline *p=CreatePipeline(mtl->GetName(),pd,mtl->GetStageList(),mtl->GetPipelineLayout(),vil);
|
||||
|
||||
if(p)
|
||||
pipeline_list.Add(p);
|
||||
|
@@ -17,21 +17,12 @@ VBO *RenderResource::CreateVBO(VkFormat format,uint32_t count,const void *data,S
|
||||
return vb;
|
||||
}
|
||||
|
||||
#define SCENE_DB_CREATE_BUFFER(name) DeviceBuffer *RenderResource::Create##name(VkDeviceSize size,void *data,SharingMode sharing_mode) \
|
||||
#define SCENE_DB_CREATE_BUFFER(name) DeviceBuffer *RenderResource::Create##name(const AnsiString &buf_name,VkDeviceSize size,void *data,SharingMode sharing_mode) \
|
||||
{ \
|
||||
DeviceBuffer *buf=device->Create##name(size,data,sharing_mode); \
|
||||
\
|
||||
if(!buf)return(nullptr); \
|
||||
rm_buffers.Add(buf); \
|
||||
return(buf); \
|
||||
} \
|
||||
\
|
||||
DeviceBuffer *RenderResource::Create##name(VkDeviceSize size,SharingMode sharing_mode) \
|
||||
{ \
|
||||
DeviceBuffer *buf=device->Create##name(size,sharing_mode); \
|
||||
\
|
||||
if(!buf)return(nullptr); \
|
||||
rm_buffers.Add(buf); \
|
||||
AddBuffer(#name ":"+buf_name,buf); \
|
||||
return(buf); \
|
||||
}
|
||||
|
||||
@@ -62,6 +53,22 @@ MaterialInstance *RenderResource::CreateMaterialInstance(Material *mtl,const VIL
|
||||
return mi;
|
||||
}
|
||||
|
||||
MaterialInstance *RenderResource::CreateMaterialInstance(Material *mtl,const VILConfig *vil_cfg,const void *mi_data,const int mi_bytes)
|
||||
{
|
||||
if(!mtl)return(nullptr);
|
||||
if(!mi_data||mi_bytes<=0)return(nullptr);
|
||||
|
||||
MaterialInstance *mi=mtl->CreateMI(vil_cfg);
|
||||
|
||||
if(!mi)
|
||||
return nullptr;
|
||||
|
||||
Add(mi);
|
||||
mi->WriteMIData(mi_data,mi_bytes);
|
||||
|
||||
return mi;
|
||||
}
|
||||
|
||||
MaterialInstance *RenderResource::CreateMaterialInstance(const mtl::MaterialCreateInfo *mci,const VILConfig *vil_cfg)
|
||||
{
|
||||
Material *mtl=this->CreateMaterial(mci);
|
||||
@@ -72,11 +79,11 @@ MaterialInstance *RenderResource::CreateMaterialInstance(const mtl::MaterialCrea
|
||||
return CreateMaterialInstance(mtl,vil_cfg);
|
||||
}
|
||||
|
||||
Primitive *RenderResource::CreatePrimitive(const uint32_t vertex_count)
|
||||
Primitive *RenderResource::CreatePrimitive(const AnsiString &name,const uint32_t vertex_count)
|
||||
{
|
||||
if(!vertex_count)return(nullptr);
|
||||
|
||||
Primitive *ro=new Primitive(vertex_count);
|
||||
Primitive *ro=new Primitive(device,name,vertex_count);
|
||||
|
||||
if(ro)
|
||||
Add(ro);
|
||||
@@ -134,26 +141,38 @@ Texture2D *RenderResource::LoadTexture2D(const OSString &filename,bool auto_mipm
|
||||
Add(tex);
|
||||
|
||||
#ifdef _DEBUG
|
||||
GPUDeviceAttribute *da=device->GetDeviceAttribute();
|
||||
const UTF8String name=ToUTF8String(filename);
|
||||
DebugUtils *du=device->GetDebugUtils();
|
||||
|
||||
if(du)
|
||||
{
|
||||
const UTF8String name=ToUTF8String(filename);
|
||||
|
||||
if(da->debug_maker)
|
||||
da->debug_maker->SetImage(tex->GetImage(),"[debug maker] "+name);
|
||||
if(da->debug_utils)
|
||||
da->debug_utils->SetImage(tex->GetImage(),"[debug utils] "+name);
|
||||
