504 Commits

Author SHA1 Message Date
e5dd5720e6 add ThemeEngine and DefaultThemeEngine 2020-10-29 22:15:59 +08:00
e17c910b50 add BindInputAttachment at DescriptorSets 2020-10-29 21:37:24 +08:00
b02638e840 redesigned the WriteDescriptorSet 2020-10-29 16:50:19 +08:00
12b66c3e64 fix chaos of Layer and extension 2020-10-28 17:28:07 +08:00
2e05e06b3f split RenderCommand/TextureCommand from GPUCmdBuffer 2020-10-28 12:30:44 +08:00
672a14e656 1.removed command_buffer from RenderTarget
2.created and used RenderbufferInfo
2020-10-27 22:43:24 +08:00
d0fd9af309 add CreatePipeline functions at RenderTarget,remove other they at other places. 2020-10-27 18:11:39 +08:00
e2b9983add optimized BuildCommandBuffer of VulkanAppFramework 2020-10-26 22:16:38 +08:00
0ecd947f8a add gui examples. 2020-10-26 21:51:51 +08:00
40d91b5992 remove main_rp value of SwapchainRenderTarget 2020-10-26 21:51:30 +08:00
9db09fced1 fix a but, it's ChangeTexture2D multi functions don't SubmitTexture 2020-10-26 15:43:56 +08:00
e13d442ee1 support texture file with mipmaps data. 2020-10-25 21:29:18 +08:00
7f71b50316 move position of GetMipLevel functions. 2020-10-25 15:07:41 +08:00
2c5fd977f2 finished support autoGenerateMipmaps 2020-10-24 21:50:36 +08:00
0e411740ad all codes use new method, it's TextureCreateInfo 2020-10-24 19:11:03 +08:00
507c46cc78 create a new VKTextureCreateInfo.h 2020-10-23 21:21:09 +08:00
187f95b00f add uv_scale values at TrousCreateInfo 2020-10-22 21:23:35 +08:00
96c237e504 add LoadTextuer2D function at RenderResource 2020-10-22 12:22:10 +08:00
1038ecc86b add normal matrix at PushConstant struct. 2020-10-22 12:08:28 +08:00
ba72addfbf fix memory leak at InlineGeometryScene.cpp 2020-10-22 01:29:09 +08:00
2045743249 redesign CreateRenderableAxis 2020-10-21 18:24:00 +08:00
cca69c10b9 layout codes. 2020-10-21 12:52:32 +08:00
c8955b6f35 remove vulkan namespace 2020-10-21 12:47:06 +08:00
0e56a6b00c a lot of rename 2020-10-21 12:39:22 +08:00
a20afeba9e a lot of rename 2020-10-21 12:09:15 +08:00
6dae81ac93 add ThemeForm,DTForm 2020-10-21 11:44:33 +08:00
917424e784 move VK source files to up-level folder 2020-10-21 11:43:18 +08:00
114c57510c file rename, from ShaderModuleMap to VKShaderModuleMap 2020-10-21 10:52:12 +08:00
5972d075b3 update examples codes. 2020-10-19 22:26:42 +08:00
09773ddd3e add attributes at CircleCreateInfo 2020-10-19 22:24:00 +08:00
2403cfab10 add ShaderModuleCreateInfo struct 2020-10-19 22:23:03 +08:00
b8e332a109 RenderTarget doesn't set extent, it's a bug. 2020-10-18 18:35:03 +08:00
8017e319c7 save the Renderpass data at RenderTarget class. but It's a really good idea? 2020-10-18 18:00:37 +08:00
377fb5718d ColorTextures and Framebuffer use arrays at RenderTarget class. 2020-10-18 17:50:54 +08:00
6c869916df add present_complete_semaphore in SwapchainRenderTarget 2020-10-18 13:55:12 +08:00
ed2feb9165 update function name and value name,support new GPUSemaphore 2020-10-18 13:53:43 +08:00
005b685b44 use BindFramebuffer instead BindRenderpass, that is function of CommandBuffer 2020-10-18 13:52:58 +08:00
282344f61e rename a class, use GPUSemaphore instead Semaphore 2020-10-18 13:52:06 +08:00
7998fa6e41 OffscreenRender example,but it doesn't run. 2020-10-17 22:13:08 +08:00
b833688f2a move QueueWaitIdle to SubmitQueue class. 2020-10-17 22:12:16 +08:00
c686cf70ec use a new color_final_layout at CreateRenderpass, and force set color_final_layout at CreateRenderpass of SwapchainRenderTarget 2020-10-17 16:28:07 +08:00
8fc19e802d add new create function of Framebuffer 2020-10-17 14:20:49 +08:00
9b6ea20cca add CommandBuffer::BeginRenderPass(RenderTarget *) 2020-10-17 14:18:54 +08:00
cf11ce6054 Freambuffer deleted VKFramebufferCreateInfo data; 2020-10-17 14:18:09 +08:00
bfa7cf50e1 create VKSubmitQueue.h/.cpp 2020-10-17 14:16:52 +08:00
924df77e1f new CreateRenderTarget functions. 2020-10-16 19:44:00 +08:00
093eb13f16 move CreateFramebuffer functions to VKDeviceFramebuffer.cpp 2020-10-16 19:24:33 +08:00
ccf24106ab CreatePipeline functions support InlinePipeline 2020-10-16 12:48:54 +08:00
b93925ce5a fix attachment index error of Create renderpass 2020-10-16 12:27:30 +08:00
1e0676c6c7 to improve create program, that are RenderPass and Framebuffer 2020-10-15 22:13:15 +08:00