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hyzboy/ULRE
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12 Commits

Author SHA1 Message Date
hyzboy
09e9e71d59 adjust & layout codes. 2024-06-24 22:30:34 +08:00
hyzboy
90152ca74e add texture in BlinnPhongDirectionLight example. 2024-05-30 21:07:13 +08:00
hyzboy
7f744d1207 updated test codes. 2024-03-13 00:13:58 +08:00
hyzboy
b9f5c69f85 optimized to get normal in AutoShader 2024-03-12 23:29:38 +08:00
hyzboy
ba8b44659b resume GetNormalMatrix/GetNormal in auto shader. 2024-03-12 23:04:12 +08:00
hyzboy
f6e61e70ce 更改了specular算法,但是有点问题。。。而且高光区有点象是VS算的一样,怀疑是NORMAL在VS算的原因。但fs没有GetLocalToWorld函数,需要尝试修复。 2024-03-12 00:42:32 +08:00
hyzboy
5347ac7091 specular OK in BlinnPhongDirectionLight sample. but direction error. 2024-03-10 22:45:38 +08:00
hyzboy
f56928d734 Fixed bug about SunLightPureColor.mtl 2024-03-10 01:00:42 +08:00
hyzboy
f3a59c1bb3 test sunlight UBO ok! 2024-03-10 00:35:35 +08:00
hyzboy
4fafd938b1 new function, MaterialFileData load UBO OK! to make shader OK. 2024-03-09 22:26:45 +08:00
hyzboy
c8b3ed0286 preparing blinnphong light sample. added codes of to load ubo. 2024-03-07 13:59:28 +08:00
hyzboy
a7af276a44 updated SunLightPureColor.mtl 2024-03-04 12:58:22 +08:00
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