201 Commits

Author SHA1 Message Date
ea2010a2c6 to improve Device::CreateTexture2D serial functions. 2020-10-15 17:33:52 +08:00
c8f6017641 change function name to CreateColorFramebuffer and CreateDepthFramebuffer that is CreateFramebuffer 2020-10-15 17:32:26 +08:00
9cc92b5805 add CommandBuffer value at RenderTarget class. 2020-10-15 17:30:03 +08:00
490af01162 add clean&zero at PhysicalDevice::GetFormatProperties function 2020-10-15 17:29:32 +08:00
cf1f39fa3d add TextureCreateInfo struct. 2020-10-15 17:25:22 +08:00
c38d293498 to improve VKCommandBuffer::BeginRenderPass function, use Framebuffer type instead RenderTarget. 2020-10-15 17:25:01 +08:00
94cd8e1d78 layout codes 2020-10-14 21:05:12 +08:00
113b6da33b delete CreateImage serial functions for VKDevice class 2020-09-27 21:18:46 +08:00
cc7f462f85 use VKStruct.h/VKImageCreateInfo.h 2020-09-27 20:58:25 +08:00
884cc09259 moved relationship to RenderableInstance whose the Material and Renderable. 2020-09-21 19:05:25 +08:00
906662f12b fix example programs. 2020-09-21 17:19:47 +08:00
35b522a992 rename from Set<> to Sets<> 2020-09-21 11:55:02 +08:00
6762fd06b7 upgrade example first_triangle 2020-09-20 03:59:42 +08:00
bb158d6105 rewrite PipelineData::InitVertexInputState 2020-09-20 03:15:50 +08:00
2b9152d602 optimized Material and ShaderModule,Pipeline,Database codes. 2020-09-19 23:49:32 +08:00
93c4e39b1a delete RenderpassCreater class. 2020-09-19 16:43:23 +08:00
07894d73e4 upgrade VKPipeline.cpp/.h 2020-09-19 14:58:54 +08:00
b3b8de4adb use VKPipelineData instead VKPipelineCreater 2020-09-18 20:44:11 +08:00
b42ad2d667 rename a value. 2020-09-18 17:24:28 +08:00
5df8466cc8 upgrade the PipelineCreater, it don't need use RenderTarge when construct. 2020-09-18 11:45:52 +08:00
37ffb5dc8c support .material file 2020-09-17 21:49:23 +08:00
3f6742f116 fix bugs in Clang 2020-09-11 17:11:32 +08:00
154ddd8c27 简写变量名称 2020-09-07 20:07:08 +08:00
e7f0009908 upgrade ShaderModuleMap, auto detect kind of ShaderModule 2020-09-05 18:36:18 +08:00
5427d10e8d support String 2020-09-05 17:54:21 +08:00
3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00
1e6e0e305c use ImageTiling instead VkImageTiling 2020-09-02 18:36:24 +08:00
66f761385e use SharingMode instead VkSharingMode 2020-09-02 18:27:19 +08:00
79a7c158a8 rename from SceneDB to Database 2020-09-02 18:18:57 +08:00
8dbd0b3f2f use VKDatabase instead SceneDB 2020-09-02 18:16:15 +08:00
54e5531fc4 support .shader file(version 1) 2020-08-23 19:43:50 +08:00
38a365306d SceneDB add CreateMaterialInstance,CreateRenderable,CreateTextRenderable functions. 2020-08-08 22:54:09 +08:00
90314c4b97 finished first edition of the TextRenderable class. 2020-08-08 20:12:37 +08:00
a6f1657cac add TextRenderable 2020-08-07 22:34:07 +08:00
d26b59cb1d use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
2020-08-07 21:59:20 +08:00
324003ec6d update TileFont 2020-08-04 18:28:34 +08:00
cea2f8da9e fix draw text example. 2020-08-04 01:27:35 +08:00
1f80f793ac update TileFont.... 2020-07-31 18:01:28 +08:00
3dbddbeb9a VKDevice::ChangeTexture2D add batch commit edition. 2020-07-29 17:06:43 +08:00
331bcd236e use PRIM_2D_RECTANGLES instead PRIM_RECTANGLES 2020-07-28 18:48:23 +08:00
5020f80060 updates 2020-07-28 16:37:01 +08:00
1c8998f3e6 add LoadBitmapFromFile 2020-07-27 14:14:03 +08:00
49062baf75 code layout 2020-07-25 18:53:50 +08:00
ec3919626e update Geometry2D/3D and RenderableCreater to best new 2020-07-20 19:19:09 +08:00
309c83cd66 add SetLineWidth in VKCommandBuffer 2020-07-20 19:17:17 +08:00
7eedffe8ed Codes layout 2020-07-20 17:31:33 +08:00
770ab4d1d9 use "VertexAttribData" instead "VertexAttribBufferCreater" 2020-07-16 17:08:13 +08:00
01a32148bf rename,use CreateVAB instead CreateVBO 2020-07-16 12:00:02 +08:00
9e99db9c72 rename "VertexBuffer" to "VertexAttribBuffer" 2020-07-14 14:03:26 +08:00
b4dcd029f9 在ShaderStage结构中保存原始的数据基本类型与成份数量 2020-07-11 16:49:17 +08:00