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d1c3934beb
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Use RenderFramework instead of GPUDevice at Init GraphModuleManager
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2024-12-16 23:24:08 +08:00 |
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ff475a69b1
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GraphModuleManager construct include RenderFramework;
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2024-12-13 00:30:44 +08:00 |
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4f335f7230
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ordered module_list in RenderFramework
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2024-11-19 00:20:35 +08:00 |
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fda5b629a2
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added to RenderCmdBuffer's Begin and End of Swapchain in RenderFramework::MainLoop
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2024-11-14 00:24:13 +08:00 |
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2ab78bf4e6
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add transfer_family in DeviceAttribute
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2024-11-13 00:16:41 +08:00 |
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359c1cdc87
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Init OK! but sumbit a null CmdBuffer is a Bug.
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2024-11-13 00:01:26 +08:00 |
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2bb1056b2a
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a part of RenderFramework::Init(..)
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2024-11-12 01:51:14 +08:00 |
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b775ffa920
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BeginFrame/EndFrame for SwapchainModule/RenderFramework
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2024-11-11 01:49:48 +08:00 |
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9f37373631
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use image_count instead of color_count in Swapchain
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2024-11-11 01:18:28 +08:00 |
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adc3c5bd81
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all compile OK! but 100% can't run.
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2024-11-09 19:28:31 +08:00 |
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25be75eefa
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Moved few codes to RenderPassManager from GPUDevice
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2024-11-09 00:57:40 +08:00 |
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95e9fe79a9
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moved few codes to TextureManager
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2024-11-05 23:12:35 +08:00 |
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f741825ab7
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Added WindowMode.h
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2024-10-29 02:25:45 +08:00 |
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c3522da518
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little codes of RenderFramework/RenderModule
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2024-10-23 01:13:15 +08:00 |
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59b3ec6bf3
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preparing RenderFramework
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2024-10-19 13:08:05 +08:00 |
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