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cc7f462f85
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use VKStruct.h/VKImageCreateInfo.h
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2020-09-27 20:58:25 +08:00 |
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e76234a01a
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update examples.
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2020-09-21 20:34:47 +08:00 |
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a0a9c9b127
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update example 1-5
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2020-09-21 19:31:34 +08:00 |
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5cb8e5dea1
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optimize the HQFilterTexture.cpp
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2020-09-21 19:10:58 +08:00 |
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884cc09259
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moved relationship to RenderableInstance whose the Material and Renderable.
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2020-09-21 19:05:25 +08:00 |
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906662f12b
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fix example programs.
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2020-09-21 17:19:47 +08:00 |
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ecf44bc474
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upgrade FragCoordTest.cpp
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2020-09-21 12:37:44 +08:00 |
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325992dad3
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add Prim param in VulkanFramework::CreatePipeline
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2020-09-21 12:37:27 +08:00 |
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6854f37427
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Vertex format use VAF serials macro
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2020-09-21 12:36:55 +08:00 |
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35b522a992
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rename from Set<> to Sets<>
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2020-09-21 11:55:02 +08:00 |
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303c715078
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VulkanApplicationFramework add CreatePipeline functions override.
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2020-09-20 21:17:16 +08:00 |
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ff23d91352
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update submodules
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2020-09-20 13:22:55 +08:00 |
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6762fd06b7
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upgrade example first_triangle
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2020-09-20 03:59:42 +08:00 |
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bb158d6105
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rewrite PipelineData::InitVertexInputState
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2020-09-20 03:15:50 +08:00 |
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2b9152d602
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optimized Material and ShaderModule,Pipeline,Database codes.
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2020-09-19 23:49:32 +08:00 |
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5d08717c21
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use hgl_cpy instead memcpy
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2020-09-19 18:36:05 +08:00 |
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93c4e39b1a
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delete RenderpassCreater class.
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2020-09-19 16:43:23 +08:00 |
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07894d73e4
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upgrade VKPipeline.cpp/.h
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2020-09-19 14:58:54 +08:00 |
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5eb81f0abb
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example Atmosphere use pipeline file
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2020-09-18 22:39:33 +08:00 |
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b3b8de4adb
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use VKPipelineData instead VKPipelineCreater
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2020-09-18 20:44:11 +08:00 |
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b42ad2d667
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rename a value.
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2020-09-18 17:24:28 +08:00 |
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5df8466cc8
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upgrade the PipelineCreater, it don't need use RenderTarge when construct.
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2020-09-18 11:45:52 +08:00 |
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e7ed72d6e2
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add .material version check.
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2020-09-17 21:56:16 +08:00 |
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37ffb5dc8c
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support .material file
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2020-09-17 21:49:23 +08:00 |
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8f68b3935d
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fix a little problem
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2020-09-11 18:52:17 +08:00 |
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3f6742f116
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fix bugs in Clang
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2020-09-11 17:11:32 +08:00 |
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7de258d7a3
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fix a memory leak bug.
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2020-09-07 20:08:19 +08:00 |
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154ddd8c27
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简写变量名称
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2020-09-07 20:07:08 +08:00 |
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cba14ff413
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VertexAttrib 属性中的Vertex全部改名为Position
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2020-09-05 18:56:49 +08:00 |
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be6c32db7e
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fix same bugs.
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2020-09-05 18:40:10 +08:00 |
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e7d9539075
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fix CreateRenderableSphere bugs.
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2020-09-05 18:37:25 +08:00 |
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181c703a42
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fix RenderableCreater::CreateIBO bugs.
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2020-09-05 18:36:42 +08:00 |
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e7f0009908
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upgrade ShaderModuleMap, auto detect kind of ShaderModule
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2020-09-05 18:36:18 +08:00 |
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5427d10e8d
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support String
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2020-09-05 17:54:21 +08:00 |
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2a1a79c736
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to upgrade the VertexAttributeBinding codes.
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2020-09-05 17:53:48 +08:00 |
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3fd9d1535d
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use Prim instead macros.
use IndexType instead VkIndexType
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2020-09-02 19:06:12 +08:00 |
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1e6e0e305c
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use ImageTiling instead VkImageTiling
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2020-09-02 18:36:24 +08:00 |
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66f761385e
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use SharingMode instead VkSharingMode
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2020-09-02 18:27:19 +08:00 |
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79a7c158a8
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rename from SceneDB to Database
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2020-09-02 18:18:57 +08:00 |
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8dbd0b3f2f
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use VKDatabase instead SceneDB
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2020-09-02 18:16:15 +08:00 |
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b4ca17e44b
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support new VertexAttribType instead spirv_cross::SPIRType::BaseType
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2020-08-25 18:12:42 +08:00 |
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54e5531fc4
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support .shader file(version 1)
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2020-08-23 19:43:50 +08:00 |
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fd25567f13
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support multi FontSource in the DrawText example.
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2020-08-10 18:20:34 +08:00 |
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38a365306d
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SceneDB add CreateMaterialInstance,CreateRenderable,CreateTextRenderable functions.
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2020-08-08 22:54:09 +08:00 |
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90314c4b97
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finished first edition of the TextRenderable class.
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2020-08-08 20:12:37 +08:00 |
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a6f1657cac
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add TextRenderable
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2020-08-07 22:34:07 +08:00 |
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d26b59cb1d
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use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
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2020-08-07 21:59:20 +08:00 |
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1964e5da04
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delete old codes.
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2020-08-07 16:43:05 +08:00 |
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74cf457bba
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use MemBlock instead uint8 * in WinBitmapFont
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2020-08-07 16:14:29 +08:00 |
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a5ab2edf12
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support compress texture file format.
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2020-08-06 21:27:58 +08:00 |
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