du->SetImage(tex->GetImage(),"Tex2D:"+name);
|
||||
}
|
||||
#endif//_DEBUG
|
||||
}
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
Texture2DArray *RenderResource::CreateTexture2DArray(const uint32_t width,const uint32_t height,const uint32_t layer,const VkFormat &fmt,bool auto_mipmaps)
|
||||
Texture2DArray *RenderResource::CreateTexture2DArray(const AnsiString &name,const uint32_t width,const uint32_t height,const uint32_t layer,const VkFormat &fmt,bool auto_mipmaps)
|
||||
{
|
||||
Texture2DArray *ta=device->CreateTexture2DArray(width,height,layer,fmt,auto_mipmaps);
|
||||
|
||||
if(ta)
|
||||
Add(ta);
|
||||
|
||||
#ifdef _DEBUG
|
||||
DebugUtils *du=device->GetDebugUtils();
|
||||
|
||||
if(du)
|
||||
{
|
||||
du->SetImage(ta->GetImage(),"Tex2DArrayImage:"+name);
|
||||
du->SetImageView(ta->GetVulkanImageView(),"Tex2DArrayImageView:"+name);
|
||||
du->SetDeviceMemory(ta->GetDeviceMemory(),"Tex2DArrayMemory:"+name);
|
||||
}
|
||||
#endif//_DEBUG
|
||||
|
||||
return ta;
|
||||
}
|
||||
|
||||
|
@@ -12,8 +12,11 @@
|
||||
#include<hgl/shadergen/ShaderDescriptorInfo.h>
|
||||
#include<hgl/type/ActiveMemoryBlockManager.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
#ifdef _DEBUG
|
||||
#include"VKPipelineLayoutData.h"
|
||||
#endif//_DEBUG
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
namespace
|
||||
{
|
||||
void CreateShaderStageList(List<VkPipelineShaderStageCreateInfo> &shader_stage_list,ShaderModuleMap *shader_maps)
|
||||
@@ -62,13 +65,10 @@ const ShaderModule *RenderResource::CreateShaderModule(const AnsiString &sm_name
|
||||
|
||||
#ifdef _DEBUG
|
||||
{
|
||||
auto da=device->GetDeviceAttribute();
|
||||
DebugUtils *du=device->GetDebugUtils();
|
||||
|
||||
if(da->debug_maker)
|
||||
da->debug_maker->SetShaderModule(*sm,sm_name);
|
||||
|
||||
if(da->debug_utils)
|
||||
da->debug_utils->SetShaderModule(*sm,sm_name);
|
||||
if(du)
|
||||
du->SetShaderModule(*sm,"Shader:"+sm_name+AnsiString(":")+GetShaderStageName(sci->GetShaderStage()));
|
||||
}
|
||||
#endif//_DEBUG
|
||||
|
||||
@@ -136,12 +136,32 @@ Material *RenderResource::CreateMaterial(const mtl::MaterialCreateInfo *mci)
|
||||
|
||||
mtl->pipeline_layout_data=device->CreatePipelineLayoutData(mtl->desc_manager);
|
||||
|
||||
#ifdef _DEBUG
|
||||
DebugUtils *du=device->GetDebugUtils();
|
||||
|
||||
if(du)
|
||||
du->SetPipelineLayout(mtl->GetPipelineLayout(),"PipelineLayout:"+mtl->GetName());
|
||||
#endif//_DEBUG
|
||||
|
||||
if(mtl->desc_manager)
|
||||
{
|
||||
ENUM_CLASS_FOR(DescriptorSetType,int,dst)
|
||||
{
|
||||
if(mtl->desc_manager->hasSet((DescriptorSetType)dst))
|
||||
{
|
||||
mtl->mp_array[dst]=device->CreateMP(mtl->desc_manager,mtl->pipeline_layout_data,(DescriptorSetType)dst);
|
||||
|
||||
#ifdef _DEBUG
|
||||
AnsiString debug_name=mtl->GetName()+AnsiString(":")+GetDescriptorSetTypeName((DescriptorSetType)dst);
|
||||
|
||||
if(du)
|
||||
{
|
||||
du->SetDescriptorSet(mtl->mp_array[dst]->GetVkDescriptorSet(),"DescSet:"+debug_name);
|
||||
|
||||
du->SetDescriptorSetLayout(mtl->pipeline_layout_data->layouts[dst],"DescSetLayout:"+debug_name);
