224 Commits

Author SHA1 Message Date
e283971edd add new datatype support at TextureLoader 2020-10-15 17:30:37 +08:00
9cc92b5805 add CommandBuffer value at RenderTarget class. 2020-10-15 17:30:03 +08:00
c38d293498 to improve VKCommandBuffer::BeginRenderPass function, use Framebuffer type instead RenderTarget. 2020-10-15 17:25:01 +08:00
f5a5a8a438 update examples 2020-09-28 11:16:45 +08:00
d65cab330e use new AutoDeleteArray construct function. 2020-09-27 21:20:17 +08:00
113b6da33b delete CreateImage serial functions for VKDevice class 2020-09-27 21:18:46 +08:00
cc7f462f85 use VKStruct.h/VKImageCreateInfo.h 2020-09-27 20:58:25 +08:00
884cc09259 moved relationship to RenderableInstance whose the Material and Renderable. 2020-09-21 19:05:25 +08:00
906662f12b fix example programs. 2020-09-21 17:19:47 +08:00
6762fd06b7 upgrade example first_triangle 2020-09-20 03:59:42 +08:00
bb158d6105 rewrite PipelineData::InitVertexInputState 2020-09-20 03:15:50 +08:00
2b9152d602 optimized Material and ShaderModule,Pipeline,Database codes. 2020-09-19 23:49:32 +08:00
5d08717c21 use hgl_cpy instead memcpy 2020-09-19 18:36:05 +08:00
93c4e39b1a delete RenderpassCreater class. 2020-09-19 16:43:23 +08:00
07894d73e4 upgrade VKPipeline.cpp/.h 2020-09-19 14:58:54 +08:00
b3b8de4adb use VKPipelineData instead VKPipelineCreater 2020-09-18 20:44:11 +08:00
b42ad2d667 rename a value. 2020-09-18 17:24:28 +08:00
5df8466cc8 upgrade the PipelineCreater, it don't need use RenderTarge when construct. 2020-09-18 11:45:52 +08:00
e7ed72d6e2 add .material version check. 2020-09-17 21:56:16 +08:00
37ffb5dc8c support .material file 2020-09-17 21:49:23 +08:00
3f6742f116 fix bugs in Clang 2020-09-11 17:11:32 +08:00
7de258d7a3 fix a memory leak bug. 2020-09-07 20:08:19 +08:00
154ddd8c27 简写变量名称 2020-09-07 20:07:08 +08:00
e7f0009908 upgrade ShaderModuleMap, auto detect kind of ShaderModule 2020-09-05 18:36:18 +08:00
5427d10e8d support String 2020-09-05 17:54:21 +08:00
2a1a79c736 to upgrade the VertexAttributeBinding codes. 2020-09-05 17:53:48 +08:00
3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00
1e6e0e305c use ImageTiling instead VkImageTiling 2020-09-02 18:36:24 +08:00
66f761385e use SharingMode instead VkSharingMode 2020-09-02 18:27:19 +08:00
79a7c158a8 rename from SceneDB to Database 2020-09-02 18:18:57 +08:00
8dbd0b3f2f use VKDatabase instead SceneDB 2020-09-02 18:16:15 +08:00
54e5531fc4 support .shader file(version 1) 2020-08-23 19:43:50 +08:00
d26b59cb1d use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
2020-08-07 21:59:20 +08:00
a5ab2edf12 support compress texture file format. 2020-08-06 21:27:58 +08:00
7f2c5b0a1c don't use the C++ 17 feature. 2020-08-06 16:23:19 +08:00
324003ec6d update TileFont 2020-08-04 18:28:34 +08:00
824c1b0fcd finished draw text example,and tested ok. 2020-08-04 02:23:22 +08:00
cea2f8da9e fix draw text example. 2020-08-04 01:27:35 +08:00
1f80f793ac update TileFont.... 2020-07-31 18:01:28 +08:00
3dbddbeb9a VKDevice::ChangeTexture2D add batch commit edition. 2020-07-29 17:06:43 +08:00
9229aa8d11 first finished the DrawTile example. 2020-07-28 18:50:05 +08:00
331bcd236e use PRIM_2D_RECTANGLES instead PRIM_RECTANGLES 2020-07-28 18:48:23 +08:00
5020f80060 updates 2020-07-28 16:37:01 +08:00
67a595066e add PhysicalDeviceFeatures in vkDeviceCreateInfo 2020-07-28 16:36:39 +08:00
ce97dbf076 fix VKTextureLoader.cpp bugs 2020-07-28 16:35:24 +08:00
cd9e3cd187 splite LoadTexture 2020-07-27 18:49:37 +08:00
1c8998f3e6 add LoadBitmapFromFile 2020-07-27 14:14:03 +08:00
49062baf75 code layout 2020-07-25 18:53:50 +08:00
ae03b4ad68 restruct RenderDeviceVulkan project 2020-07-25 14:57:14 +08:00
42de618db7 use CharMetricsInfo instead FontAdvInfo 2020-07-24 15:29:22 +08:00