|
53c58a885e
|
new MaterialInstance
|
2021-06-16 20:29:25 +08:00 |
|
|
cbbc0641ef
|
moved GetBinding functions to ShaderModuleMap from Material.
|
2021-06-16 20:27:10 +08:00 |
|
|
3658171954
|
refactor and renamed MaterialInstance to MaterialParameters.
|
2021-06-16 11:43:19 +08:00 |
|
|
bc8848afa6
|
renamed MaterialInstance to MaterialParameters.
|
2021-06-16 10:41:04 +08:00 |
|
|
0f42ab3987
|
added g_desc_sets/ri_desc_sets, CreateMIDescriptorSets/GetGlobalDescriptorSets/GetRIDescriptorSets
|
2021-06-15 21:20:57 +08:00 |
|
|
9118ba8e9f
|
updated DescriptorSetLayoutCreater::Create function.
|
2021-06-15 21:19:52 +08:00 |
|
|
1100e98a92
|
moved DescriptorSetsType to ShaderResource.h
|
2021-06-15 21:19:28 +08:00 |
|
|
ef3a8be58c
|
added Global DescriptorSetType
|
2021-06-15 19:03:15 +08:00 |
|
|
32d895136b
|
supported multi DescriptorSets.
|
2021-06-15 17:58:27 +08:00 |
|
|
e734acad00
|
deleted DescriptSetList/DescriptorBindingList.
|
2021-06-15 17:46:38 +08:00 |
|
|
0ad2c96645
|
refactor ShaderDescriptorList.
|
2021-06-15 17:43:06 +08:00 |
|
|
40784b7bdf
|
added buffer_hash value at VKRenderableInstance
|
2021-06-10 18:54:53 +08:00 |
|
|
199cc5f6b1
|
add DescriptorSets at RenderableInstance class. and renamed RenderableInstance::GetMIDescSets instead of GetDescriptorSets.
|
2021-05-12 19:03:08 +08:00 |
|
|
015a4d0b8e
|
(WIP) renamed a few values, new SceneTreeToRenderList
|
2021-05-11 20:45:00 +08:00 |
|
|
7b7e702a16
|
add mtl_name at Material
|
2021-05-10 15:20:52 +08:00 |
|
|
b86742109b
|
add mtl_name value in Material class,It's name of material.
|
2021-05-10 15:19:16 +08:00 |
|
|
1dc5dd09a7
|
VKMemoryAllocator::Alloc() use new name AllocMemory().
|
2021-05-08 17:55:16 +08:00 |
|
|
b0ec12112f
|
add comments
|
2021-04-30 18:56:20 +08:00 |
|
|
8f1fc82697
|
moved GPUArrayBuffer construct function to private scope.
|
2021-04-06 19:13:53 +08:00 |
|
|
e1aaaa0b31
|
add VKMemoryAllocator
|
2021-03-25 20:00:19 +08:00 |
|
|
eeff738f56
|
add VKArrayBuffer.cpp/.h
|
2021-02-10 18:53:07 +08:00 |
|
|
15f475fba1
|
changed the name from WorldMatrix to CameraMatrix
|
2021-01-25 11:50:17 +08:00 |
|
|
fa62d7f7ab
|
added BindSSBO function at MaterialInstance
|
2020-12-18 16:14:36 +08:00 |
|
|
79feea274a
|
add "dynamic" param at MaterialInstance::BindUBO
|
2020-12-18 16:00:43 +08:00 |
|
|
4b8ccbed17
|
add BindSSBO functions at VKDescriptorSets
|
2020-12-10 16:25:59 +08:00 |
|
|
3fa5c3c032
|
add dynamic param at DescriptorSets::Bind....functions.
|
2020-12-10 14:53:26 +08:00 |
|
|
63c6aee8e6
|
deleted dynamic param at GPUBuffer...
|
2020-12-10 14:52:58 +08:00 |
|
|
14fac881f3
|
add a new demo that UBO offset
|
2020-12-02 20:27:36 +08:00 |
|
|
3e3b232af1
|
use MemoryAllocationInfo
|
2020-12-01 10:56:05 +08:00 |
|
|
e398a85e65
|
add BindingMapping instead Map<uint32_t,int>
|
2020-11-30 17:56:40 +08:00 |
|
|
70715e93e8
|
removed BindUBODynamic function in VKDescriptorSets
|
2020-11-30 17:41:11 +08:00 |
|
|
a4cfcb327a
|
改名防止冲突
|
2020-11-30 15:40:26 +08:00 |
|
|
24d52b85e5
|
add Dynamic GPUBuffer support.
|
2020-11-30 14:00:57 +08:00 |
|
|
b3789bca21
|
add GPUMemory::Flush functions.
|
2020-11-30 13:58:48 +08:00 |
|
|
6a678287d0
|
将VulkanRender代码移到SceneGraph中
|
2020-11-26 18:04:57 +08:00 |
|