|
||||
}
|
||||
#endif//_DEBUG
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -155,7 +175,29 @@ Material *RenderResource::CreateMaterial(const mtl::MaterialCreateInfo *mci)
|
||||
|
||||
Add(mtl);
|
||||
|
||||
global_descriptor.Bind(mtl);
|
||||
|
||||
material_by_name.Add(mtl_name,mtl);
|
||||
return mtl.Finish();
|
||||
}
|
||||
|
||||
namespace mtl
|
||||
{
|
||||
MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &, Material2DCreateConfig *);
|
||||
MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &, Material3DCreateConfig *);
|
||||
}
|
||||
|
||||
Material *RenderResource::LoadMaterial(const AnsiString &mtl_name,mtl::Material2DCreateConfig *cfg)
|
||||
{
|
||||
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::LoadMaterialFromFile(mtl_name,cfg);
|
||||
|
||||
return this->CreateMaterial(mci);
|
||||
}
|
||||
|
||||
Material *RenderResource::LoadMaterial(const AnsiString &mtl_name,mtl::Material3DCreateConfig *cfg)
|
||||
{
|
||||
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::LoadMaterialFromFile(mtl_name,cfg);
|
||||
|
||||
return this->CreateMaterial(mci);
|
||||
}
|
||||
VK_NAMESPACE_END
|
||||
|
@@ -21,18 +21,17 @@ void main()
|
||||
{
|
||||
MaterialInstance mi=GetMI();
|
||||
|
||||
Color=mi.Color;
|
||||
FragColor=mi.Color;
|
||||
})";// ^ ^
|
||||
// | |
|
||||
// | +--ps:这里的mi.Color是材质实例中的数据,MaterialInstance结构对应上面C++代码中的mi_codes
|
||||
// +--ps:这里的Color就是最终的RT
|
||||
// +--ps:这里的FrageColor就是最终的RT
|
||||
|
||||
class MaterialPureColor2D:public Std2DMaterial
|
||||
{
|
||||
public:
|
||||
|
||||
using Std2DMaterial::Std2DMaterial;
|
||||
|
||||
~MaterialPureColor2D()=default;
|
||||
|
||||
bool CustomVertexShader(ShaderCreateInfoVertex *vsc) override
|
||||
@@ -46,7 +45,7 @@ void main()
|
||||
|
||||
bool CustomFragmentShader(ShaderCreateInfoFragment *fsc) override
|
||||
{
|
||||
fsc->AddOutput(VAT_VEC4,"Color"); //Fragment shader的输出等于最终的RT了,所以这个名称其实随便起。
|
||||
fsc->AddOutput(VAT_VEC4,"FragColor"); //Fragment shader的输出等于最终的RT了,所以这个名称其实随便起。
|
||||
|
||||
fsc->SetMain(fs_main);
|
||||
return(true);
|
||||
|
@@ -1,6 +1,6 @@
|
||||
#include"Std2DMaterial.h"
|
||||
#include<hgl/shadergen/MaterialCreateInfo.h>
|
||||
#include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/mtl/SamplerName.h>
|
||||
|
||||
STD_MTL_NAMESPACE_BEGIN
|
||||
@@ -20,7 +20,7 @@ void main()
|
||||
constexpr const char fs_main[]=R"(
|
||||
void main()
|
||||
{
|
||||
Color=texture(TextureColor,Input.TexCoord);
|
||||
FragColor=texture(TextureColor,Input.TexCoord);
|
||||
})";
|
||||
|
||||
class MaterialPureTexture2D:public Std2DMaterial
|
||||
@@ -47,7 +47,7 @@ void main()
|
||||
{
|
||||
mci->AddSampler(VK_SHADER_STAGE_FRAGMENT_BIT,DescriptorSetType::PerMaterial,SamplerType::Sampler2D,mtl::SamplerName::Color);
|
||||
|
||||
fsc->AddOutput(VAT_VEC4,"Color"); //Fragment shader的输出等于最终的RT了,所以这个名称其实随便起。
|
||||
fsc->AddOutput(VAT_VEC4,"FragColor"); //Fragment shader的输出等于最终的RT了,所以这个名称其实随便起。
|
||||
|
||||
fsc->SetMain(fs_main);
|
||||
return(true);
|
||||
|
@@ -1,6 +1,6 @@
|
||||
#include"Std2DMaterial.h"
|
||||
