e1c3b95de7
next work: support 3-way coordinate system in VertexColor2D material.
2023-03-22 02:41:19 +08:00
f2c6c24ddf
added BindGlobalDescriptor at RenderResource
2023-03-22 02:35:37 +08:00
76f5dcb884
1.added GetDescriptorCount at MaterialParameters
...
2.renamed to GetBoundCount from GetCount
2023-03-22 02:35:05 +08:00
157c09eff0
added GetBindCount at MaterialDescriptorManager
2023-03-22 02:31:39 +08:00
9f8e63788d
used 2d array at binding_map of MaterialDescriptorManager
2023-03-21 22:28:01 +08:00
a7c761e1c5
renamed value.
2023-03-21 21:46:16 +08:00
44620abc21
added SetGlobal/GetGlobal/Free at RenderResource
2023-03-21 21:37:03 +08:00
8bf1ad2a46
added a standard material that it's VertexColor2DNDC.
2023-03-21 21:01:16 +08:00
d26cae0086
removed shadergen namespace
2023-03-21 18:05:48 +08:00
48b5a978b8
added a newly RenderResource::CreateMaterialInstance(MaterialCreateInfo *,...)
2023-03-21 14:36:48 +08:00
9302cbc3ef
finished write codes of CreateMaterial from MaterialCreateInfo
2023-03-20 22:09:37 +08:00
85530e6d57
renamed to MaterialDescriptorManager from MaterialDescriptorSets
2023-03-20 13:55:47 +08:00
81e2aac321
optimized MaterialDescriptorSets
2023-03-20 13:51:25 +08:00
35a282ef5e
used DESCRIPTOR_SET_TYPE_COUNT
2023-03-20 13:35:04 +08:00
3a378be660
removed sd_list for MaterialDescriptorSets
2023-03-19 20:41:12 +08:00
aed56a35e0
use GetSPVData/GetSPVSize instead of GetCode/GetCodeSize
2023-03-19 20:23:54 +08:00
09277924f1
comment sd_list_by_set_type array and GetDescriptorList function at MaterialDescriptorSets
2023-03-19 20:18:56 +08:00
c4a4ec5ebc
used "uint32_t *" for SPVDATA
2023-03-19 20:18:10 +08:00
facdec5556
1.removed VertexShaderModule
...
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
2023-03-19 19:41:21 +08:00
42f63c5ef1
renamed few values at VKShaderModule
2023-03-19 13:37:55 +08:00
9872f74160
used short funcname.
2023-03-18 17:58:57 +08:00
529d6b7939
used newly ShaderAttributeArray
2023-03-17 21:06:05 +08:00
f748301787
split standalone VKUUID.h/DebugOutProperties.h
2023-03-17 18:15:55 +08:00
165f9d2a5f
rename and layout.
2023-03-17 16:21:12 +08:00
4de8139936
reanmed to ShaderAttribute instead of ShaderStage
2023-03-17 16:06:11 +08:00
ba65d1abf2
renamed to PerMaterial instead of PerMaterialInstance
2023-03-04 18:21:03 +08:00
ef8f630056
1.define VAT
...
2.renamed to UBOStruct instead of UBOCodes.
3.moved AddInput/AddOutput to ShaderCreater from VertexShaderCreater
4.moved descriptor object to MDM from SDM
2023-03-04 16:57:50 +08:00
7a0acaf63e
1.moved descriptor to MaterialDescriptorManager from ShaderDescriptorManager.
...
2.added UBOCodes in MaterialDescriptorManager
2023-03-04 05:11:51 +08:00
b4dccf7814
use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
2023-03-02 20:19:25 +08:00
0abe38de98
LoadMaterial use ConstBufferReader
2023-02-23 19:01:01 +08:00
99939bd83d
optimized CreatePipeline of RenderPass class
2023-02-23 14:43:57 +08:00
844636a46b
optimized first_triangle based on RenderablePrimitiveCreater class.
2023-02-23 13:49:18 +08:00
a6b71a449e
optimized name of values.
2023-02-23 13:25:05 +08:00
e31a6cca13
commented binding_list of VKMaterialDescriptorSets, because I don't know it's function.
2023-02-23 12:40:23 +08:00
cce2cab12c
renamed to PerMaterialInstance instead of PerMaterial
2023-02-23 12:31:42 +08:00
af4b9cd6d4
renamed to DescriptorSetType instead of DescriptorSetsType
2023-02-22 21:53:51 +08:00
b35ef27610
upgraded to newly DescriptorSetType
2023-02-22 21:50:18 +08:00
95064488db
rename and layout codes.
2023-02-21 22:32:03 +08:00
df8156cfe1
support new VILConfig
2023-02-21 18:36:42 +08:00
2fb443bcb4
updated codes to support newly CM??? modules.
2023-02-19 19:28:47 +08:00
b8a83a25eb
use VKDescriptorSet instead of VKDescriptorSets
2023-02-13 11:50:55 +08:00
251d851f65
upgraded codes based on newly CM... library.
2023-02-13 11:48:53 +08:00
8fc83ba9b3
added PipelineCacheCreateInfo struct.
2022-10-28 17:57:09 +08:00
f8646ca880
renamed Semaphore instead of GPUSemaphore,
...
renamed Queue instead of GPUQueue
2022-10-14 19:40:16 +08:00
fc2c8021ba
renamed Fence instead of GPUFence
2022-10-14 19:27:29 +08:00
b980457ba2
renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
2022-10-14 17:52:35 +08:00
2e6a8e794f
renamed to BaseColor instead Color in VAN.
2022-10-12 16:30:15 +08:00
cd2f278e84
renamed to VertexInputLayout instead of VertexAttributeBinding
2022-10-11 19:16:06 +08:00
bb3b06f168
added Debug log.
2022-09-29 18:29:21 +08:00
cc02b719e6
improved codes of Debug
2022-09-27 19:41:28 +08:00