Commit Graph

15 Commits

Author SHA1 Message Date
b781ff41a3 removed codes about VkDebugMaker 2023-10-13 02:01:57 +08:00
4ee6962d04 added lot of debug output based VkDebugUtils 2023-10-13 01:48:07 +08:00
8ba171efda added debug name. 2023-10-12 05:55:39 +08:00
317635877b optimized MaterialRenderList, removed last_vil(pipeline already include vil), don't create assign_buffer if material don't include assign 2023-10-12 02:24:58 +08:00
bba00534ba removed DescriptorSetType::MaterialInstance 2023-09-26 14:50:38 +08:00
c15fbf8252 texture_rect_array was run OK! 2023-09-25 21:49:35 +08:00
d456c2bf92 used DescriptorSetType::MaterialInstance 2023-09-22 01:31:04 +08:00
f58ce4f98b removed dirty codes 2023-09-21 17:14:49 +08:00
6820ee8c74 completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array 2023-09-20 21:53:30 +08:00
dbe2370a44 1.used uvec2/ushort2 in AssignVBO
2.completed first step then merge MI buffer
2023-09-20 15:55:14 +08:00
00d2677066 update RenderAssignBuffer,but can't run. 2023-09-19 22:04:34 +08:00
164498446a fixed crash in RenderAssignBuffer.cpp because not check ubo_mi before use. 2023-09-19 21:07:07 +08:00
cef5ad073b a few update 2023-09-07 18:09:31 +08:00
d959e7988d moved few values to VKRenderAssign.h 2023-09-06 16:55:04 +08:00
202bff5870 moved few codes to RenderAssignBuffer.cpp from MaterialRenderList.cpp 2023-09-06 16:24:05 +08:00