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e35abf0051
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Added PrimitiveCreater::hasIndex()
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2024-08-30 01:28:20 +08:00 |
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e02aaf812d
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Renamed to Square from plane
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2024-08-30 00:38:40 +08:00 |
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ca6d99b6fb
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gizmo's scale/move/rotate to use same Value.
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2024-08-30 00:30:06 +08:00 |
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7dc4bb9d76
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[BUG FIXED] Fix Bug that to use matrix2f storage local to world matrix.
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2024-08-29 13:46:19 +08:00 |
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442e52e17c
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[BUG] gizmoMove rootNote's ScaleMatrix's Z is non-work.
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2024-08-29 13:37:13 +08:00 |
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a9526ce956
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Updated to support Newly SceneOrient,compiled all OK! but Non test..next step is test samples.
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2024-08-27 01:27:53 +08:00 |
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410b94a127
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[WIP] improving SceneOrient
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2024-08-25 04:03:57 +08:00 |
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f4e16276ff
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[WIP] refresh scene orient
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2024-08-24 03:08:14 +08:00 |
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ee9bd06f35
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Jolt use c++20
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2024-08-04 23:55:41 +08:00 |
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421f5f8134
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Added source codes of JoltPhysics-5.0.0
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2024-08-04 23:43:44 +08:00 |
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5213651054
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Used Transform instead of Matrix4f in SceneOrient, MaterialRenderList/RenderAssignBuffer supports updating the L2WMatrix of only the changed objects
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2024-08-04 22:35:31 +08:00 |
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3768507169
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save full SceneNode in RenderNode,added length sort.
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2024-08-02 23:17:07 +08:00 |
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2137725bd2
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Improved Torus codes
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2024-07-31 00:17:23 +08:00 |
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d5234316ae
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implement duplication SceneNode
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2024-07-31 00:11:04 +08:00 |
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c3a1266da6
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Correct draw Gizmo Rotate/Scale, OK!!
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2024-07-30 23:54:25 +08:00 |
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e18a6e7a4a
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improved gizmo3dmove
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2024-07-30 13:55:44 +08:00 |
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f2a6c61c25
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[WIP] render gizmo_move, but model is incorrect.
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2024-07-30 00:47:28 +08:00 |
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03f7237db3
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move StaticMesh.cpp
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2024-07-29 13:19:24 +08:00 |
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f79410e434
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[WIP] StaticMesh and GizmoMove
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2024-07-28 23:34:04 +08:00 |
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bd4fc34cbb
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renamed values's name.
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2024-07-27 19:13:35 +08:00 |
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8f0cd9f35b
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use AnsiString in shader
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2024-07-26 03:25:09 +08:00 |
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416b7bfcb3
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support C++20
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2024-07-26 03:24:44 +08:00 |
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1a15b93e15
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updated codes support new MaterialRenderList::Add
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2024-07-20 13:15:12 +08:00 |
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898d01ac62
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Change MaterialRenderList::Add
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2024-07-18 01:53:23 +08:00 |
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d11b84222f
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Added IdentityLocalMatrix in SceneOrient
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2024-07-17 23:56:10 +08:00 |
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8ebb3095a7
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Added Position/Direction in SceneOrient
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2024-07-17 01:38:30 +08:00 |
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ba7be3ff17
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fix file's encode
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2024-07-15 01:21:28 +08:00 |
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1f7c8fa25b
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Added frustum_planes in CameraInfo, added FrustumCheck function in MFCamera.h
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2024-07-02 23:43:25 +08:00 |
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0ba4674126
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removed MIPManager.h
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2024-07-02 23:22:46 +08:00 |
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94a0e03c44
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[WIP] MIPManager
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2024-07-02 00:51:59 +08:00 |
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eb70cb1ea4
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[WIP] Gizmo update codes;
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2024-07-01 23:31:18 +08:00 |
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ac03ae4e44
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renamed to SAFE_CLEAR_OBJECT_ARRAY_OBJECT from SAFE_CLEAR_OBJECT_ARRAY
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2024-07-01 23:29:59 +08:00 |
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910a8fa51b
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Merge branch 'devel_28_Gizmo_Move' into devel_34_Gizmo
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2024-07-01 08:43:15 +08:00 |
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cfc3ac8250
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Luminance change to ufloat8 instead of float in VertexLum material
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2024-07-01 02:57:33 +08:00 |
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107251c9ad
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Added VIL in Pipeline, add comp VIL in CreateRenderable
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2024-07-01 02:55:48 +08:00 |
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0137ef6e0c
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added M_Gizmo3D.cpp inline material.
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2024-06-26 01:50:55 +08:00 |
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fafe6c077b
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[WIP] Gizmo
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2024-06-25 01:17:47 +08:00 |
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09e9e71d59
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adjust & layout codes.
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2024-06-24 22:30:34 +08:00 |
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a22e802c77
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Layout codes
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2024-06-21 13:09:20 +08:00 |
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1b5d4aabb0
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Optimized shader
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2024-06-20 00:23:45 +08:00 |
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af5988d96e
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optimized shader of billboard dynamic size
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2024-06-20 00:21:53 +08:00 |
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56b8798122
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maybe finished, all examples test OK!
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2024-06-20 00:16:29 +08:00 |
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2f49e80122
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[WIP]
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2024-06-19 14:03:46 +08:00 |
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806bf5dfdd
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[WIP] next step is ShaderCreateInfo::ProcOutput
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2024-06-19 09:35:54 +08:00 |
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90a4f1d49f
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finished BillboardFixedSize. next step is use ShaderVariable
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2024-06-18 13:08:59 +08:00 |
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3927b3c788
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renamed values/struct.
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2024-06-18 02:04:11 +08:00 |
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6b9ac3220b
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removed ShaderResource
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2024-06-18 01:50:03 +08:00 |
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686372b60f
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added ShaderVariableType.h
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2024-06-18 01:28:53 +08:00 |
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150b27c6e6
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updated Billboard,and added FixedSize billboard
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2024-06-16 23:49:23 +08:00 |
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c61e4dfdb8
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Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size.
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2024-06-16 22:58:45 +08:00 |
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