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a6b71a449e
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optimized name of values.
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2023-02-23 13:25:05 +08:00 |
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cce2cab12c
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renamed to PerMaterialInstance instead of PerMaterial
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2023-02-23 12:31:42 +08:00 |
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af4b9cd6d4
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renamed to DescriptorSetType instead of DescriptorSetsType
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2023-02-22 21:53:51 +08:00 |
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b35ef27610
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upgraded to newly DescriptorSetType
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2023-02-22 21:50:18 +08:00 |
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df8156cfe1
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support new VILConfig
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2023-02-21 18:36:42 +08:00 |
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2fb443bcb4
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updated codes to support newly CM??? modules.
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2023-02-19 19:28:47 +08:00 |
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251d851f65
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upgraded codes based on newly CM... library.
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2023-02-13 11:48:53 +08:00 |
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b980457ba2
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renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
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2022-10-14 17:52:35 +08:00 |
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cd2f278e84
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renamed to VertexInputLayout instead of VertexAttributeBinding
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2022-10-11 19:16:06 +08:00 |
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e381c3efeb
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renamed to render_obj from render_instance
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2022-06-24 21:17:28 +08:00 |
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d8d8d97abd
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renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater
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2022-06-24 21:06:38 +08:00 |
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6e7144ffab
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add VKPrimitive and TextPrimitive
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2022-06-24 17:51:39 +08:00 |
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0fca6b8fc4
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renamed to Primitive from Renderable
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2022-06-24 17:51:05 +08:00 |
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e647fd5365
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Improve character width calculation
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2022-06-22 11:48:04 +08:00 |
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d7f0b1b5ec
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fixed a bug that The number of pixels in a line of a character bitmap is incorrectly calculated
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2022-06-22 11:36:20 +08:00 |
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394bd4bc8d
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Improved TextRender supports character limit customization.
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2022-05-13 10:57:05 +08:00 |
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678a55a2c9
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changed include
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2022-05-12 16:02:36 +08:00 |
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07092da047
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used newly GetColor3f/4f
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2022-03-11 17:38:21 +08:00 |
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8fddcf7507
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renamed to FULL_WIDTH_SPACE from FULL_SPACE
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2022-02-28 14:28:01 +08:00 |
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1fc1db4376
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renamed values' name
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2022-02-22 20:53:39 +08:00 |
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fe730defb7
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auto clear chars from tile font.
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2022-02-21 17:13:12 +08:00 |
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eb30999133
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renamed values and functions.
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2022-02-21 11:18:51 +08:00 |
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125bf163dc
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added is_currency attribute at CharAttributes.
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2022-02-18 20:42:12 +08:00 |
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f9cf0d1911
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used u32char insted of u16char at FontSource.cpp
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2022-02-18 20:38:20 +08:00 |
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14269369be
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added not_bitmap_chars at TileFont
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2022-02-18 20:30:50 +08:00 |
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6a039b8a51
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used get_max
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2022-02-18 19:59:02 +08:00 |
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33b8ce120e
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codes layout
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2022-02-18 19:07:02 +08:00 |
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693bc33720
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used hgl_align2 function
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2022-02-18 12:01:42 +08:00 |
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f0ffb87d5b
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used a struct instead of multi values.
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2022-02-18 11:46:01 +08:00 |
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1d457c5d58
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splited function at TextRender
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2022-02-17 20:02:59 +08:00 |
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1ab3e5241f
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optimized TextRender
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2022-02-17 11:02:55 +08:00 |
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0f963fb74b
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optmized TextRender.
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2022-02-17 10:48:12 +08:00 |
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be2b3b7bcf
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added TextRender.cpp/.h
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2022-02-16 23:26:50 +08:00 |
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3e78da3b45
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updated names of many params
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2022-02-16 16:54:19 +08:00 |
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e7ad21c82e
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used VABConfigInfo at CreateMaterialInstance of TextRenderable
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2021-11-30 15:01:55 +08:00 |
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af72c68ebe
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used VBO instead of VAB
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2021-11-29 15:58:48 +08:00 |
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903f9081eb
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renamed VAF to VF, FMT to PF
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2021-06-24 19:25:43 +08:00 |
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015a4d0b8e
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(WIP) renamed a few values, new SceneTreeToRenderList
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2021-05-11 20:45:00 +08:00 |
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744c3a1963
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little change
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2020-10-26 15:45:03 +08:00 |
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c8955b6f35
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remove vulkan namespace
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2020-10-21 12:47:06 +08:00 |
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0e56a6b00c
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a lot of rename
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2020-10-21 12:39:22 +08:00 |
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a20afeba9e
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a lot of rename
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2020-10-21 12:09:15 +08:00 |
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917424e784
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move VK source files to up-level folder
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2020-10-21 11:43:18 +08:00 |
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884cc09259
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moved relationship to RenderableInstance whose the Material and Renderable.
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2020-09-21 19:05:25 +08:00 |
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8f68b3935d
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fix a little problem
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2020-09-11 18:52:17 +08:00 |
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cba14ff413
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VertexAttrib 属性中的Vertex全部改名为Position
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2020-09-05 18:56:49 +08:00 |
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5427d10e8d
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support String
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2020-09-05 17:54:21 +08:00 |
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90314c4b97
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finished first edition of the TextRenderable class.
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2020-08-08 20:12:37 +08:00 |
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a6f1657cac
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add TextRenderable
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2020-08-07 22:34:07 +08:00 |
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74cf457bba
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use MemBlock instead uint8 * in WinBitmapFont
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2020-08-07 16:14:29 +08:00 |
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