997 Commits

Author SHA1 Message Date
518e3cf7f0 update example 2020-10-21 21:30:06 +08:00
7a4dce3115 update InlineGeometryScene example 2020-10-21 21:05:03 +08:00
2045743249 redesign CreateRenderableAxis 2020-10-21 18:24:00 +08:00
cca69c10b9 layout codes. 2020-10-21 12:52:32 +08:00
c8955b6f35 remove vulkan namespace 2020-10-21 12:47:06 +08:00
0e56a6b00c a lot of rename 2020-10-21 12:39:22 +08:00
a20afeba9e a lot of rename 2020-10-21 12:09:15 +08:00
6dae81ac93 add ThemeForm,DTForm 2020-10-21 11:44:33 +08:00
917424e784 move VK source files to up-level folder 2020-10-21 11:43:18 +08:00
114c57510c file rename, from ShaderModuleMap to VKShaderModuleMap 2020-10-21 10:52:12 +08:00
3c01881a6b fix a but, it doesn't disable Depth AttachmentDescription at RenderPass 2020-10-20 18:26:02 +08:00
5972d075b3 update examples codes. 2020-10-19 22:26:42 +08:00
7f38492dcc improve the OffscreenRender example. 2020-10-19 22:24:51 +08:00
7d856a5c79 use new struct at CreateShaderModule 2020-10-19 22:24:25 +08:00
09773ddd3e add attributes at CircleCreateInfo 2020-10-19 22:24:00 +08:00
b0b6e48f86 improve the Circle inline-geometry 2020-10-19 22:23:39 +08:00
2403cfab10 add ShaderModuleCreateInfo struct 2020-10-19 22:23:03 +08:00
99795c730a add set ClearColor at VulkanAppFramework 2020-10-19 22:22:44 +08:00
4822c9ce53 VulkanAppFramework增加SetClearColor函数,并产生对应功能。 2020-10-18 19:12:00 +08:00
217f712ca5 缩小离屏尺寸,以突显结果 2020-10-18 18:43:28 +08:00
3b048bfba9 增加重要注释说明 2020-10-18 18:43:02 +08:00
5e5275e743 finished OffscreenRender test. 2020-10-18 18:37:46 +08:00
c5f971b660 修改renderpass默认将depth缓冲区在最后保留下来。 2020-10-18 18:37:25 +08:00
b8e332a109 RenderTarget doesn't set extent, it's a bug. 2020-10-18 18:35:03 +08:00
7e2a7bf702 use new RenderTarget construct function. 2020-10-18 18:01:55 +08:00
a28e7c3eca use WaitQueue instead WaitFence after teture upload. 2020-10-18 18:01:24 +08:00
8017e319c7 save the Renderpass data at RenderTarget class. but It's a really good idea? 2020-10-18 18:00:37 +08:00
377fb5718d ColorTextures and Framebuffer use arrays at RenderTarget class. 2020-10-18 17:50:54 +08:00
6c869916df add present_complete_semaphore in SwapchainRenderTarget 2020-10-18 13:55:12 +08:00
ed2feb9165 update function name and value name,support new GPUSemaphore 2020-10-18 13:53:43 +08:00
005b685b44 use BindFramebuffer instead BindRenderpass, that is function of CommandBuffer 2020-10-18 13:52:58 +08:00
282344f61e rename a class, use GPUSemaphore instead Semaphore 2020-10-18 13:52:06 +08:00
7998fa6e41 OffscreenRender example,but it doesn't run. 2020-10-17 22:13:08 +08:00
b833688f2a move QueueWaitIdle to SubmitQueue class. 2020-10-17 22:12:16 +08:00
c686cf70ec use a new color_final_layout at CreateRenderpass, and force set color_final_layout at CreateRenderpass of SwapchainRenderTarget 2020-10-17 16:28:07 +08:00
03354c62b9 fix a bug, discard object before CreateRenderTarget 2020-10-17 16:26:53 +08:00
834b737e1a fix a bug, it don't check the Texture before get extent 2020-10-17 16:25:59 +08:00
6efa0ff8d4 update CMakeLists.txt 2020-10-17 14:21:30 +08:00
8fc19e802d add new create function of Framebuffer 2020-10-17 14:20:49 +08:00
9b6ea20cca add CommandBuffer::BeginRenderPass(RenderTarget *) 2020-10-17 14:18:54 +08:00
cf11ce6054 Freambuffer deleted VKFramebufferCreateInfo data; 2020-10-17 14:18:09 +08:00
bfa7cf50e1 create VKSubmitQueue.h/.cpp 2020-10-17 14:16:52 +08:00
924df77e1f new CreateRenderTarget functions. 2020-10-16 19:44:00 +08:00
bfec51d0a3 update followed CreateFramebuffer&CreateRenderpass 2020-10-16 19:26:28 +08:00
d76de4d623 CreateRenderPass support multi color attachment 2020-10-16 19:25:27 +08:00
093eb13f16 move CreateFramebuffer functions to VKDeviceFramebuffer.cpp 2020-10-16 19:24:33 +08:00
cc18764cf6 use InlinePipeline instead filename 2020-10-16 17:24:01 +08:00
ccf24106ab CreatePipeline functions support InlinePipeline 2020-10-16 12:48:54 +08:00
b93925ce5a fix attachment index error of Create renderpass 2020-10-16 12:27:30 +08:00
1e0676c6c7 to improve create program, that are RenderPass and Framebuffer 2020-10-15 22:13:15 +08:00