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e6560dfe5f
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renamed values.
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2023-06-12 15:45:34 +08:00 |
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f4a8406ad8
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support MI_MAX_COUNT in ShaderGen
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2023-06-02 20:45:19 +08:00 |
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a04742c347
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completed MaterialInstance codes in ShaderGen
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2023-06-01 14:47:05 +08:00 |
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6b498d7e91
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updated PureColor2D material codes
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2023-05-22 14:31:37 +08:00 |
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fa7ecb91ac
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supported MaterialInstance in ShaderGen module.
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2023-05-22 14:30:38 +08:00 |
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c485941342
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added PureColor2D.cpp
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2023-05-19 22:22:55 +08:00 |
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c8dbd40333
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removed VertexColor2D.h
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2023-05-16 15:27:51 +08:00 |
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8086fb76f1
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fixed a few compile error.
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2023-05-16 02:23:45 +08:00 |
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d660691cec
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added MFGetPosition.h
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2023-05-15 22:05:21 +08:00 |
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c5699fd1af
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1.splited CoordinateSystem.h, MaterialConfig.h,RenderTargetOutputConfig.h,Material2DConfig.h,StdMaterial.h/.cpp,UBOCommon.h,MFCommon.h
2.adjust namespace.
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2023-05-15 21:52:57 +08:00 |
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8340209697
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renamed to JointID/JointWeight instead of BoneID/BoneWeight
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2023-05-13 03:14:38 +08:00 |
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f8ff6d9cf0
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added SBS_MaterialInstance,GetMI at StdMaterial.h
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2023-05-12 20:29:27 +08:00 |
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7c3d9ecf91
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added MIData at Material
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2023-05-09 22:03:02 +08:00 |
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958183bb29
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finished the branch,,,local to world in VertexInputStreaming.
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2023-05-06 22:19:50 +08:00 |
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c232feb40a
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temporary to disable the RenderList and RenderNode
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2023-04-28 11:10:50 +08:00 |
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011fbdb55d
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update codes...but can't compile
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2023-04-20 21:49:48 +08:00 |
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f280068d50
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renamed to InlineDescriptor instead of GlobalDescriptor
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2023-03-29 17:27:05 +08:00 |
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ac42dcdb26
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finished auto bound GlobalDescriptor
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2023-03-22 15:58:59 +08:00 |
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e1c3b95de7
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next work: support 3-way coordinate system in VertexColor2D material.
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2023-03-22 02:41:19 +08:00 |
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8bf1ad2a46
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added a standard material that it's VertexColor2DNDC.
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2023-03-21 21:01:16 +08:00 |
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