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d17932c7a4
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removed source codes about "Load Material file"
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2023-06-05 17:00:22 +08:00 |
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c4a4ec5ebc
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used "uint32_t *" for SPVDATA
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2023-03-19 20:18:10 +08:00 |
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5f4dd09f92
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updated ShaderStage
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2023-03-18 21:07:21 +08:00 |
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529d6b7939
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used newly ShaderAttributeArray
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2023-03-17 21:06:05 +08:00 |
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165f9d2a5f
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rename and layout.
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2023-03-17 16:21:12 +08:00 |
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4de8139936
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reanmed to ShaderAttribute instead of ShaderStage
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2023-03-17 16:06:11 +08:00 |
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b4dccf7814
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use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
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2023-03-02 20:19:25 +08:00 |
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0abe38de98
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LoadMaterial use ConstBufferReader
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2023-02-23 19:01:01 +08:00 |
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b35ef27610
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upgraded to newly DescriptorSetType
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2023-02-22 21:50:18 +08:00 |
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251d851f65
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upgraded codes based on newly CM... library.
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2023-02-13 11:48:53 +08:00 |
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0fca6b8fc4
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renamed to Primitive from Renderable
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2022-06-24 17:51:05 +08:00 |
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e7ad21c82e
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used VABConfigInfo at CreateMaterialInstance of TextRenderable
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2021-11-30 15:01:55 +08:00 |
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f55186a9c8
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将顶点输入流最终格式绑定放在MaterialInstance中,并改动相关类。
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2021-11-29 20:12:10 +08:00 |
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7ba2d0cf6f
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renamed type DescriptorSetType to DescriptorSetsType
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2021-09-27 21:20:22 +08:00 |
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e259b76653
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new MaterialDescriptorSets
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2021-09-13 20:39:25 +08:00 |
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