|
aed57437f9
|
List模板改名为ArrayList
|
2025-04-23 00:27:43 +08:00 |
|
|
10d0c2c473
|
定义空的CameraComponentManager/LightComponentManager
|
2025-04-19 00:33:23 +08:00 |
|
|
0e6546b514
|
实现一些Component/ComponentManager定义StaticHashCode/GetHashCode()...RegistryComponentManager/GetComponentManager()
|
2025-04-03 01:35:39 +08:00 |
|
|
44b1f13048
|
StaticMeshComponentManager
|
2025-04-01 01:11:32 +08:00 |
|
|
964c17cf94
|
增加新的StaticMeshComponent,并添加关于各Component关系的注释
|
2025-03-25 23:15:38 +08:00 |
|
|
87989a8e42
|
删除旧的StaticMesh
|
2025-03-25 23:14:40 +08:00 |
|
|
efed9ff0dd
|
删除旧的StaticMesh
|
2025-03-25 23:13:30 +08:00 |
|
|
f0512edb5a
|
准备定义PrimitiveComponent用于取代原本SceneNode中的Renderable数据
|
2025-03-25 02:19:32 +08:00 |
|
|
ab3f771455
|
SceneNode增加Component相关函数(但Component的释放还没有完全确定)
|
2025-03-25 02:18:49 +08:00 |
|
|
0b172bfc81
|
SceneNode的Owner改名为ParentNode,以及相关函数改名
|
2025-03-25 01:22:20 +08:00 |
|
|
ee5d633596
|
增加ComponentManager::GetComponents(..SceneNode)
|
2025-03-25 01:17:18 +08:00 |
|
|
6d211b3840
|
初步完成Component/ComponentManager的定义
|
2025-03-25 01:04:46 +08:00 |
|
|
b05538b501
|
开启写Component,参考AMD FidelityFX Framework
|
2025-03-20 02:09:50 +08:00 |
|
|
ada6a41fc6
|
建立Component,第一步先将Renderable渲染迁移到这上面来
|
2025-03-18 01:26:35 +08:00 |
|
|
d43a877be1
|
整理SceneGraph的相关.CPP文件目录,现阶段分立render/scene两个。接下来准备建立SceneWorld,用于写世界管理
|
2025-03-18 00:38:43 +08:00 |
|
|
b6a92e8cd3
|
Added WorkObject::CreatePrimitive function.
|
2025-03-14 00:17:19 +08:00 |
|
|
eee00f3c8c
|
Added CreateRenderList() in RenderFramework
|
2025-03-13 23:37:10 +08:00 |
|
|
52b6e88522
|
Added Tick(double) in WorkObject
|
2025-03-13 23:36:47 +08:00 |
|
|
774f106738
|
example 0/1 run OK on newly RenderTarget
|
2025-03-12 01:25:49 +08:00 |
|
|
0706f27354
|
slit RenderTarget, created VKRenderTargetData.h/.cpp, VKRenderTargetSingle.h/.cpp, VKRenderTargetMultiFrame.h, VKRenderTargetSwapchain.h
|
2025-03-11 23:51:05 +08:00 |
|
|
62e9d2f904
|
rewrite CrateUBO
|
2025-03-06 12:56:16 +08:00 |
|
|
d5df06dca3
|
Added Resize/event transmit
|
2025-03-06 01:24:25 +08:00 |
|
|
9c3e16032e
|
improved SwapchainModule::GetSwapchainSize().
|
2025-03-06 01:23:39 +08:00 |
|
|
55765cf112
|
Added DeviceBufferMap, first used in ViewportInfo
|
2025-03-06 01:22:35 +08:00 |
|
|
c5e9f151fc
|
Put the Viewport in a RenderTarget and pass it after RenderCmdBuffer::Begin. auto bind ViewportInfo to any material.
|
2025-03-05 01:01:48 +08:00 |
|
|
2f1ccda442
|
removed mtl/UniformBuffer.h
|
2025-03-04 22:44:44 +08:00 |
|
|
b63edb2f89
|
renamed to ShaderBufferSource from ShaderBuffer
|
2025-03-04 22:41:07 +08:00 |
|
|
9f0625ed4e
|
fixed a bug that crash after window resize. because WorkObject::cur_render_target don't reset after window resize.
|
2025-02-05 23:36:53 +08:00 |
|
|
e5a46f3ee8
|
Added "RenderFramework *" in GraphModule and IRenderTarget
|
2025-02-05 22:44:58 +08:00 |
|
|
7ec1c095cc
|
[WIP] preparing UBO/SSBO<>
|
2025-02-01 16:32:08 +08:00 |
|
|
3807d9fcbf
|
Fixed draw_triangle_in_NDC.cpp,can run.
|
2025-02-01 15:40:35 +08:00 |
|
|
0d67993326
|
added WorkObject::CreateMaterialInstance
|
2025-01-29 18:10:37 +08:00 |
|
|
052e2c673a
|
new WorkObject Construct function.
|
2025-01-29 17:42:06 +08:00 |
|
|
7c745df910
|
Added RunFramework()
|
2025-01-29 16:30:00 +08:00 |
|
|
a03770fd00
|
Added WorkObject::CreateRenderable(...)
|
2025-01-28 22:20:48 +08:00 |
|
|
3c2f7ad705
|
added render_pass and CreatePipeline at WorkObject. optimized rf_test.cpp
|
2025-01-28 21:04:48 +08:00 |
|
|
93e38fc14f
|
created ULRE.Work contains WorkObject/WorkManager
|
2025-01-28 20:48:43 +08:00 |
|
|
dd0cf9bf51
|
[Milestone] new RenderWorkObject, rf_test run OK!
|
2025-01-28 20:03:44 +08:00 |
|
|
dcefb261ad
|
Added Render(Renderable *) in RenderCmdBuffer
|
2025-01-27 05:28:21 +08:00 |
|
|
fda6001451
|
Added LightCullMode.h
|
2025-01-27 00:26:39 +08:00 |
|
|
f0a582271e
|
optimized SwapchainModule and SwapchainRenderTarget
|
2025-01-26 23:47:04 +08:00 |
|
|
74a5847bbc
|
refactored RenderTarget
|
2025-01-26 23:22:25 +08:00 |
|
|
2576675265
|
removed RenderPass params at RTSwapchain's construct function
|
2025-01-26 13:36:15 +08:00 |
|
|
ffaa038f99
|
Use RenderPass * instead of VkRenderPass in Framebuffer
|
2025-01-26 12:36:23 +08:00 |
|
|
768ebde879
|
optimized SwapchainModule::BeginFrame/EndFrame
|
2025-01-26 12:13:51 +08:00 |
|
|
af03f2967c
|
RenderCmdBUffer::BindFramebuffer removed RenderPass param.
|
2025-01-26 12:13:03 +08:00 |
|
|
e24286a87f
|
removed render_pass from RenderTarget, use RenderTarget::fbo->render_pass
|
2025-01-26 12:12:13 +08:00 |
|
|
99f833ef42
|
RenderPass add GetVkRenderPass()
|
2025-01-26 12:06:05 +08:00 |
|
|
6e12a411b1
|
added SwapchainModule::GetRenderCmdBuffer()
|
2025-01-26 00:15:54 +08:00 |
|
|
022cc4a2f3
|
removed BeginFrame/EndFrame/Run/RunFrame of RenderFramework
|
2025-01-25 23:12:31 +08:00 |
|