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1f80f793ac
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update TileFont....
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2020-07-31 18:01:28 +08:00 |
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5020f80060
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updates
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2020-07-28 16:37:01 +08:00 |
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3119c1367d
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update TextLayout
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2020-07-22 20:50:13 +08:00 |
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8cb2df9a35
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update TextLayout
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2020-07-21 17:09:24 +08:00 |
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4898592c32
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add CreateVADA function in RenderableCreater
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2020-07-20 17:33:57 +08:00 |
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2199b000fa
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VertexBufferBase rename to VertexAttribDataAccess
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2020-07-16 20:36:54 +08:00 |
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770ab4d1d9
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use "VertexAttribData" instead "VertexAttribBufferCreater"
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2020-07-16 17:08:13 +08:00 |
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1ebaedb350
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use "VertexAttribData" instead "VertexAttribBufferCreater"
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2020-07-16 17:02:24 +08:00 |
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6b943e8210
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update RenderableCreater codes
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2020-07-14 19:41:38 +08:00 |
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9e99db9c72
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rename "VertexBuffer" to "VertexAttribBuffer"
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2020-07-14 14:03:26 +08:00 |
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b7e2cb7018
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add TextLayout,RenderableCreater.cpp/.h
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2020-07-11 21:35:14 +08:00 |
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57a0326ee8
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add FontSourceSingle/Multi.cpp
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2020-07-04 14:44:07 +08:00 |
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18f68df9be
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add Font/FontBitmapCache
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2020-06-28 22:16:07 +08:00 |
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c2a751bf68
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增加TileData
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2020-06-20 19:40:09 +08:00 |
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98cb564aa5
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add ShaderResource.cpp/.h
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2020-06-06 19:45:38 +08:00 |
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9c5f60f513
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转移和渲染无关的代码到CMSceneGraph中
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2020-06-06 16:37:13 +08:00 |
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148372a601
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add WorldMatrix.h
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2020-01-11 21:28:41 +08:00 |
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e77cb00e89
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redefine folder tree of material
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2020-01-09 17:40:39 +08:00 |
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93d680926e
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add new MaterialComponent
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2020-01-09 16:53:30 +08:00 |
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793b61b6a8
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add shader node header files.
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2019-12-06 21:45:51 +08:00 |
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0d353d47cb
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delete TextureType.h
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2019-12-03 17:03:42 +08:00 |
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b4c2bf2260
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建立CMAKE工程文件夹
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2019-08-19 11:50:23 +08:00 |
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2a2cb0db5f
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**未完成**建立swapchain类,将VKDevice部分功能移到VKSwapchain类中
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2019-07-13 02:37:19 +08:00 |
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84bce16954
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统一内置几何体名称
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2019-06-17 23:51:17 +08:00 |
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9bab8a97f1
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Camera增加一堆默认向量
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2019-06-11 16:18:49 +08:00 |
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cb29a37755
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新的AssimpLoader,并测试渲染线程似乎成功
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2019-06-10 22:11:14 +08:00 |
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2f8398b05d
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Example/Vulkan的CMAKE中宏支持多个参数
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2019-06-04 20:47:49 +08:00 |
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8c76767711
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增加db/Field等定义
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2019-06-03 22:32:18 +08:00 |
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188b8f9c2a
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增加新的Mesh/Material文件,以及SceneFile加载代码(未完成不可用)
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2019-05-30 20:32:44 +08:00 |
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eff630558c
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1.SceneNode恢复原先设定,RenderableNode改回RenderableInstance
2.SceneDB增加RenderableInstance记录
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2019-05-27 16:54:08 +08:00 |
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687e7669a9
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增加SceneDB
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2019-05-25 17:46:31 +08:00 |
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c6700d60a7
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1.VertexBuffer类增加GetBoundingBox/GetAABB成员函数
2.VKRenderableInstance改为RenderableNode,并从SceneNode派生
3.改造SceneNode结构
4.改造RenderList
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2019-05-25 14:52:24 +08:00 |
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194adddb49
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增加RenderList代码
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2019-05-24 21:43:59 +08:00 |
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c912377dc3
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增加InlineGeometry
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2019-05-24 19:28:27 +08:00 |
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19714f8942
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初次的自动化创建Renderable
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2019-05-22 18:10:13 +08:00 |
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ed076ad9ca
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初步添加SceneGraph文件
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2019-05-21 21:28:33 +08:00 |
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