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hyzboy/ULRE
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288 Commits 24 Branches 0 Tags
Commit Graph

10 Commits

Author SHA1 Message Date
hyzboy
abe66192d6 改进CommandBuffer::Bind(DescriptorSets *,使其支持绑定部分数据 2019-05-05 22:00:25 +08:00
hyzboy
c8131db208 隐藏VKShaderParse.h到src目录 2019-05-05 21:42:15 +08:00
hyzboy
9425a2a91e 1.将DescriptorSetLayoutCreater类独立到src目录做为私有代码隐藏
2.将shader数据更改放在DescriptorSets类
2019-05-05 21:30:55 +08:00
hyzboy
14fe3c7629 将PipelineLayout的创建从Material创建移到DescriptorSets创建,并且PipelineLayout属性也从Material移到DescriptorSets 2019-05-05 18:00:26 +08:00
hyzboy
29252ca0b1 增加PipelineCreateInfo保存至配置文件代码(测试中) 2019-05-05 17:43:31 +08:00
HuYingzhuo
b87af86b4c 排版,删除行尾空格以及所有TAB转空格 2019-05-05 14:22:58 +08:00
HuYingzhuo
d4b9b17362 Device::QueueSubmit改为一次可提交多个cmd buf 2019-05-05 11:54:49 +08:00
HuYingzhuo
9a3eef5712 Pipeline创建不再允许不指定Renderpass 2019-05-05 11:31:42 +08:00
hyzboy
2833bde9b8 增加下一步工作计划说明 2019-05-05 01:28:01 +08:00
HuYingzhuo
a51f3cffd8 增加完整的平台和底层支持,删除旧的OpenGL代码 2019-04-30 16:42:59 +08:00
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