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a28e7c3eca
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use WaitQueue instead WaitFence after teture upload.
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2020-10-18 18:01:24 +08:00 |
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6c869916df
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add present_complete_semaphore in SwapchainRenderTarget
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2020-10-18 13:55:12 +08:00 |
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1e0676c6c7
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to improve create program, that are RenderPass and Framebuffer
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2020-10-15 22:13:15 +08:00 |
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ea2010a2c6
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to improve Device::CreateTexture2D serial functions.
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2020-10-15 17:33:52 +08:00 |
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d65cab330e
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use new AutoDeleteArray construct function.
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2020-09-27 21:20:17 +08:00 |
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1e6e0e305c
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use ImageTiling instead VkImageTiling
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2020-09-02 18:36:24 +08:00 |
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7f2c5b0a1c
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don't use the C++ 17 feature.
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2020-08-06 16:23:19 +08:00 |
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3dbddbeb9a
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VKDevice::ChangeTexture2D add batch commit edition.
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2020-07-29 17:06:43 +08:00 |
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e6aeff6b65
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support "u8char" type
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2020-07-07 19:16:23 +08:00 |
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2103c4d23c
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add new Device::CreateImage functions
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2020-06-24 19:13:29 +08:00 |
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a3ce45ffa8
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use tiling instead use_optimal/use_linear
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2019-12-03 22:13:11 +08:00 |
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338558205e
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修复至可运行
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2019-11-26 00:33:24 +08:00 |
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5846913197
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新的纹理创建
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2019-11-25 22:05:05 +08:00 |
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396363d303
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合并Device中的纹理提交定义Fence/VkSubmitInfo,改为使用SubmitQueue。和RenderTarget共用代码
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2019-07-16 21:21:20 +08:00 |
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4586038c6f
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修改以支持win32模式
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2019-07-06 16:46:19 +08:00 |
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17e3942a0e
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代码排版
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2019-07-01 19:25:07 +08:00 |
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b9efaff10c
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增加直接根据buffer创建纹理
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2019-06-26 18:38:35 +08:00 |
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fff0eb28b0
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将交换链主Image/ImageView管理改用Texture2D
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2019-06-26 16:42:15 +08:00 |
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6cdb573221
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将CreateMemory,CreateTexture2D函数独立出来以方便调用
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2019-06-26 15:45:20 +08:00 |
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4083306b67
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增加新的VkMemory封装,并将贴图的显存分配转移到上面
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2019-06-26 15:18:31 +08:00 |
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cba6421922
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增加注释说明
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2019-06-26 11:26:38 +08:00 |
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d77be4db53
|
统一贴图图片数据提交代码
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2019-06-26 11:10:34 +08:00 |
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9a22fa937b
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增加新的CreateTexture,并整理优化代码
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2019-06-25 22:26:09 +08:00 |
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d3bdaa3c15
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VKDevice增加新的CreateTexture2D函数
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2019-06-25 21:38:38 +08:00 |
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ddf0f3682d
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改进framework结构
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2019-06-15 23:52:10 +08:00 |
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946cef0e11
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TextureData增加初始值设置
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2019-06-14 18:12:13 +08:00 |
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e42e721553
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增加引用ImageView和引用Texture,不会删除具体数据
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2019-06-14 18:04:41 +08:00 |
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214079653e
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增加修改纹理函数,并测试成功
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2019-05-21 00:45:37 +08:00 |
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f8fed5c8f5
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提交纹理CMD_BUF改为随DEVICE创建
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2019-05-21 00:22:18 +08:00 |
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56c6bc8d6e
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1.修正DescriptorSetLayout的不正确数量定义
2.完成贴图测试
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2019-05-20 17:52:23 +08:00 |
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5c913dd792
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VKDevice建立独立的texture提交专用fence,以避免和绘图用冲突
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2019-05-20 13:50:11 +08:00 |
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476a60b99e
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增加TGATexture.cpp/texture_rect,完成纹理提交代码,但似乎有报错,待修正
|
2019-05-19 13:03:12 +08:00 |
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0879f7fad3
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增加Device::CreateSampler
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2019-05-18 16:10:42 +08:00 |
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f5d86f6c32
|
初步增加texture定义,未测试
|
2019-05-18 15:41:49 +08:00 |
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