14 Commits

Author SHA1 Message Date
b4dccf7814 use standalone DescriptorSetType,ShaderDescriptor,ShaderStage 2023-03-02 20:19:25 +08:00
0abe38de98 LoadMaterial use ConstBufferReader 2023-02-23 19:01:01 +08:00
a6b71a449e optimized name of values. 2023-02-23 13:25:05 +08:00
e31a6cca13 commented binding_list of VKMaterialDescriptorSets, because I don't know it's function. 2023-02-23 12:40:23 +08:00
af4b9cd6d4 renamed to DescriptorSetType instead of DescriptorSetsType 2023-02-22 21:53:51 +08:00
b35ef27610 upgraded to newly DescriptorSetType 2023-02-22 21:50:18 +08:00
77836d7121 improved BindInputAttachment at DescriptorSets, added BindInputAttachment at MaterialParameters 2022-03-28 17:41:25 +08:00
7ba2d0cf6f renamed type DescriptorSetType to DescriptorSetsType 2021-09-27 21:20:22 +08:00
7b0e7ce606 added mtl_name attrib at MaterialDescriptorSets 2021-09-27 20:54:49 +08:00
d3afabc170 merged GetUBO/GetUBODynamic and GetSSBO/GetSSBODynamic at MaterialDescriptorSets 2021-09-22 18:08:46 +08:00
72351af025 fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO. 2021-09-15 19:17:56 +08:00
0a4ec8b184 use DescriptorSetLayoutCreateInfo instead of ShaderDescriptorSet 2021-09-14 21:11:01 +08:00
99bfd4d257 splited DescriptorSetLayoutCreater. 2021-09-14 20:31:15 +08:00
e259b76653 new MaterialDescriptorSets 2021-09-13 20:39:25 +08:00