536 Commits

Author SHA1 Message Date
f4a8406ad8 support MI_MAX_COUNT in ShaderGen 2023-06-02 20:45:19 +08:00
fc94ee82b4 layout and renamed value 2023-06-02 14:22:07 +08:00
f8fe0e46d6 added WriteMaterialInstance in RenderExtraBuffer 2023-06-01 21:25:50 +08:00
e076b72f1a splited MaterialRenderList and MaterialRenderMap, RenderExtraBuffer 2023-06-01 15:08:45 +08:00
5521c53c94 to supported new version of GLSLCompiler.dll 2023-05-31 17:18:14 +08:00
71fd42cfc8 updated VKDeviceCreater.cpp 2023-05-30 17:57:12 +08:00
222ff2961f renamed to AccessVAD from CreateCADA 2023-05-29 21:43:39 +08:00
ed5aac2a9d layout codes. 2023-05-22 21:28:48 +08:00
233523231e Move the ShaderStageBind to the PrimitiveCreate inside, and renamed to PrimitiveVertexBuffer 2023-05-22 21:26:43 +08:00
3523afc6c2 added fourth_triangle.cpp, not ok!!! 2023-05-22 15:29:07 +08:00
c485941342 added PureColor2D.cpp 2023-05-19 22:22:55 +08:00
8086fb76f1
fixed a few compile error. 2023-05-16 02:23:45 +08:00
9316135942 used simply VAT at ShaderCreateInfoVertex.h 2023-05-13 14:59:46 +08:00
8340209697
renamed to JointID/JointWeight instead of BoneID/BoneWeight 2023-05-13 03:14:38 +08:00
aa217c6fc5 added SortedSets<MaterialInstance *> at RenderNode.h/.cpp 2023-05-12 21:37:28 +08:00
d5b69fbe71 removed mi_data from Material 2023-05-12 21:36:52 +08:00
58c62ddb59 renamed two functions that are CreateArrayInUBO and CreateArrayInSSBO 2023-05-12 21:36:17 +08:00
7f3132236f improved MaterialCreateInfo::AddUBO 2023-05-12 20:30:29 +08:00
8855f0b880 renamed MaterialID to MaterialInstanceID 2023-05-12 20:28:44 +08:00
254264ac5e
moved to .cpp about ChoosePhysicalDevice 2023-05-12 00:32:12 +08:00
81ab733429
added prefer colorspace 2023-05-11 23:33:05 +08:00
05885e443a added VulkanDeviceCreater::ChooseSurfaceFormat 2023-05-11 21:56:07 +08:00
d6d2d337c9 added VKDeviceCreater.h 2023-05-11 21:14:35 +08:00
4ef1283fce added uint8 IndexType 2023-05-11 21:07:26 +08:00
7c4a27771f
created VulkanDeviceCreateInfo and added Swapchain prefer formats list. 2023-05-11 00:56:26 +08:00
a97440e1fc
renamed to sc_fbo from render_frame 2023-05-11 00:55:44 +08:00
e1cfc1e5b8
created a standalone VKPhysicalDeviceCapsOutput.cpp that from VKDeviceCreater.cpp 2023-05-11 00:54:47 +08:00
f46b1382ee added line_rasterization in VKDevice.h/VKDeviceCreater.cpp 2023-05-10 21:56:32 +08:00
459fb3afc4 added dynamic state check at VKDeviceCreater.cpp 2023-05-10 21:48:26 +08:00
27f33e07cb added "Vulkan hardware requirement" at GPUDevice class. 2023-05-10 21:26:15 +08:00
004504e027
added comments at VKDeviceMaterial.cpp 2023-05-10 02:32:03 +08:00
7c3d9ecf91 added MIData at Material 2023-05-09 22:03:02 +08:00
3f1b8be5d0 added WIP at MaterialInstance 2023-05-08 22:04:00 +08:00
8e64816af8 Merge branch 'new_RenderList' of https://github.com/hyzboy/ULRE into new_RenderList 2023-05-08 18:19:15 +08:00
5718b1795f supported material group at MaterialRenderList::Bind 2023-05-08 18:18:34 +08:00
9535a4486e
removed old RenderList 2023-05-07 01:07:26 +08:00
958183bb29 finished the branch,,,local to world in VertexInputStreaming. 2023-05-06 22:19:50 +08:00
abfc84feff fixed RenderList2D and third_triangle example. 2023-05-06 19:30:08 +08:00
12e64d7ce0 added BindVBO and BindIBO functions at VKCommandBuffer.h/.cpp 2023-05-06 19:29:38 +08:00
34b7937ee2 1.moved IndexBufferData to VK.h from VKPrimitive.h
2.renamed to GetIndexBufferData from GetIndexBuffer of Primitive
2023-05-06 19:28:42 +08:00
2336c7cdf1 optimized names and comment 2023-05-06 10:38:35 +08:00
21201b1695 finished to stat render list,maked buffer list....next step to bind buffer. 2023-05-05 21:12:53 +08:00
2eac17ac61 removed VertexInputDataGroup, Renderable only have basic vertexinputdata 2023-05-05 21:11:39 +08:00
1e03e28f0b updated codes of RenderNode2D/RenderList2D 2023-05-04 22:01:00 +08:00
30c736b7c8 optimized VertexAttribData class 2023-05-04 19:35:09 +08:00
7031270476 VKRenderable and CommandBufferRender supported newly VertexInputLayout 2023-05-04 19:11:18 +08:00
6bdbf87446 PrimitiveCreater supported newly VertexInputLayout 2023-05-04 19:10:22 +08:00
b9bd4f6c4b renamed a value. 2023-05-02 18:56:55 +08:00
c232feb40a temporary to disable the RenderList and RenderNode 2023-04-28 11:10:50 +08:00
db0a8ee256 Created VertexInputData at VKRenderable.h 2023-04-28 11:09:22 +08:00