#include<hgl/shadergen/MaterialCreateInfo.h>
|
||||
#include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/mtl/UBOCommon.h>
|
||||
#include<hgl/graph/mtl/SamplerName.h>
|
||||
|
||||
@@ -37,7 +37,7 @@ void main()
|
||||
constexpr const char fs_main[]=R"(
|
||||
void main()
|
||||
{
|
||||
Color=texture(TextureColor,Input.TexCoord);
|
||||
FragColor=texture(TextureColor,Input.TexCoord);
|
||||
})";
|
||||
|
||||
class MaterialRectTexture2D:public Std2DMaterial
|
||||
@@ -74,7 +74,7 @@ void main()
|
||||
{
|
||||
mci->AddSampler(VK_SHADER_STAGE_FRAGMENT_BIT,DescriptorSetType::PerMaterial,SamplerType::Sampler2D,mtl::SamplerName::Color);
|
||||
|
||||
fsc->AddOutput(VAT_VEC4,"Color"); //Fragment shader的输出等于最终的RT了,所以这个名称其实随便起。
|
||||
fsc->AddOutput(VAT_VEC4,"FragColor"); //Fragment shader的输出等于最终的RT了,所以这个名称其实随便起。
|
||||
|
||||
fsc->SetMain(fs_main);
|
||||
return(true);
|
||||
|
@@ -1,6 +1,6 @@
|
||||
#include"Std2DMaterial.h"
|
||||
#include<hgl/shadergen/MaterialCreateInfo.h>
|
||||
#include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
#include"common/MFRectPrimitive.h"
|
||||
#include<hgl/graph/mtl/UBOCommon.h>
|
||||
#include<hgl/graph/mtl/SamplerName.h>
|
||||
@@ -44,7 +44,7 @@ void main()
|
||||
{
|
||||
MaterialInstance mi=GetMI();
|
||||
|
||||
Color=texture(TextureColor,vec3(Input.TexCoord,mi.id.x));
|
||||
FragColor=texture(TextureColor,vec3(Input.TexCoord,mi.id.x));
|
||||
})";
|
||||
|
||||
class MaterialRectTexture2D:public Std2DMaterial
|
||||
@@ -81,7 +81,7 @@ void main()
|
||||
{
|
||||
mci->AddSampler(VK_SHADER_STAGE_FRAGMENT_BIT,DescriptorSetType::PerMaterial,SamplerType::Sampler2DArray,mtl::SamplerName::Color);
|
||||
|
||||
fsc->AddOutput(VAT_VEC4,"Color"); //Fragment shader的输出等于最终的RT了,所以这个名称其实随便起。
|
||||
fsc->AddOutput(VAT_VEC4,"FragColor"); //Fragment shader的输出等于最终的RT了,所以这个名称其实随便起。
|
||||
|
||||
fsc->SetMain(fs_main);
|
||||
return(true);
|
||||
@@ -95,7 +95,6 @@ void main()
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
};//class MaterialRectTexture2D:public Std2DMaterial
|
||||
}//namespace
|
||||
|
||||
|
@@ -18,7 +18,7 @@ void main()
|
||||
constexpr const char fs_main[]=R"(
|
||||
void main()
|
||||
{
|
||||
Color=Input.Color;
|
||||
FragColor=Input.Color;
|
||||
})";// ^ ^
|
||||
// | |
|
||||
// | +--ps:这里的Input.Color就是上一个Shader中的Output.Color
|
||||
@@ -46,7 +46,7 @@ void main()
|
||||
|
||||
bool CustomFragmentShader(ShaderCreateInfoFragment *fsc) override
|
||||
{
|
||||
fsc->AddOutput(VAT_VEC4,"Color"); //Fragment shader的输出等于最终的RT了,所以这个名称其实随便起。
|
||||
fsc->AddOutput(VAT_VEC4,"FragColor"); //Fragment shader的输出等于最终的RT了,所以这个名称其实随便起。
|
||||
|
||||
fsc->SetMain(fs_main);
|
||||
return(true);
|
||||
|
@@ -1,18 +1,11 @@
|
||||
#include"Std2DMaterial.h"
|
||||
#include<hgl/shadergen/MaterialCreateInfo.h>
|
||||
#include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
#include<hgl/graph/mtl/UBOCommon.h>
|
||||
#include"common/MFGetPosition.h"
|
||||
#include"common/MFRectPrimitive.h"
|
||||
|
||||
STD_MTL_NAMESPACE_BEGIN
|
||||
Std2DMaterial::Std2DMaterial(const Material2DCreateConfig *c)
|
||||
{
|
