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e778f64f00
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renamed to CreateMesh from CreateRenderable
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2025-05-18 02:19:14 +08:00 |
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014fce2c8e
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renamed Renderable to Mesh
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2025-05-18 02:03:16 +08:00 |
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0e789b6f47
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各种类名结构名优化,不再使用GPU开头
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2025-05-17 20:26:36 +08:00 |
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aed57437f9
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List模板改名为ArrayList
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2025-04-23 00:27:43 +08:00 |
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bd0a3d8be1
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to support newly String<>/IDName/Compare
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2025-01-15 02:42:04 +08:00 |
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62d370e508
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renamed to SortedSet from SortedSets
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2024-11-18 13:19:11 +08:00 |
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d8140ae64e
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use VAB instead of VBO
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2024-04-24 01:38:55 +08:00 |
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74003df08b
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updated list/pool/map....,but can't run.
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2023-08-14 21:03:20 +08:00 |
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7967150722
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upgraded codes and then it can run.
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2023-07-28 20:17:46 +08:00 |
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2fb443bcb4
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updated codes to support newly CM??? modules.
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2023-02-19 19:28:47 +08:00 |
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251d851f65
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upgraded codes based on newly CM... library.
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2023-02-13 11:48:53 +08:00 |
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b980457ba2
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renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
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2022-10-14 17:52:35 +08:00 |
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e381c3efeb
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renamed to render_obj from render_instance
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2022-06-24 21:17:28 +08:00 |
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d8d8d97abd
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renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater
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2022-06-24 21:06:38 +08:00 |
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6e7144ffab
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add VKPrimitive and TextPrimitive
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2022-06-24 17:51:39 +08:00 |
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0fca6b8fc4
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renamed to Primitive from Renderable
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2022-06-24 17:51:05 +08:00 |
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394bd4bc8d
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Improved TextRender supports character limit customization.
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2022-05-13 10:57:05 +08:00 |
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3c449df4ca
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deleted hgl_cpy(T *,T *) function.
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2022-03-11 17:58:53 +08:00 |
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fe730defb7
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auto clear chars from tile font.
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2022-02-21 17:13:12 +08:00 |
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125bf163dc
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added is_currency attribute at CharAttributes.
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2022-02-18 20:42:12 +08:00 |
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14269369be
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added not_bitmap_chars at TileFont
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2022-02-18 20:30:50 +08:00 |
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33b8ce120e
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codes layout
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2022-02-18 19:07:02 +08:00 |
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1d457c5d58
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splited function at TextRender
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2022-02-17 20:02:59 +08:00 |
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1ab3e5241f
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optimized TextRender
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2022-02-17 11:02:55 +08:00 |
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0f963fb74b
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optmized TextRender.
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2022-02-17 10:48:12 +08:00 |
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be2b3b7bcf
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added TextRender.cpp/.h
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2022-02-16 23:26:50 +08:00 |
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3e78da3b45
|
updated names of many params
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2022-02-16 16:54:19 +08:00 |
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5712efd7a5
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Renamed to SortedSets instead of Sets.
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2022-02-08 11:12:17 +08:00 |
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af72c68ebe
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used VBO instead of VAB
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2021-11-29 15:58:48 +08:00 |
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015a4d0b8e
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(WIP) renamed a few values, new SceneTreeToRenderList
|
2021-05-11 20:45:00 +08:00 |
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c8955b6f35
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remove vulkan namespace
|
2020-10-21 12:47:06 +08:00 |
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0e56a6b00c
|
a lot of rename
|
2020-10-21 12:39:22 +08:00 |
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a20afeba9e
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a lot of rename
|
2020-10-21 12:09:15 +08:00 |
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917424e784
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move VK source files to up-level folder
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2020-10-21 11:43:18 +08:00 |
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35b522a992
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rename from Set<> to Sets<>
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2020-09-21 11:55:02 +08:00 |
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3f6742f116
|
fix bugs in Clang
|
2020-09-11 17:11:32 +08:00 |
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cba14ff413
|
VertexAttrib 属性中的Vertex全部改名为Position
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2020-09-05 18:56:49 +08:00 |
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5427d10e8d
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support String
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2020-09-05 17:54:21 +08:00 |
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90314c4b97
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finished first edition of the TextRenderable class.
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2020-08-08 20:12:37 +08:00 |
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a6f1657cac
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add TextRenderable
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2020-08-07 22:34:07 +08:00 |
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d26b59cb1d
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use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
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2020-08-07 21:59:20 +08:00 |
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12aa57a0f0
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1.add AddCJK(FontSource *) in FontSourceMulti
2.impl GetCharHeight() in FontSourceMulti
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2020-08-04 18:26:27 +08:00 |
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824c1b0fcd
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finished draw text example,and tested ok.
|
2020-08-04 02:23:22 +08:00 |
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cea2f8da9e
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fix draw text example.
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2020-08-04 01:27:35 +08:00 |
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2ae2228546
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first finished TileFont and test program.
|
2020-08-03 21:22:02 +08:00 |
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bb1484ae98
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split CharAttributes from CharLayoutAttributes. use in all FontSource
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2020-08-03 17:51:24 +08:00 |
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cbd3598ebb
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first finished TileFont::Registry/Unregistry functions. but it not test.
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2020-08-01 19:38:43 +08:00 |
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18b00d40fe
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update TileFont codes
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2020-07-31 22:21:44 +08:00 |
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1f80f793ac
|
update TileFont....
|
2020-07-31 18:01:28 +08:00 |
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4dc060e05f
|
layout TextLayout.h
|
2020-07-30 21:32:16 +08:00 |
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