53 Commits

Author SHA1 Message Date
b5188a63ea add RenderPassTypeBy and cache 2021-09-22 15:32:20 +08:00
99bfd4d257 splited DescriptorSetLayoutCreater. 2021-09-14 20:31:15 +08:00
e259b76653 new MaterialDescriptorSets 2021-09-13 20:39:25 +08:00
3bb74b99cc merged codes into RenderList they from SceneTreeToRenderList. 2021-06-19 20:31:07 +08:00
53c58a885e new MaterialInstance 2021-06-16 20:29:25 +08:00
3658171954 refactor and renamed MaterialInstance to MaterialParameters. 2021-06-16 11:43:19 +08:00
ce420d23a7 added RenderNode class. 2021-06-10 18:56:23 +08:00
7f0a786122 updated VKArrayBuffer.h 2021-05-08 19:02:08 +08:00
1696c27cbb use CameraInfo instead of CameraMatrix 2021-05-08 18:14:44 +08:00
f1fcfe5cd4 split two files.they are MVPMatrix.h and SceneTreeToRenderList.h 2021-04-26 20:36:56 +08:00
d0d00b235c add VKMemoryAllocator.h/.cpp in CMakeLists.txt 2021-04-07 21:17:24 +08:00
eeff738f56 add VKArrayBuffer.cpp/.h 2021-02-10 18:53:07 +08:00
07c761eab9 add SceneGraph/SceneTreeToRenderList.cpp, GPUDataArray.h, SceneRoot.h 2021-01-29 20:50:47 +08:00
6a678287d0 将VulkanRender代码移到SceneGraph中 2020-11-26 18:04:57 +08:00
884cc09259 moved relationship to RenderableInstance whose the Material and Renderable. 2020-09-21 19:05:25 +08:00
8dbd0b3f2f use VKDatabase instead SceneDB 2020-09-02 18:16:15 +08:00
90314c4b97 finished first edition of the TextRenderable class. 2020-08-08 20:12:37 +08:00
1f80f793ac update TileFont.... 2020-07-31 18:01:28 +08:00
5020f80060 updates 2020-07-28 16:37:01 +08:00
3119c1367d update TextLayout 2020-07-22 20:50:13 +08:00
8cb2df9a35 update TextLayout 2020-07-21 17:09:24 +08:00
4898592c32 add CreateVADA function in RenderableCreater 2020-07-20 17:33:57 +08:00
2199b000fa VertexBufferBase rename to VertexAttribDataAccess 2020-07-16 20:36:54 +08:00
770ab4d1d9 use "VertexAttribData" instead "VertexAttribBufferCreater" 2020-07-16 17:08:13 +08:00
1ebaedb350 use "VertexAttribData" instead "VertexAttribBufferCreater" 2020-07-16 17:02:24 +08:00
6b943e8210 update RenderableCreater codes 2020-07-14 19:41:38 +08:00
9e99db9c72 rename "VertexBuffer" to "VertexAttribBuffer" 2020-07-14 14:03:26 +08:00
b7e2cb7018 add TextLayout,RenderableCreater.cpp/.h 2020-07-11 21:35:14 +08:00
57a0326ee8 add FontSourceSingle/Multi.cpp 2020-07-04 14:44:07 +08:00
18f68df9be add Font/FontBitmapCache 2020-06-28 22:16:07 +08:00
c2a751bf68 增加TileData 2020-06-20 19:40:09 +08:00
98cb564aa5 add ShaderResource.cpp/.h 2020-06-06 19:45:38 +08:00
9c5f60f513 转移和渲染无关的代码到CMSceneGraph中 2020-06-06 16:37:13 +08:00
148372a601 add WorldMatrix.h 2020-01-11 21:28:41 +08:00
e77cb00e89 redefine folder tree of material 2020-01-09 17:40:39 +08:00
93d680926e add new MaterialComponent 2020-01-09 16:53:30 +08:00
793b61b6a8 add shader node header files. 2019-12-06 21:45:51 +08:00
0d353d47cb delete TextureType.h 2019-12-03 17:03:42 +08:00
b4c2bf2260 建立CMAKE工程文件夹 2019-08-19 11:50:23 +08:00
2a2cb0db5f **未完成**建立swapchain类,将VKDevice部分功能移到VKSwapchain类中 2019-07-13 02:37:19 +08:00
84bce16954 统一内置几何体名称 2019-06-17 23:51:17 +08:00
9bab8a97f1 Camera增加一堆默认向量 2019-06-11 16:18:49 +08:00
cb29a37755 新的AssimpLoader,并测试渲染线程似乎成功 2019-06-10 22:11:14 +08:00
2f8398b05d Example/Vulkan的CMAKE中宏支持多个参数 2019-06-04 20:47:49 +08:00
8c76767711 增加db/Field等定义 2019-06-03 22:32:18 +08:00
188b8f9c2a 增加新的Mesh/Material文件,以及SceneFile加载代码(未完成不可用) 2019-05-30 20:32:44 +08:00
eff630558c 1.SceneNode恢复原先设定,RenderableNode改回RenderableInstance
2.SceneDB增加RenderableInstance记录
2019-05-27 16:54:08 +08:00
687e7669a9 增加SceneDB 2019-05-25 17:46:31 +08:00
c6700d60a7 1.VertexBuffer类增加GetBoundingBox/GetAABB成员函数
2.VKRenderableInstance改为RenderableNode,并从SceneNode派生
3.改造SceneNode结构
4.改造RenderList
2019-05-25 14:52:24 +08:00
194adddb49 增加RenderList代码 2019-05-24 21:43:59 +08:00