||||
mci=new MaterialCreateInfo(c);
|
||||
|
||||
cfg=c;
|
||||
}
|
||||
|
||||
bool Std2DMaterial::CustomVertexShader(ShaderCreateInfoVertex *vsc)
|
||||
{
|
||||
RANGE_CHECK_RETURN_FALSE(cfg->coordinate_system)
|
||||
@@ -42,37 +35,11 @@ bool Std2DMaterial::CustomVertexShader(ShaderCreateInfoVertex *vsc)
|
||||
|
||||
if(cfg->coordinate_system==CoordinateSystem2D::Ortho)
|
||||
{
|
||||
mci->AddUBO(VK_SHADER_STAGE_VERTEX_BIT,
|
||||
mci->AddUBO(VK_SHADER_STAGE_ALL_GRAPHICS,
|
||||
DescriptorSetType::Global,
|
||||
SBS_ViewportInfo);
|
||||
}
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
MaterialCreateInfo *Std2DMaterial::Create()
|
||||
{
|
||||
if(!BeginCustomShader())
|
||||
return(nullptr);
|
||||
|
||||
if(mci->hasVertex())
|
||||
if(!CustomVertexShader(mci->GetVS()))
|
||||
return(nullptr);
|
||||
|
||||
if(mci->hasGeometry())
|
||||
if(!CustomGeometryShader(mci->GetGS()))
|
||||
return(nullptr);
|
||||
|
||||
if(mci->hasFragment())
|
||||
if(!CustomFragmentShader(mci->GetFS()))
|
||||
return(nullptr);
|
||||
|
||||
if(!EndCustomShader())
|
||||
return(false);
|
||||
|
||||
if(!mci->CreateShader())
|
||||
return(nullptr);
|
||||
|
||||
return(mci);
|
||||
}
|
||||
STD_MTL_NAMESPACE_END
|
||||
|
@@ -1,47 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/graph/mtl/StdMaterial.h>
|
||||
#include<hgl/graph/mtl/Material2DCreateConfig.h>
|
||||
|
||||
namespace hgl
|
||||
STD_MTL_NAMESPACE_BEGIN
|
||||
|
||||
class Std2DMaterial:public StdMaterial
|
||||
{
|
||||
namespace graph
|
||||
{
|
||||
struct GPUDeviceAttribute;
|
||||
protected:
|
||||
|
||||
class ShaderCreateInfoVertex;
|
||||
class ShaderCreateInfoGeometry;
|
||||
class ShaderCreateInfoFragment;
|
||||
const Material2DCreateConfig *cfg;
|
||||
|
||||
namespace mtl
|
||||
{
|
||||
class MaterialCreateInfo;
|
||||
struct Material2DCreateConfig;
|
||||
protected:
|
||||
|
||||
class Std2DMaterial
|
||||
{
|
||||
protected:
|
||||
virtual bool CustomVertexShader(ShaderCreateInfoVertex *) override;
|
||||
|
||||
const Material2DCreateConfig *cfg;
|
||||
public:
|
||||
|
||||
MaterialCreateInfo *mci;
|
||||
Std2DMaterial(const Material2DCreateConfig *c):StdMaterial(c){cfg=c;}
|
||||
virtual ~Std2DMaterial()=default;
|
||||
};//class Std2DMaterial
|
||||
|
||||
protected:
|
||||
|
||||
virtual bool BeginCustomShader(){return true;/*some work before creating shader*/};
|
||||
|
||||
virtual bool CustomVertexShader(ShaderCreateInfoVertex *);
|
||||
virtual bool CustomGeometryShader(ShaderCreateInfoGeometry *){return false;}
|
||||
virtual bool CustomFragmentShader(ShaderCreateInfoFragment *)=0;
|
||||
|
||||
virtual bool EndCustomShader(){return true;/*some work after creating shader*/};
|
||||
|
||||
public:
|
||||
|
||||
Std2DMaterial(const Material2DCreateConfig *);
|
||||
virtual ~Std2DMaterial()=default;
|
||||
|
||||
virtual MaterialCreateInfo *Create();
|
||||
};//class Std2DMaterial
|
||||
}//namespace mtl
|
||||
}//namespace graph
|
||||
}//namespace hgl
|
||||
STD_MTL_NAMESPACE_END
|
||||
|
108
src/ShaderGen/2d/Std2DMaterialLoader.cpp
Normal file
108
