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hyzboy/ULRE
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2,063 Commits 24 Branches 0 Tags
Commit Graph

15 Commits

Author SHA1 Message Date
hyzboy
d1c3934beb Use RenderFramework instead of GPUDevice at Init GraphModuleManager 2024-12-16 23:24:08 +08:00
hyzboy
ff475a69b1 GraphModuleManager construct include RenderFramework; 2024-12-13 00:30:44 +08:00
hyzboy
4f335f7230 ordered module_list in RenderFramework 2024-11-19 00:20:35 +08:00
hyzboy
fda5b629a2 added to RenderCmdBuffer's Begin and End of Swapchain in RenderFramework::MainLoop 2024-11-14 00:24:13 +08:00
hyzboy
2ab78bf4e6 add transfer_family in DeviceAttribute 2024-11-13 00:16:41 +08:00
hyzboy
359c1cdc87 Init OK! but sumbit a null CmdBuffer is a Bug. 2024-11-13 00:01:26 +08:00
hyzboy
2bb1056b2a a part of RenderFramework::Init(..) 2024-11-12 01:51:14 +08:00
hyzboy
b775ffa920 BeginFrame/EndFrame for SwapchainModule/RenderFramework 2024-11-11 01:49:48 +08:00
hyzboy
9f37373631 use image_count instead of color_count in Swapchain 2024-11-11 01:18:28 +08:00
hyzboy
adc3c5bd81 all compile OK! but 100% can't run. 2024-11-09 19:28:31 +08:00
hyzboy
25be75eefa Moved few codes to RenderPassManager from GPUDevice 2024-11-09 00:57:40 +08:00
hyzboy
95e9fe79a9 moved few codes to TextureManager 2024-11-05 23:12:35 +08:00
hyzboy
f741825ab7 Added WindowMode.h 2024-10-29 02:25:45 +08:00
hyzboy
c3522da518 little codes of RenderFramework/RenderModule 2024-10-23 01:13:15 +08:00
hyzboy
59b3ec6bf3 preparing RenderFramework 2024-10-19 13:08:05 +08:00
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