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b26e25df61
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newly RenderNode2D/List
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2023-04-26 20:52:31 +08:00 |
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cd03ee8211
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added RenderNode2D.cpp
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2023-04-25 19:18:07 +08:00 |
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48b5479ade
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first RenderList2D
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2023-04-25 18:08:26 +08:00 |
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1ec88c65f8
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added comment about memory property in VKDeviceBuffer.cpp
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2023-04-25 15:21:23 +08:00 |
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ba6af7a596
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renamed to DynamicBufferAccess instead of UBODynamicAccess
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2023-04-25 11:43:15 +08:00 |
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d163f914c7
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1.added GetRangeSize at VKArrayBuffer
2.renamed to align_size instead of unit_size
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2023-04-25 11:36:50 +08:00 |
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0e589e8bcd
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removed PerObject of DescriptorSetType
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2023-04-21 20:27:28 +08:00 |
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011fbdb55d
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update codes...but can't compile
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2023-04-20 21:49:48 +08:00 |
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e488b4c3d3
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added half codes.
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2023-03-29 21:34:50 +08:00 |
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137248a274
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add lost #include
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2023-03-29 16:45:57 +08:00 |
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38f9a2896f
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optimized codes of VKArrayBuffer
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2023-03-29 11:45:15 +08:00 |
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59b02bcb8c
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optimized VKArrayBuffer
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2023-03-28 22:24:22 +08:00 |
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05e96c58ba
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added VKUBODynamic.h and support from VKArrayBuffer.h
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2023-03-28 21:52:08 +08:00 |
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cb09767151
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optimized DescriptorBinding::Bind
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2023-03-27 12:01:33 +08:00 |
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554220699f
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added newly functions at MaterialParameters that used index instead of name
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2023-03-27 12:00:53 +08:00 |
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3937206fcb
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upgraded DescriptorBinding
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2023-03-27 10:22:55 +08:00 |
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6c3e674d23
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used DescriptorBinding in Global Binding
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2023-03-25 23:12:08 +08:00 |
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0457d28577
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fixed lost of #include
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2023-03-25 15:47:08 +08:00 |
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8e52595123
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standalone RenderList2D
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2023-03-24 22:14:43 +08:00 |
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19a20411d8
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supported SSBAlign in ArrayBuffer
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2023-03-24 22:14:05 +08:00 |
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8363275b36
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moved codes to .cpp from VKArrayBuffer.h
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2023-03-24 20:39:02 +08:00 |
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939bbfeb1f
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splite RenderNode2D/3D,RenderList2D/3D
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2023-03-23 21:43:10 +08:00 |
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160ba000d3
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want to split RenderList2D/3D
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2023-03-22 21:19:23 +08:00 |
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d26eb482e7
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used DESCRIPTOR_SET_TYPE_COUNT instead of "int(DescriptorSetType::RANGE_SIZE)"
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2023-03-22 19:39:03 +08:00 |
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eb8e0a921b
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used DESCRIPTOR_SET_TYPE_COUNT instead of "(size_t)DescriptorSetType::RANGE_SIZE"
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2023-03-22 19:37:48 +08:00 |
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8af96ed4a5
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added a test that it's zero2one coordinate system at second_triangle.cpp
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2023-03-22 17:56:36 +08:00 |
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ac42dcdb26
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finished auto bound GlobalDescriptor
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2023-03-22 15:58:59 +08:00 |
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f2c6c24ddf
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added BindGlobalDescriptor at RenderResource
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2023-03-22 02:35:37 +08:00 |
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9f8e63788d
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used 2d array at binding_map of MaterialDescriptorManager
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2023-03-21 22:28:01 +08:00 |
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a7c761e1c5
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renamed value.
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2023-03-21 21:46:16 +08:00 |
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44620abc21
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added SetGlobal/GetGlobal/Free at RenderResource
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2023-03-21 21:37:03 +08:00 |
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d26cae0086
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removed shadergen namespace
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2023-03-21 18:05:48 +08:00 |
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bc9fc9b50f
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fixed a bug that it don't Add(mtl) at RenderResource::CreateMaterial(MaterialCreateInfo *)
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2023-03-21 18:05:27 +08:00 |
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48b5a978b8
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added a newly RenderResource::CreateMaterialInstance(MaterialCreateInfo *,...)
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2023-03-21 14:36:48 +08:00 |
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694add27ae
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first tested ok that AutoMaterial in first_triangle example.
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2023-03-21 14:17:33 +08:00 |
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251bbd2705
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added "all_dslb=nullptr" at construct function of MaterialDescriptorManager.
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2023-03-21 14:16:48 +08:00 |
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3bfc31b57f
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added a safe check at ~PipelineLayoutData()
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2023-03-21 14:15:58 +08:00 |
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9302cbc3ef
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finished write codes of CreateMaterial from MaterialCreateInfo
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2023-03-20 22:09:37 +08:00 |
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696d3259aa
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renamed to ChangeOrAdd from Update at Map template.
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2023-03-20 16:20:32 +08:00 |
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85530e6d57
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renamed to MaterialDescriptorManager from MaterialDescriptorSets
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2023-03-20 13:55:47 +08:00 |
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81e2aac321
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optimized MaterialDescriptorSets
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2023-03-20 13:51:25 +08:00 |
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35a282ef5e
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used DESCRIPTOR_SET_TYPE_COUNT
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2023-03-20 13:35:04 +08:00 |
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3a378be660
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removed sd_list for MaterialDescriptorSets
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2023-03-19 20:41:12 +08:00 |
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aed56a35e0
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use GetSPVData/GetSPVSize instead of GetCode/GetCodeSize
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2023-03-19 20:23:54 +08:00 |
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09277924f1
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comment sd_list_by_set_type array and GetDescriptorList function at MaterialDescriptorSets
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2023-03-19 20:18:56 +08:00 |
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c4a4ec5ebc
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used "uint32_t *" for SPVDATA
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2023-03-19 20:18:10 +08:00 |
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facdec5556
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1.removed VertexShaderModule
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
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2023-03-19 19:41:21 +08:00 |
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42f63c5ef1
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renamed few values at VKShaderModule
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2023-03-19 13:37:55 +08:00 |
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5f4dd09f92
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updated ShaderStage
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2023-03-18 21:07:21 +08:00 |
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9872f74160
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used short funcname.
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2023-03-18 17:58:57 +08:00 |
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