src/ShaderGen/2d/Std2DMaterialLoader.cpp
Normal file
@@ -0,0 +1,108 @@
|
||||
#include"Std2DMaterial.h"
|
||||
#include"MaterialFileData.h"
|
||||
#include<hgl/shadergen/MaterialCreateInfo.h>
|
||||
|
||||
STD_MTL_NAMESPACE_BEGIN
|
||||
|
||||
namespace
|
||||
{
|
||||
class Std2DMaterialLoader:public Std2DMaterial
|
||||
{
|
||||
protected:
|
||||
|
||||
material_file::MaterialFileData *mfd;
|
||||
|
||||
public:
|
||||
|
||||
Std2DMaterialLoader(material_file::MaterialFileData *data,const Material2DCreateConfig *cfg):Std2DMaterial(cfg)
|
||||
{
|
||||
mfd=data;
|
||||
}
|
||||
|
||||
~Std2DMaterialLoader()
|
||||
{
|
||||
delete mfd;
|
||||
}
|
||||
|
||||
bool BeginCustomShader() override
|
||||
{
|
||||
if(!Std2DMaterial::BeginCustomShader())
|
||||
return(false);
|
||||
|
||||
if(mfd->mi.mi_bytes>0)
|
||||
{
|
||||
mci->SetMaterialInstance( mfd->mi.code,
|
||||
mfd->mi.mi_bytes,
|
||||
mfd->mi.shader_stage_flag_bits);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
material_file::ShaderData *CommonProc(VkShaderStageFlagBits ss,ShaderCreateInfo *sc)
|
||||
{
|
||||
material_file::ShaderData *sd=mfd->shader[ss];
|
||||
|
||||
if(!sd)
|
||||
return(nullptr);
|
||||
|
||||
for(auto &ua:sd->output)
|
||||
sc->AddOutput(ua.vat,ua.name);
|
||||
|
||||
for(auto &s:sd->sampler)
|
||||
mci->AddSampler(ss,DescriptorSetType::PerMaterial,s.type,s.name);
|
||||
|
||||
sc->SetMain(sd->code,sd->code_length); //这里会产生复制这个string,但我不希望产生这个。未来想办法改进
|
||||
|
||||
return sd;
|
||||
}
|
||||
|
||||
bool CustomVertexShader(ShaderCreateInfoVertex *vsc) override
|
||||
{
|
||||
if(!Std2DMaterial::CustomVertexShader(vsc))
|
||||
return(false);
|
||||
|
||||
for(auto &ua:mfd->vi)
|
||||
vsc->AddInput(ua.vat,ua.name);
|
||||
|
||||
return CommonProc(VK_SHADER_STAGE_VERTEX_BIT,vsc);
|
||||
}
|
||||
|
||||
bool CustomGeometryShader(ShaderCreateInfoGeometry *gsc) override
|
||||
{
|
||||
material_file::GeometryShaderData *sd=(material_file::GeometryShaderData *)CommonProc(VK_SHADER_STAGE_GEOMETRY_BIT,gsc);
|
||||
|
||||
if(!sd)
|
||||
return(false);
|
||||
|
||||
gsc->SetGeom(sd->input_prim,sd->output_prim,sd->max_vertices);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CustomFragmentShader(ShaderCreateInfoFragment *fsc) override
|
||||
{
|
||||
return CommonProc(VK_SHADER_STAGE_FRAGMENT_BIT,fsc);
|
||||
}
|
||||
};//class Std2DMaterialLoader:public Std2DMaterial
|
||||
}//namespace
|
||||
|
||||
material_file::MaterialFileData *LoadMaterialDataFromFile(const AnsiString &mtl_filename);
|
||||
|
||||
MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &name,Material2DCreateConfig *cfg)
|
||||
{
|
||||
if(name.IsEmpty()||!cfg)
|
||||
return(nullptr);
|
||||
|
||||
material_file::MaterialFileData *mfd=LoadMaterialDataFromFile(name);
|
||||
|
||||
if(!mfd)
|
||||
return nullptr;
|
||||
|
||||
cfg->shader_stage_flag_bit=mfd->shader_stage_flag_bit;
|
||||
|
||||
Std2DMaterialLoader mtl(mfd,cfg);
|
||||
|
||||
return mtl.Create();
|
||||
}
|
||||
STD_MTL_NAMESPACE_END
|
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Reference in New Issue
Block a user