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e7f0009908
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upgrade ShaderModuleMap, auto detect kind of ShaderModule
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2020-09-05 18:36:18 +08:00 |
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5427d10e8d
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support String
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2020-09-05 17:54:21 +08:00 |
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2a1a79c736
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to upgrade the VertexAttributeBinding codes.
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2020-09-05 17:53:48 +08:00 |
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3fd9d1535d
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use Prim instead macros.
use IndexType instead VkIndexType
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2020-09-02 19:06:12 +08:00 |
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1e6e0e305c
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use ImageTiling instead VkImageTiling
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2020-09-02 18:36:24 +08:00 |
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66f761385e
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use SharingMode instead VkSharingMode
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2020-09-02 18:27:19 +08:00 |
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79a7c158a8
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rename from SceneDB to Database
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2020-09-02 18:18:57 +08:00 |
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8dbd0b3f2f
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use VKDatabase instead SceneDB
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2020-09-02 18:16:15 +08:00 |
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b4ca17e44b
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support new VertexAttribType instead spirv_cross::SPIRType::BaseType
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2020-08-25 18:12:42 +08:00 |
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54e5531fc4
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support .shader file(version 1)
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2020-08-23 19:43:50 +08:00 |
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fd25567f13
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support multi FontSource in the DrawText example.
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2020-08-10 18:20:34 +08:00 |
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38a365306d
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SceneDB add CreateMaterialInstance,CreateRenderable,CreateTextRenderable functions.
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2020-08-08 22:54:09 +08:00 |
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90314c4b97
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finished first edition of the TextRenderable class.
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2020-08-08 20:12:37 +08:00 |
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a6f1657cac
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add TextRenderable
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2020-08-07 22:34:07 +08:00 |
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d26b59cb1d
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use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
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2020-08-07 21:59:20 +08:00 |
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1964e5da04
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delete old codes.
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2020-08-07 16:43:05 +08:00 |
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74cf457bba
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use MemBlock instead uint8 * in WinBitmapFont
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2020-08-07 16:14:29 +08:00 |
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a5ab2edf12
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support compress texture file format.
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2020-08-06 21:27:58 +08:00 |
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7f2c5b0a1c
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don't use the C++ 17 feature.
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2020-08-06 16:23:19 +08:00 |
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324003ec6d
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update TileFont
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2020-08-04 18:28:34 +08:00 |
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3355a75cdf
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WinBitmapFont luminance convert to sRGB
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2020-08-04 18:28:04 +08:00 |
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2654658203
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fix TextLayout error values problem.
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2020-08-04 18:27:28 +08:00 |
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12aa57a0f0
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1.add AddCJK(FontSource *) in FontSourceMulti
2.impl GetCharHeight() in FontSourceMulti
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2020-08-04 18:26:27 +08:00 |
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824c1b0fcd
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finished draw text example,and tested ok.
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2020-08-04 02:23:22 +08:00 |
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cea2f8da9e
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fix draw text example.
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2020-08-04 01:27:35 +08:00 |
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346d8b3279
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fix TileFont::Registry function
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2020-08-04 00:08:21 +08:00 |
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2ae2228546
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first finished TileFont and test program.
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2020-08-03 21:22:02 +08:00 |
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8305602995
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add TileUVFloatList/TileUVFloatMap in TileData.h
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2020-08-03 21:21:35 +08:00 |
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bb1484ae98
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split CharAttributes from CharLayoutAttributes. use in all FontSource
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2020-08-03 17:51:24 +08:00 |
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85dac21d87
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update TileFont/TileData
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2020-08-01 22:10:06 +08:00 |
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cbd3598ebb
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first finished TileFont::Registry/Unregistry functions. but it not test.
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2020-08-01 19:38:43 +08:00 |
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18b00d40fe
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update TileFont codes
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2020-07-31 22:21:44 +08:00 |
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1f80f793ac
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update TileFont....
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2020-07-31 18:01:28 +08:00 |
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4dc060e05f
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layout TextLayout.h
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2020-07-30 21:32:16 +08:00 |
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afe3f9a27a
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delete unused value "commit_offset"
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2020-07-29 17:23:29 +08:00 |
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3dbddbeb9a
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VKDevice::ChangeTexture2D add batch commit edition.
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2020-07-29 17:06:43 +08:00 |
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093fa93825
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convert tabs to spaces
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2020-07-29 15:24:41 +08:00 |
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99e6abd89a
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add comments
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2020-07-29 11:46:11 +08:00 |
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8cc35599ad
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convert file codes to UTF8-BOM
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2020-07-29 01:00:25 +08:00 |
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38d810cd6c
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update DrawTile example
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2020-07-28 19:25:23 +08:00 |
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98b428b1fd
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use VAF_ formats in CreateVAB
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2020-07-28 19:09:38 +08:00 |
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9229aa8d11
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first finished the DrawTile example.
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2020-07-28 18:50:05 +08:00 |
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331bcd236e
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use PRIM_2D_RECTANGLES instead PRIM_RECTANGLES
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2020-07-28 18:48:23 +08:00 |
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a95bd6a4b4
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add Add(BitmapData *) in TileData class.
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2020-07-28 18:47:50 +08:00 |
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8518ace21e
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move Bitmap2DLoader codes to TextureLoader.h
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2020-07-28 18:47:22 +08:00 |
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5020f80060
|
updates
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2020-07-28 16:37:01 +08:00 |
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67a595066e
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add PhysicalDeviceFeatures in vkDeviceCreateInfo
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2020-07-28 16:36:39 +08:00 |
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ce97dbf076
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fix VKTextureLoader.cpp bugs
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2020-07-28 16:35:24 +08:00 |
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488f16483c
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use os_char instead char in Font()
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2020-07-28 16:34:29 +08:00 |
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bd811a009c
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add BaseType in vulkan namespace
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2020-07-28 16:33:26 +08:00 |
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