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e03800955e
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add ShaderDataSourceType and ShaderDataSource enum class
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2020-12-18 16:52:21 +08:00 |
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3f8c74f2ec
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add Comments on RenderableInstance
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2020-12-18 16:51:53 +08:00 |
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fa62d7f7ab
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added BindSSBO function at MaterialInstance
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2020-12-18 16:14:36 +08:00 |
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79feea274a
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add "dynamic" param at MaterialInstance::BindUBO
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2020-12-18 16:00:43 +08:00 |
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63585c65a8
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deleted GetUBODynamic/GetSSBODynamic functions at Material
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2020-12-18 15:59:42 +08:00 |
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2a4445f6e8
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删除旧的材质系统
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2020-12-17 16:53:56 +08:00 |
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4b8ccbed17
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add BindSSBO functions at VKDescriptorSets
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2020-12-10 16:25:59 +08:00 |
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3fa5c3c032
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add dynamic param at DescriptorSets::Bind....functions.
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2020-12-10 14:53:26 +08:00 |
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63c6aee8e6
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deleted dynamic param at GPUBuffer...
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2020-12-10 14:52:58 +08:00 |
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0c091a929a
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convert two_triangle example to RenderList edition.
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2020-12-09 21:33:29 +08:00 |
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fa0be2dfa8
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add Create??BO Dynamic functions at VKDevice class.
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2020-12-09 21:32:57 +08:00 |
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ce727cbb1a
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codes layout.
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2020-11-30 18:05:23 +08:00 |
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e398a85e65
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add BindingMapping instead Map<uint32_t,int>
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2020-11-30 17:56:40 +08:00 |
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70715e93e8
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removed BindUBODynamic function in VKDescriptorSets
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2020-11-30 17:41:11 +08:00 |
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626c0cd3bf
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add offset param at BindDescriptorSets function.
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2020-11-30 16:52:38 +08:00 |
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a1573aa833
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add Flush functions at VKBuffer
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2020-11-30 15:40:56 +08:00 |
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a4cfcb327a
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改名防止冲突
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2020-11-30 15:40:26 +08:00 |
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24d52b85e5
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add Dynamic GPUBuffer support.
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2020-11-30 14:00:57 +08:00 |
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b3789bca21
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add GPUMemory::Flush functions.
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2020-11-30 13:58:48 +08:00 |
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4bd4a9b898
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removed PushConstants at SceneNode/RenderList
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2020-11-26 17:51:59 +08:00 |
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fa986d369f
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Center/WorldCenter/LocalCenter use Vector4f instead Vector3f.
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2020-11-17 14:35:39 +08:00 |
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08fb9ec6d1
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move codes.
1.add a new construct function of TextureData, it's use TextureCreateInfo params.
2.add a new construct function of BufferImageCopy.
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2020-11-17 14:35:04 +08:00 |
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a9317bb7f7
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add DrawIndirect and DrawIndexedIndirect functions in RenderCmdBuffer
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2020-11-16 16:42:20 +08:00 |
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722ab900d6
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use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
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2020-11-09 15:37:00 +08:00 |
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ceb4395b77
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add PipelineCache save/load
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2020-11-05 14:02:35 +08:00 |
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f6cf9dc1b8
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update GUI codes.(WIP)
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2020-11-03 22:29:32 +08:00 |
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fd49c76b53
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update command buffer and default theme engine
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2020-10-31 20:13:51 +08:00 |
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db20794b7f
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Removed default_theme namespace
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2020-10-30 19:02:50 +08:00 |
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0ff43f8994
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renamed a function, It from BeginRenderpass to BeginRenderPass
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2020-10-30 18:59:58 +08:00 |
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e5dd5720e6
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add ThemeEngine and DefaultThemeEngine
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2020-10-29 22:15:59 +08:00 |
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e17c910b50
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add BindInputAttachment at DescriptorSets
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2020-10-29 21:37:24 +08:00 |
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b02638e840
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redesigned the WriteDescriptorSet
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2020-10-29 16:50:19 +08:00 |
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12b66c3e64
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fix chaos of Layer and extension
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2020-10-28 17:28:07 +08:00 |
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2e05e06b3f
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split RenderCommand/TextureCommand from GPUCmdBuffer
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2020-10-28 12:30:44 +08:00 |
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672a14e656
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1.removed command_buffer from RenderTarget
2.created and used RenderbufferInfo
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2020-10-27 22:43:24 +08:00 |
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d0fd9af309
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add CreatePipeline functions at RenderTarget,remove other they at other places.
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2020-10-27 18:11:39 +08:00 |
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e2b9983add
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optimized BuildCommandBuffer of VulkanAppFramework
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2020-10-26 22:16:38 +08:00 |
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0ecd947f8a
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add gui examples.
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2020-10-26 21:51:51 +08:00 |
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40d91b5992
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remove main_rp value of SwapchainRenderTarget
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2020-10-26 21:51:30 +08:00 |
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9db09fced1
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fix a but, it's ChangeTexture2D multi functions don't SubmitTexture
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2020-10-26 15:43:56 +08:00 |
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e13d442ee1
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support texture file with mipmaps data.
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2020-10-25 21:29:18 +08:00 |
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7f71b50316
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move position of GetMipLevel functions.
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2020-10-25 15:07:41 +08:00 |
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2c5fd977f2
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finished support autoGenerateMipmaps
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2020-10-24 21:50:36 +08:00 |
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0e411740ad
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all codes use new method, it's TextureCreateInfo
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2020-10-24 19:11:03 +08:00 |
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507c46cc78
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create a new VKTextureCreateInfo.h
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2020-10-23 21:21:09 +08:00 |
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187f95b00f
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add uv_scale values at TrousCreateInfo
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2020-10-22 21:23:35 +08:00 |
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96c237e504
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add LoadTextuer2D function at RenderResource
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2020-10-22 12:22:10 +08:00 |
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1038ecc86b
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add normal matrix at PushConstant struct.
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2020-10-22 12:08:28 +08:00 |
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ba72addfbf
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fix memory leak at InlineGeometryScene.cpp
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2020-10-22 01:29:09 +08:00 |
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2045743249
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redesign CreateRenderableAxis
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2020-10-21 18:24:00 +08:00 |
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