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afe3f9a27a
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delete unused value "commit_offset"
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2020-07-29 17:23:29 +08:00 |
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3dbddbeb9a
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VKDevice::ChangeTexture2D add batch commit edition.
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2020-07-29 17:06:43 +08:00 |
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093fa93825
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convert tabs to spaces
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2020-07-29 15:24:41 +08:00 |
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8cc35599ad
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convert file codes to UTF8-BOM
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2020-07-29 01:00:25 +08:00 |
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331bcd236e
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use PRIM_2D_RECTANGLES instead PRIM_RECTANGLES
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2020-07-28 18:48:23 +08:00 |
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a95bd6a4b4
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add Add(BitmapData *) in TileData class.
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2020-07-28 18:47:50 +08:00 |
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8518ace21e
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move Bitmap2DLoader codes to TextureLoader.h
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2020-07-28 18:47:22 +08:00 |
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5020f80060
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updates
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2020-07-28 16:37:01 +08:00 |
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488f16483c
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use os_char instead char in Font()
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2020-07-28 16:34:29 +08:00 |
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bd811a009c
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add BaseType in vulkan namespace
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2020-07-28 16:33:26 +08:00 |
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1c8998f3e6
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add LoadBitmapFromFile
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2020-07-27 14:14:03 +08:00 |
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49062baf75
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code layout
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2020-07-25 18:53:50 +08:00 |
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8669ed77d0
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update function name
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2020-07-25 15:15:23 +08:00 |
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a19c7dbd96
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update SPIRBaseType
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2020-07-25 14:56:40 +08:00 |
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8a26173aae
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delete TileData::FindSpace function.
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2020-07-24 20:29:53 +08:00 |
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a89f150161
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update TileData
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2020-07-24 20:25:30 +08:00 |
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22c30427b3
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update Font codes.
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2020-07-24 17:51:36 +08:00 |
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1784e1b2e2
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update TileData class
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2020-07-24 17:50:46 +08:00 |
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42de618db7
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use CharMetricsInfo instead FontAdvInfo
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2020-07-24 15:29:22 +08:00 |
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4f9553305c
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update TextLayout.h/.cpp
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2020-07-23 18:24:45 +08:00 |
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3119c1367d
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update TextLayout
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2020-07-22 20:50:13 +08:00 |
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8cb2df9a35
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update TextLayout
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2020-07-21 17:09:24 +08:00 |
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2f70131ca4
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add VerticalRightToLeftRotate90 in TextDirection
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2020-07-21 11:48:47 +08:00 |
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a273605b42
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delete line_height in FontSource, append char_height attribute.
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2020-07-21 11:48:06 +08:00 |
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94cfcd322c
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update TextLayout.h
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2020-07-20 22:22:25 +08:00 |
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a3745e927d
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add TextLayout
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2020-07-20 21:29:15 +08:00 |
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ec3919626e
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update Geometry2D/3D and RenderableCreater to best new
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2020-07-20 19:19:09 +08:00 |
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8c32fb4d3c
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fix typename writed error.
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2020-07-20 19:18:34 +08:00 |
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2c0164d952
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add stride attribute in ShaderStage struct
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2020-07-20 19:18:07 +08:00 |
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309c83cd66
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add SetLineWidth in VKCommandBuffer
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2020-07-20 19:17:17 +08:00 |
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79b012d5b9
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fix RenderableCreater and VertexAttribData, VertexAttribDataAccess..... and then test CreateRenderableRectangle passed.
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2020-07-20 18:12:02 +08:00 |
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4898592c32
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add CreateVADA function in RenderableCreater
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2020-07-20 17:33:57 +08:00 |
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7ee902fcb7
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recreate VertexAttribData and VertexAttribDataAccess
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2020-07-20 17:33:13 +08:00 |
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7eedffe8ed
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Codes layout
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2020-07-20 17:31:33 +08:00 |
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2199b000fa
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VertexBufferBase rename to VertexAttribDataAccess
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2020-07-16 20:36:54 +08:00 |
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770ab4d1d9
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use "VertexAttribData" instead "VertexAttribBufferCreater"
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2020-07-16 17:08:13 +08:00 |
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1ebaedb350
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use "VertexAttribData" instead "VertexAttribBufferCreater"
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2020-07-16 17:02:24 +08:00 |
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9999ff26c8
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add "binding" in "struct ShaderStage"
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2020-07-16 17:01:33 +08:00 |
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01a32148bf
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rename,use CreateVAB instead CreateVBO
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2020-07-16 12:00:02 +08:00 |
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6b943e8210
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update RenderableCreater codes
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2020-07-14 19:41:38 +08:00 |
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26b65b4f4e
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using VABCreater delegate VertexAttribBufferCreater
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2020-07-14 14:08:34 +08:00 |
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9e99db9c72
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rename "VertexBuffer" to "VertexAttribBuffer"
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2020-07-14 14:03:26 +08:00 |
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e9eda440a9
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add VertexAttribName
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2020-07-13 22:16:38 +08:00 |
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b7e2cb7018
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add TextLayout,RenderableCreater.cpp/.h
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2020-07-11 21:35:14 +08:00 |
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4950a33ae5
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增加CreateVB函数,用于根据基础类型创建VertexBuffer
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2020-07-11 16:49:52 +08:00 |
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b4dcd029f9
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在ShaderStage结构中保存原始的数据基本类型与成份数量
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2020-07-11 16:49:17 +08:00 |
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967c66569b
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to advance ShaderResource/VKBuffer
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2020-07-09 20:37:34 +08:00 |
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0b07d04eb2
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upgrade FontSource serial codes
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2020-07-08 21:56:39 +08:00 |
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af1510b6fc
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add Samplers/Texture in SceneDB.h/.cpp
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2020-07-08 17:17:36 +08:00 |
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e6aeff6b65
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support "u8char" type
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2020-07-07 19:16:23 +08:00 |
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