1204 Commits

Author SHA1 Message Date
d98acda22e splited DeviceAttribute::Refresh function. 2021-12-15 19:54:07 +08:00
75e25d16c7 renamed to Image2DRegion from ImageRegion 2021-12-15 17:35:23 +08:00
156f6e98a8 add IsSupportMDI() & GetMaxMDICount functions. 2021-12-15 17:35:13 +08:00
4c4d81c116 deleted miplevel param at CommitTexture2D&ChangeTexture2D functions. 2021-12-15 16:01:47 +08:00
fc8e794eb8 optimized codes of VKDeviceTexture.cpp 2021-12-15 15:22:45 +08:00
bd8486da25 codes layout 2021-12-15 14:24:35 +08:00
80bacd2b44 improved TextureLoader and VKTexture2DLoader 2021-12-14 16:32:03 +08:00
3d9c229a20 renamed VKTexture2DLoader.cpp from VKTextureLoader.cpp 2021-12-14 15:38:10 +08:00
b95bc28f72 function renamed from CreateTextureFromFile to CreateTexture2DFromFile 2021-12-14 15:34:21 +08:00
b2b625ef92 improved GenerateMipmaps function. 2021-12-14 11:08:33 +08:00
7c2af6788d compressed texture file header 2021-12-14 10:34:44 +08:00
273c99e0ce added many loader of texture 2021-12-13 21:13:14 +08:00
9d0ae0a071 newly Loader code of Texture 2021-12-13 21:03:41 +08:00
926802619f refresh 2dVector/line example. 2021-12-01 15:17:30 +08:00
0852b379a2 used high-bits prior while select depth buffer format. 2021-11-30 19:34:24 +08:00
3c79a01a70 pipeline and renderpass used auto release. 2021-11-30 19:33:01 +08:00
8e3f60b120 layouted codes. 2021-11-30 15:25:34 +08:00
e7ad21c82e used VABConfigInfo at CreateMaterialInstance of TextRenderable 2021-11-30 15:01:55 +08:00
f55186a9c8 将顶点输入流最终格式绑定放在MaterialInstance中,并改动相关类。 2021-11-29 20:12:10 +08:00
424b4b8a6f moved VertexAttributeBinding to CMSceneGraph 2021-11-29 17:31:15 +08:00
7d05d67cd2 redefined VAB = VertexAttributeBinding 2021-11-29 17:04:55 +08:00
af72c68ebe used VBO instead of VAB 2021-11-29 15:58:48 +08:00
4281839e4d Deleted 3 member functions at VKMaterial that they acquire VAB member values because only a function used these functions. 2021-11-26 10:08:03 +08:00
c4f393d176 codes layout. 2021-11-26 10:00:20 +08:00
08ea3e9479 added RGBA4 formats at VKTextureLoader.cpp 2021-11-26 09:59:42 +08:00
4b6fd42451 CommandBuffer supported DebugMaker 2021-11-23 11:54:54 +08:00
e6df11e572 added DebugMaker 2021-11-23 11:54:35 +08:00
6a74d4eb95 added VK_EXT_DEBUG_MARKER_EXTENSION_NAME at VKDeviceCreater 2021-11-23 10:24:03 +08:00
dce324f3d3 renamed 2021-11-22 16:36:29 +08:00
7c31171e92 correcter sampler codes than old codes. 2021-11-22 16:13:28 +08:00
1fc3d12ae3 removed set samplerAnisotropy codes at GPUDevice::CreateSampler(VkSamplerCreateInfo *) 2021-11-22 16:12:43 +08:00
6b6edc9d7c added subpass_count at GPUDevice::AcquireRenderPass function. 2021-11-22 16:12:01 +08:00
b1808e580d added subpass_count parameter at DeviceRenderPassManage::AcqurireRenderPass 2021-11-22 15:31:30 +08:00
3f08a21da4 fixed resource leak bug that it's renderpass at gbuffer 2021-11-22 14:54:58 +08:00
eda3f2a5f0 optimized CreateDevice function of VKDeviceCreater.cpp 2021-11-22 14:19:59 +08:00
7d03285f02 used newly CreateSampler(Texture *) at DeferredModel example. 2021-11-22 14:08:25 +08:00
b5d344f3a9 added newly CreateSampler(Texture *) function at GPUDevice/RenderResource 2021-11-22 14:06:04 +08:00
86119f877b added features filled before vkCreateDevice 2021-11-22 14:05:18 +08:00
c33b5b9701 added Support GeometryShader/MultiDrawIndirect/CubeMapArray/SamplerAnisotropy..functions at PhysicalDevice class. 2021-11-22 14:04:37 +08:00
a0c0a637dc added 4 UPF formats. 2021-11-22 14:02:46 +08:00
b3c2fc3d8c added renderContext files. 2021-10-04 17:47:55 +08:00
d1619ecd9e optimized VKDeviceRenderPassManage.cpp 2021-10-04 17:42:00 +08:00
1217edccf3 added GetGranularity at RenderPass 2021-09-29 20:53:03 +08:00
3bf1f53d4f fixed include at VKSubpass.h 2021-09-29 20:52:42 +08:00
79f6537b77 added VKRenderContext.cpp/.h 2021-09-29 20:52:14 +08:00
dcda5b0fac the change don't have any effect. 2021-09-28 20:26:36 +08:00
6f1466f295 update Rectangles primivate name; 2021-09-28 10:53:09 +08:00
7ba2d0cf6f renamed type DescriptorSetType to DescriptorSetsType 2021-09-27 21:20:22 +08:00
e56730ec87 fixed DeferredModel sample, but light error. 2021-09-27 21:11:25 +08:00
b9f0632d7f added block repeat bind at DescriptorSets 2021-09-27 21:09:04 +08:00